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Have a suggestion for Spiral Knights? We would like to hear it.

Treasure Jelly

Submitted by kojiden on Fri, 11/26/2010 - 01:14
in
  • Suggestions

Do it do it do it. What I mean is you know the different jellies like the pink ones and the blue ones and the rock ones? Well make one that looks like a treasure chest. It could be Spiral Knight's version of a mimic. Do ettttttttttt.

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Start in "Any lobby"

Submitted by BehindCurtai on Thu, 11/25/2010 - 21:43
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  • Suggestions

So why not allow the choice of "Start in any lobby" instead of in a specific gate?

Someone might want to join a party, preferably one starting up, and which gate doesn't matter. So, from Moorcroft, join any depth 8 party lobby that people are starting up a party in.

===

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Vitapods in the part ylobby

Submitted by BehindCurtai on Thu, 11/25/2010 - 21:39
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So I just entered a depth 8 party lobby.

One +8 vitapod, and one +2 vitapod.

I'm thinking back to my run from Haven to Moorcroft. On every level of depth n, I saw one +n vitapod, and sometimes additional ones behind an energy gate.

So why two pods in a party lobby? You had the old system, but now? If you have 4 people playing, what's kinda expected?

How does a +8, +7, +6, and +5 vitapod sound? Too much health to start?

At +8 and +2, thre's a slight encouragement to solo -- the second person doesn't get much. At the very least, +8, +4, +1, and +1.

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Recharging station

Submitted by Ragert on Thu, 11/25/2010 - 17:13
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Ok so, there would be a recharging station around the town somewhere.

You would pay X amount of crowns for X amount of time spent in the chamber.

Once inside the chamber, you get blasted with mist.

Then you come out with lets say.. fifteen more energy, per five minutes spent inside.

I added a chart to give more of an idea.

Time spent in chamber | Crowns payed | Energy Received
-----------------------------------------------------------------------------
5 | 800 | 15
10 | 1500 | 30

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Better concept than "Population"

Submitted by BehindCurtai on Thu, 11/25/2010 - 16:02
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Right now you see "population" for how many people are in a dungeon.

I'd rather see something like "Joinable parties", or a list of parties and depths/levels. Maybe even map on the gate map which level the open parties are on so I can select one (taking into account what the clockworks show as their upcoming levels).

---

Thinking ahead to "release", with many hundreds online at a time:

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Two Servers

Submitted by Kymroi on Thu, 11/25/2010 - 12:55
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I would like two servers for a testing period
One with everything in stores, not everything has recipes(like now)
and one where stores only carry 0-1 star items
Recipes make everything else, just to see what would happen between both servers
The reason, players who buy energy can make easy crowns and buy all the good gear right in the beggining of the game
This is unfair to the players who play for free(don't want to pay, or can't)
Its a system that rewards those who pay by giving them a significant leap ahead of the crowd

  • 6 comments

Levels are attached to wrong names

Submitted by cyclohexane on Thu, 11/25/2010 - 06:04
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http://wiki.spiralknights.com/File:Errrthisisntsquishys.jpg

This is definitely not a perimeter promenade.... I want my squishys not ugly gun puppies and gremlins -.-

Mecha Knight and Energy

Submitted by cyclohexane on Thu, 11/25/2010 - 02:33
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If I could have my own mecha knight pet for a certain number of days/logins for x amount of energy (where x is a high number) I'd so do it and I'm sure many others would as well.

Also if I could have an extra vial slot for a certain number of days/logins for x amount of energy I'd also do it.

Gate countdowns should show days, not cycles

Submitted by Pauling on Wed, 11/24/2010 - 19:45
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  • Suggestions

Each upcoming gate has a counter that tells how many "cycles" will occur until the gate opens.

However, this is very confusing, as each cycle is two days: if you don't already know how many days are left in a cycle, you have no idea when the gate will open. For a new player, with no knowledge of cycles at all, it's even more confusing.

So, I'd like to propose a simple fix: the gate counter should now indicate how many *days* are left until a gate opens, instead of the number of 2-day rotations left. This will remove ambiguities like "0.5 cycles looks like 2 days left".

  • 6 comments

A few suggestions

Submitted by Gijs735 on Tue, 11/23/2010 - 10:08
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  • Suggestions

Hello,

I have a few suggestions to make this game better, hope you like it.

Guild : see who's online :

Maybe you can add this small thing. I really sometimes want that you can see who's online in the guild.

Chat windows :

A guild / friend chat window should be nice. So that I din't have to type /g or /tell .

Game into :

I'd love it to see a game intro. I din't like it so much that you start stranded with that thing behind you... So maybe you can paste a little movie for the starters.

That was it I hope some of you like it...

Thx for reading

  • 2 comments
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