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Machinauts: Far Side of Cradle - A stat-based RP

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Thu, 11/13/2014 - 22:42
#551
Midnight-Dj's picture
Midnight-Dj
@Colray

(-.- well, my original plan is that, if you look back at post #533, KV-103 wanted LV-909, you and DSN-001 stay on the nest, D-07 get its own gelato set up in the nest before moving to my side and put its hatchet to good use. That would leave 3 ranged machinauts in the centre, me and D-07 on the left and colbalt on the right with pholy, or colbalt join me and D-07 follow Pholy instead, either way would be fine as long as KV-103 does what it does best, soaking up damage. But instead, KV-103 was forced to fight alone with virtually no support and took a crap ton of unnecessary damage.)

Thu, 11/13/2014 - 23:08
#552
Doctorspacebar's picture
Doctorspacebar
Shovel justice!

((LV-909 shot out the Grenadier. And there's a central path that has to be blocked; if it weren't, the Thaargan would just run past the tower.

Your enemies are in range of the Sniper Perch, which means they can easily turn to finish off your enemies. (Speaking of which, guys, you'll be able to hit next turn.)

You kinda did get screwed by the dice this turn. But if anyone else had been in that position, they would have died- look at all the dudes there with Normal and Piercing damage (3 Shredders and 3 Rabid Wolvers), and only one grenadier (who can smash you with serious Elemental damage) that died from LV-909's Finisher when it tried to charge up. Everyone else has less Normal Defense and Blocking than you do. If this were an actual video game, I would have the Fallen King haul butt to that point too, and hold out as long as he could.

This was meant to be a tough fight. There's going to be tougher fights. I tried to get this to be the moment where the Machinauts really banded together and stopped bickering to, as Pholy put it, "Open up a 24-pack of PUNCH OUT", so please don't let me down.))

Fri, 11/14/2014 - 01:09
#553
Spirals-Ore's picture
Spirals-Ore
2S Revealed !

D-07 looks at its A.I, and notices how much buff the party has.

"I will support after the midlane is clear! As you can see, no frontline fighter is in the lane !" it informs KV-103

It draws its Six-shooter aiming with its iron sight.

"For now, lets fight fire with fire !" It sneers

[ D-infinite change ! D-Puppy ! ]

Tons of pinpoint can be seen on the whacked archer, even so this machinaut aim is still the worst.

It presses the trigger...

( 2S attack to group 5 whacked arcer A ! )

(( BTW midnight, you can use the healhedges in A2 to heal and strike enemies who got in B2 ! I don't know if the enemy will just past through or try to tackle you down though. ))

Fri, 11/14/2014 - 01:21
#554
Midnight-Dj's picture
Midnight-Dj
@spirals-ore

(As much as I want to, I am poisoned by a rabid wolver, and if you check page 1, then you should know that poison turn all healing into damage, which means KV-103 is guaranteed to die the next turn, I simply need some time to establish some distance and consume a remedy next turn.)

Fri, 11/14/2014 - 11:35
#555
Eternity-Terminal's picture
Eternity-Terminal
Meanwhile...

"Say, guys, is this sterile?"

"What!? How can you expect little Jelly cultures to survive on a plate which is covered in a layer of grease!?"

"Do it anyway!? JELLIES DON'T EAT FLUOROPOLYMERS! THAT'S LIKE SAYING THAT GREMLINS LIVE OFF-..."

"Oh...It really does like the stuff."

Fri, 11/14/2014 - 22:38
#556
Doctorspacebar's picture
Doctorspacebar
"Oh, you'll win." - Morgan

((Morgan's right.

KV-103's Standard attacks with quick weapons (like the Dueling Sword) are now more viable due to his large Combo and high CSPD meshing with the new Sword Standard Attack formula. That goes for a lot of your swords, by the way.

Also, you can use items on other players. I think that was done before. This also extends to...))

Turn 4 - Player Phase

KV-103 moves to E2.
KV-103 uses a Remedy Capsule! KV-103 is no longer Poisoned.

Mark's move: Standard Attack w/ Pummel Gun -> Whacked Archer 5-B
3 Ref + 7 ROF + 4 Roll + 2 ASI - 2 FoeRef - 1 ClipSize = 13 -> 2 Shots
Evade Sum: 10 Acc + 10 Magnum - 3 FoeBlock = 17 -> 16
First Roll: 10. Hit! Whacked Archer 5-B took 52 damage.
Whacked Archer 5-B is down!

D-07's move: Standard Attack w/ Six-Shooter -> Whacked Archer 5-C (Auto-reselect; original target down)
12 Ref + 8 ROF + 2 ASI + 1 Roll - 2 FoeRef - 2 ClipSize = 19 -> 11 shots! (Ah, Finishing Moves. That would have been 9 shots if not for LV-909's Finisher.)
Evade Sum: 5 Acc + 6 Revolver - 3 FoeBlock = 8
11 Rolls: 1,9,15,5,10,11,4,15,6,14,5. 6 Hits! Whacked Archer 5-C took 105 damage. (55 Overkill!)
Whacked Archer 5-C is down! (And so is any reason to worry about that lane. That Spotter is a total wimp! ...considering a Defense RE-rework, or at least making guns go through the regular defense again, since now LV-909's gun actually is powerful enough to break through defense.)

Mark's Lil' Gelato's move: Frosty Spine -> Thaargan Shredder 3-B
8 Ref + 5 ROF + 2 ASI + 3 Roll - 3 FoeRef - 1 ClipSize = 2 Shots!
Evade Sum: 6 Acc + 8 Turret - 1 FoeBlock = 13
First Roll: 16. Miss!
Second Roll: 13. Miss! (what)

DSN-001's move: Fire Charge Attack w/ Asteroid Bomb Mk II -> Thaargan Shredder 1-A (Auto-Reselect; Original Target Down)
Roll for 2nd target (1d10, 2+): 7. Second Target: Thaargan Shredder 4-A!
Roll for 3rd target (1d10, 3+): 7. Third Target: Rabid Wolver 4-C!
Roll for 4th target (1d10, 4+): 1.
Base ES: 7 Acc + 9 Artillery Bomb + 2 Charge = 18
Roll I (Thaargan Shredder 1-A, ES: 16): 12. Hit! Thaargan Shredder 1-A took 43 damage. (7 Overkill!)
Roll II (Thaargan Shredder 4-A, ES: 16): 10. Hit! Thaargan Shredder 4-A took 43 damage.
Roll for Minor Fire (Slight): 75. Failure!
Roll III (Rabid Wolver 4-C, ES: 16): 12. Hit! Rabid Wolver 4-C took 39 damage.
Roll for Minor Fire (Slight): 37. Failure!
Thaargan Shredder 1-A is down!
Thaargan Shredder 4-A is at 32/75 HP.
Rabid Wolver 4-C is at 16/55 HP.
DSN-001's Asteroid Bomb Mk II gained 2 Finisher Points!

Pholy moves to F2.
Pholy's move: Use Super Health Capsule -> KV-103
KV-103 regained 120 HP! (...NPCs. They can also use items on allies. And since I (rather than some dumb computer) am in control of the NPCs, there will be NO Artificial Stupidity.

Cobalt moves to F2. (Auto-Chosen)
Cobalt Defends. (Auto-Chosen - Ah, yes, there's always Defend, too. Doubling your Blocking score for the turn has many uses. Especially for KV-103 and LV-909, who have 8 Blocking - the highest of all the Machinauts. And remember, Charging slows enemy movement as well; if there's room to maneuver, you might use this to your advantage. And if you have a Default Coil trinket, Defend gets even better.)

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Thaargan Shredder 1-B (Auto-Chosen)
5 Ref + 12 ROF + 2 ASI + 3 Roll - 3 FoeRef - 3 ClipSize = 16 -> 10 Shots
Evade Sum: 5 Acc + 9 Assault Rifle - 1 FoeBlock = 13
Ten Rolls: 10,12,12,13,14,14,9,2,10,1. 7 Hits! Thaargan Shredder 1-B took 84 damage. (9 Overkill)
Thaargan Shredder 1-B is down!
LV-909's Overclocked Light Scope gained 3 Finisher Points!

Turn 4 Enemy Phase

Group 3 moves to G2.

Thaargan Shredder 3-B's move: Cutlasses Aplenty -> Pholy!
7 Ref + 9 CSPD + 4 Roll - 5 FoeRef - 5 Combo Length = 10/2 = 5 -> 5 Attacks
Evade Sum: 6 Acc + 6 AttAcc - 3 FoeBlock = 9
Block Sum: 9 - 4 FoeBlock = 5
Five Rolls: 4,7,2,13,14. 2 Hits, 1 Blocked! Pholy's Boxing Buckler is at 14/40 HP. Pholy took 43 damage!
Pholy is at 174/220 HP.
Pholy gained 2 KO Points!

Group 4 moves to D2.

Thaargan Shredder 4-A's move: Cutlasses Aplenty -> KV-103!
7 Ref + 9 CSPD + 3 Roll - 3 FoeRef - 5 Combo Length = 11/2 = 5.5 -> 6 Attacks
Evade Sum: 6 Acc + 6 AttAcc - 4 FoeBlock = 8
Foe Shield Broken
Six Rolls: 13,7,1,4,13,3. 4 Hits! KV-103 took 75 damage. (Okay, now it's definitely looking like the Fire Emblem RNG. Four hits?! These dice are just...)
KV-103 is at 91 HP!

Rabid Attack Wolver 4-A's move: Bite -> KV-103!
8 Ref + 8 CSPD - 3 FoeRef + 4 Roll = 17/6 -> 3 Attacks
Evade Sum: 6 Acc + 5 AttAcc - 4 FoeBlock = 7
3 Rolls: 7,10,16. Miss!

Rabid Attack Wolver 4-B's move: Bite -> KV-103!
8 Ref + 8 CSPD - 3 FoeRef + 4 Roll = 17/6 -> 3 Attacks
Evade Sum: 6 Acc + 5 AttAcc - 4 FoeBlock = 7
3 Rolls: 11, 11, 13. Miss!

Rabid Attack Wolver 4-C's move: Bite -> KV-103!
8 Ref + 8 CSPD - 3 FoeRef + 4 Roll = 17/6 -> 3 Attacks
Evade Sum: 6 Acc + 5 AttAcc - 4 FoeBlock = 7
3 Rolls: 4,6,7. 2 Hits! KV-103 took 30 damage. (Well, that was some good bad luck right there.)
Roll for Strong Poison x 2 (Slight, vs. 2 Resistance): 28, 76. Failure! (Yeah, that Block Sum isn't gonna happen again. ...did I just invent a euphemism?)
KV-103 is at 61/180 HP.

Group 6 moves to H2. (Remember what I said about enemies being slowed by their charges? Yep.)

Group 7 stays put.

Group 8 stays put.

Group 9 stays put.

Group 10 moves to... C14?!

Group 11 stays put.

Thaargan Spotter 11-A's move: Knife Work -> D-07
6 Ref + 8 CSPD + 2 Roll - 12 FoeRef - 3 Combo Length = 1/2 = 0.5 -> 1 Attack
Evade Sum: 4 Acc + 6 AttAcc - 0 FoeBlock = 10
Block Sum: 10 - 1 FoeBlock = 9
First Roll: 15. Miss!

Group 12 moves to D14.

Shrapnall the Shark has requested reinforcements!

Turn Summary
KV-103 "Fallen King" retreats to E2 and cures his Poison with a Remedy Capsule!
Mark30-Longshot blasts a Whacked Archer 5-B with his Pummel Gun!
D-07 "Ditto" mows down Whacked Archer 5-C with his Six-Shooter!
Mark30-Longshot's Lil' Gelato misses its shots at Thaargan Shredder 3-B!
DSN-001 unleashes his Asteroid Bomb Mk II's Charge Attack, damaging Thaargan Shredder 4-A and Rabid Wolver 4-C, and finishing off Thaargan Shredder 1-A!
"Whoa, whoa, take this, man! You took some crap there!" Squire Pholy restores KV-103 "Fallen King"'s Health with a Health Capsule.
Cobalt follows Pholy and Defends.
LV-909 "Ignem" shoots down Thaargan Shredder 1-B with her Overclocked Light Scope!
SEE-4 is doing quite a bit of science.
Thaargan Shredder 3-B slashes at Pholy, dealing a bit of damage!
Group 4 keeps pursuing KV-103! Its Shredder gets lucky and deals lots of damage, but the Wolvers don't add a whole lot.
"GET BACK HERE, LILY-LIVERED TIN MEN!" Thaargan Shredder 6-B plods along, still holding his Tornado Attack charge.
Group 10 rushes into... something! Group 12 appears to be following them.
Thaargan Spotter 11-A fails to do anything close to shanking D-07 "Ditto"!
Shrapnall the Shark calls for reinforcements! Expect some from the south!

"Stupid fat robot!" The Thaargan Shredder leading the pack of Attack Wolvers growls. "I'll break you!"

"What kinda crappy taunt is that?!" Pholy lifts his fists. "Awright. There's only a few left! Everyone pick a target! Let's knock 'em into next week! GET PUMPED! WHOOOO!"

----STAGE MAP----

TURN 5

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 5)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [4/10 turns]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [1/5 Occupied]

-Pending Effects-
DSN-001's Charge Attack w/ Asteroid Bomb Mk II (Thaargan Shredder 2-A): Ready Next Turn!
Thaargan Shredder 6-A's Tornado Attack (-> Cobalt): Ready!

-Buffs-
Finisher Timer: 2 turns!
Machinaut Party: Quad Blaze (Cobalt's Finisher Buff)
Machinaut Party: Gun ASI +Med (LV-909's Finisher Buff)

-Loot on Victory-

-List of enemies spotted-

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 174/220) - 3 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {3/15 Full Combos}
[]* Boxing Buckler (HP 14/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: |||||||||||||||..... ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: 29/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 61/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {1/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {15/15 Attacks Evaded: Coup De Foudre (78 Prc, priority, Sword ASI Low and Sword DMB Low for 3 turns}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {11/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {12/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 44/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 2 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 170/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {4/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Nrm Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {2/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 138/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {0/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 7/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - -
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 2 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 211/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {13/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 1 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1452 Crowns - - - - 3 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Science isn't about why, it's about why not: Will return to the battlefield in 2 turns~

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
11 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
3 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Fri, 11/14/2014 - 22:56
#557
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

(Jesus Tapdancing Christ! How many finisher points do I need to get at least one Finisher?!)

DSN-001, reluctantly, stepped to KV-103's aid. "Never speak of this, King."

[Metal Fists Standard Attack: Thaargan Shredder 4-A]

Fri, 11/14/2014 - 23:04
#558
Doctorspacebar's picture
Doctorspacebar
Meanwhile...

Meanwhile, on the Abandoned Subway...

"Oh, yeah. Labyrinthine Caverns, here I come." Nalki and the Gear Mage are both playing Moon Katana on laptops.

"Shoot! Labyrinthine Caverns, already? Isn't that the one with the Skeleton Dragon?"

"Yeah. I got that covered. Reflection Swoooord."

SQD-7MvO, after having spent the entire subway looking over his Firecracker, nods. "All right. So after this, where are we gonna go?"

"We'll be thwarting the pirate scum that would dare oppose us." D-459A7 checks her side, as if ensuring her Combat Spatula is still there. "Ha, that one Mach suggested I use this on burgers. Mere burgers! HA!"

"...I could go for a good burger." The Wildbark Demo is asleep.

"'Ey, guys, uhhh... this thing on?"

"Agent Whozit! How're things lookin' back there?"

"All right, but on the other end... Gremlins may wanna stay in. Scanners are pickin' up Greaver Scale Powder in a large radius around the elevator to the Refuge."

"WHAT?!" Nalki almost dropped her laptop, slamming the 'Pause' button.

"It's those pirates." The Wildbark Thwacker growled. "Grrrr! Our clan should have torn them up ages ago! ...[REDACTED] [REDACTED] politics [REDACTED] waste everyone's [REDACTED] [REDACTED] time, [REDACTED IT]!"

"Watch that tongue, son! There are young 'uns here!"

The Wildbark Thwacker sighed. Nalki shrugged. "Meh. Heard worse."

"Well..." IS-22B reaches for his Six-Shooter. "Chroma spit. Guessin' we Machinauts are gonna have to take a look at that Greaver Scale stuff. Get ready to fight, folks..."

"Music to my ears!" SQD-7MvO juggles a Firecracker, a Mini-Blaster, and a Scatter Shard bomb in his hands. "Heh heh heh heh heh..."

"So. Worse than that series of swears?" D-459A7 shook her head. "Hard to believe that."

"When you can't keep Undercorp off the net... you're lucky if you get angry Devilites screaming profanity over the mic. Sometimes you get viruses. I hear the Disinformation Technology sector is behind a lot of the worse ones you'll find. And there are rumors- JUUUST rumors, but from a few semi-reliable sources- about a subliminal message quota in the Undercorp DIT Department around here..."

Fri, 11/14/2014 - 23:31
#559
Colray's picture
Colray
Pinpoint

Mark looked around at the dwindling enemy, then at his scanner to see the regrouping enemy at the far end.

"The enemy seem to be regrouping, I suggest we move forward after we deal with these enemies."

(Standard attack with Pummel Gun on Thaargan Shredder 3-B.)
(Aim Gelato at Thaargan Attack Wolvers)

Sat, 11/15/2014 - 02:40
#560
Midnight-Dj's picture
Midnight-Dj
:/

[Well, KV-103 is still tanking damage for the whole team.]

"I appreciate your aid," said KV-103 as it turned to DSN-001, "But I have no need for your sympathy, you are better off pity those who are more in need. Those refugees, they are the ones you need to protect! Don't you forget that..."

"The enemies in south are regrouping, but we have to hold off this wave first!" KV-103 responded to mark 30, "Then we will worry about them! Take out that last spotter and consider moving to the sniper perch in the south! SEE-4 should arrive soon to join us!"

Looking back, Pholy and Cobalt are right behind the Fallen King, facing off against 2 remaining shredders. "Thank you for your aid Spiral Knight... but it seems it wasn't enough...if I am to fall, then please," said KV-103 as takes out the duelist sword," take this, as a departing gift from the Fallen King..."

[Unleash Coup De Foudre on group 4 rabit attack wolver]

Sat, 11/15/2014 - 06:32
#561
Spirals-Ore's picture
Spirals-Ore
That gunning overkill !

D-07 whirls its hatcet on the air...

" BULLSEYE ! " It screams, after leaving the archer with tons o'holes on it.

The machinaut moves forward to the battlefield, some clanks can be heard while its walking.

~go....~
A strange voice can be heard whispering in its ear.

" He's near... " D-07 stops its footsteps, and examine its surrounding.

Focus ! Focus ditto ! I can't lose focus here !

It move forwards...

( move to E8 if possible, if not attack the spoter with 2S )
( Move

Sun, 11/16/2014 - 09:05
#562
Doctorspacebar's picture
Doctorspacebar
Next stop, *dramatic stinger* DAVY JONES' LOCKER!

((Sono, check your bio. Next to each weapon in your lineup, it should say something in curly braces like {##/## Things Done}. That's how many Finisher Points you have and need for each weapon (and shows what you need to do to get a finisher point for that weapon).

Considering a cap on Finisher Points gained per turn, especially if two enemy groups end up whaling on KV-103 again. A rebalance may also be in order.

Spirals, are you sure you want to rush into a swarm of angry Frothjaw Mutants alone? That's what you would have done if the Spotter wasn't there. (Which means the Spotter may well have done MORE for its enemies than its frie- ahem, allies.)

....OH GOOD GRAVY I FORGOT THE APPRENTICE ORB WAS ELEMENTAL I AM SO SO SORRY

So, anyway. SEE-4, would you like to craft a Lil' Wiz for yourself when you come down the elevator next turn? (It'll be at the end of the Player Phase, meaning you won't get to MOVE on Turn 6, but...)

It's getting too late. I'll finish up SQD's weapons later.))

-Turn 5 Player Phase-

KV-103 unleashes a Finishing Move! Coup de Foudre!
Roll for Extreme Luck (1%): 66. Nope!
Rabid Attack Wolver 4-A took 78 damage.
Rabid Attack Wolver 4-A is down!
The entire party gained Sword Damage: Low!
The entire party gained Sword ASI: Low!

DSN-001 moves to E2.
DSN-001's move: Standard Attack w/ Metal Fists -> Thaargan Shredder 4-A
6 Ref + 8 CSPD + 1 ASI + 3 Roll - 7 Ref - 3 Combo Length = 8/2 = 4 -> 3 Attacks
Evade Sum: 7 Acc + 7 Fists - 1 FoeBlock = 13
First Roll: 13. Miss!
Second Roll: 8. Hit! Thaargan Shredder 4-A took 25 damage.
Third Roll: 3. Hit! Thaargan Shredder 4-A took 39 damage. (32 Overkill!)

Mark's move: Standard Attack w/ Pummel Gun -> Thaargan Shredder 3-B
3 Ref + 7 ROF + 2 ASI + 4 Roll - 3 FoeRef - 1 ClipSize = 12 -> 2 Shots (Ohh yeahhhhh babyyyy)
Evade Sum: 10 Acc + 10 Magnum - 1 FoeBlock = 19 -> 16
First Roll: 2. Hit! Thaargan Shredder 3-B took 55 damage.
Second Roll: 11. Hit! Thaargan Shredder 3-B took 55 damage. (35 Overkill!)
Thaargan Shredder 3-B is down!
(Foe weak to Normal! Mark's Plywood Lumberdirk gained 2 Finisher Points!)

Mark's Lil' Gelato's move: Frosty Spine -> Rabid Attack Wolver 4-C
8 Ref + 5 ROF + 2 ASI + 2 Roll - 4 FoeRef - 1 ClipSize = 12 -> 2 Shots
Evade Sum: 6 Acc + 8 Turret - 1 FoeBlock = 13
First Roll: 14. Miss!
Second Roll: 6. Hit! Rabid Alpha Attack Wolver 4-C took 27 damage. (11 Overkill!)
Rabid Alpha Attack Wolver 4-C is down!
(Foe weak to Piercing! Mark's Plywood Lumberdirk gained 1 Finisher Point!)

D-07's move: Standard Attack w/ Six Shooter -> Thaargan Spotter 11-A
12 Ref + 8 ROF + 2 ASI + 4 Roll - 3 FoeRef - 1 ClipSize = 22 -> 12 shots!!! (Between LV-909's ASI bonus and your 4 Roll, you're mowing this little jerk down.)
Evade Sum: 5 Acc + 6 Revolver - 3 FoeBlock = 87.
Twelve Rolls: 2,9,6,5,9,7,14,3,14,7,14,1. 7 Hits! Thaargan Spotter 11-A took 126 damage. (83 Overkill!)
Thaargan Spotter 11-A is down!
D-07's Six-Shooter gained 7 Finisher Points.

Cobalt's move: Standard Attack w/ Weighted Frying Pan -> Rabid Attack Wolver 4-B (Auto-Chosen)
8 Ref + 4 CSPD + 1 ASI + 4 Roll - 8 FoeRef - 2 Combo Length = 7/2 = 3.5 -> 2 Attacks
Evade Sum: 6 Acc + 9 Cookware - 1 FoeBlock = 14
First Roll: 7. Hit! Rabid Attack Wolver 4-B took 29 damage.
Roll for Mod Stun (Fair): 62. Failure!
Roll for Minor Fire (Fair): 33. Failure!
Second Roll: 10. Hit! Rabid Attack Wolver 4-B took 37 damage. (11 Overkill!)
Roll for Mod Stun (Fair): 7. Would've been stunned!
Roll for Minor Fire (Fair): 74. Failure!
Rabid Attack Wolver 4-B is down!
Cobalt's Weighted Frying Pan gained 1 Finisher Point!

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Thaargan Shredder 6-A (Auto-Chosen)
5 Ref + 10 ROF + 2 ASI + 1 Roll - 3 FoeRef - 3 ClipSize = 12 -> 10 Shots
Evade Sum: 5 Acc + 10 Assault Rifle - 1 FoeBlock = 14 (Maybe I should nerf rapid-fire weapons' Accuracy ratings a little. This would kill enemies with the usual amount of HP.)
Ten Rolls: 9,14,14,1,15,6,10,11,5,9. 7 Hits! Thaargan Shredder 6-A took 84 damage. (9 Overkill! ...maybe it wouldn't.)

Pholy stays put.

Reinforcements have arrived! IS-22B "Toby" has entered! D-459A7 has entered! SQD-7MvO has entered!

-Turn 5 Enemy Phase-

Group 7 stays put.

Group 8 stays put.

Group 9 stays put.

Group 10 stays put. A glowing green light surrounds them...

Group 12 moves to C14.

Reinforcements have arrived! Groups 13, 14, and 15 fly in from the south!

Turn Summary
KV-103 "Fallen King" unleashes a Finishing Move! Coup de Foudre! Rabid Attack Wolver 4-A is downed with a single blow!
The entire party gained Sword Damage: Low!
The entire party gained Sword ASI: Low!
DSN-001 leaps off the Sniper Perch and beats the tar out of Thaargan Shredder 4-A!
Mark30-Longshot pumps two consecutive Pummel Gun shots into Thaargan Shredder 3-B!
Mark30-Longshot's Lil' Gelato finishes off Rabid Attack Wolver 4-C with a Frosty Spine!
D-07 "Ditto" mows down Thaargan Spotter 11-A with a Six-Shooter!
Cobalt puts down the last Rabid Attack Wolver with his Weighted Frying Pan!
LV-909 finishes off the first wave of attackers by eliminating Thaargan Shredder 6-A!
"TAAAKE THII- Oh, hey, nice! You got 'em!" Squire Pholy just stays put.
"How d'ya do, folks?" IS-22B moseys on in at E2.
"So the pirates are responsible, then. To arms!" D-459A7 enters at E2.
"I'll bet they're a day away from retirement. ...What? I'm tryin' to improve our odds!" SQD-7MvO enters at E2.
SEE-4 is almost ready to use the Elevator!
Groups 7, 8, and 9 stay where they are.
Group 10 is being restored by something. A Healhedge?
Group 12 enters the same area as Group 10.

----STAGE MAP----

TURN 6

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 6)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [5/10 turns]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [1/5 Occupied]
-OPTIONAL: Stand next to the hidden Healhedge square (Reward: Fledglite Tome of Hearty Fortune [* Trinket] Recipe)

-Pending Effects-

-Buffs-
Finisher Timer: 3 turns!
Machinaut Party: Quad Blaze (Cobalt's Finisher Buff)
Machinaut Party: Gun ASI +Med (LV-909's Finisher Buff)
Machinaut Party: Sword DMB +Low (KV-103's Finisher Buff)
Machinaut Party: Sword ASI +Low (KV-103's Finisher Buff)

-Loot on Victory-

-List of enemies spotted-

Machinaut Reinforcements (ALLY)

IS-22B "Toby" (Health: 170/170)
A - 7 | B - 4 | R - 7 (Gun ASI +2)
]-* Six-Shooter (Nrm Gun, Acc +6, ROF 8, Clip 6 x 18, Chg 6 x 16 + 36) {10/40 Bullets Hit}
[]* High Noon Hidey-Hole (HP 25/25, Gun Charge Time Reduction: Low, Nrm 30 | Prc 20 | Ele 0 | Shd 0)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
Nrm 36 | Prc 0 | Ele 0 | Shd 24
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

D-459A7 (Health: 180/180)
A - 5 | B - 6 | R - 7
]-* Aerodynamic Combat Spatula (Nrm Swd, Acc +7, CSPD 6, Combo 25/25/25/25, Chg 60 (10+Acc (17)% Chance to Flip, dealing x2 damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

SQD-7MvO (Health: 180/180)
A - 6 | B - 9 | R - 3
]-* Blazin' Firecracker (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 20 (up to 3, Fair chance of Mod Fire), Chg 36 (up to 8) {10/40 Bullets Hit}
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 174/220) - 3 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {3/15 Full Combos}
[]* Boxing Buckler (HP 14/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: |||||||||||||||..... ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: 29/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 61/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {0/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {15/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {11/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {12/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 44/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 2 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 170/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {7/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Ele Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns -
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 138/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 7/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - -
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 2 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 211/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {20/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 1 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1452 Crowns - - - - 3 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~Science isn't about why, it's about why not: Will return to the battlefield next turn~

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
11 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
3 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sat, 11/15/2014 - 23:43
#563
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

>That ungrateful little-
*Maydra! Enough!*

Maydra stopped at this. For 001 to snap at anyone, let alone his own sister.... Could his AI personality be acting up?

[Move to E6]

Sun, 11/16/2014 - 01:04
#564
Midnight-Dj's picture
Midnight-Dj
(hey, doc, don't forget, my

(hey, doc, don't forget, my finisher is already used up, for those of you who might still care about my fanon, then yes, I am still writting it while thinking about the plot of the story... and also, thaaran group 4 and 6 are wiped out right? Then why are they still on the map.)

"Ugh..." KV-103 twirled the dueslist sword in an attempt cleaned up the sticky wolver blood, "that is the last of their assualt party... I will rendezvous with the new machinauts and relay our intels to them. Our enemies have pulled back, but I can be sure for certain that they are up to no good, I will start repairing my self in the healhedge and will return soon once my health have returned."

(move to B2 and if I still have poison, maybe use another remedy pill? Can I also do something similar to what SEE-4 did while I heal? Like reinforce my armour platings?)

Sun, 11/16/2014 - 01:38
#565
Spirals-Ore's picture
Spirals-Ore
FORWARD ! TIME FOR INSANITY !

~ Go..... live....on......~

The strange voices can be heard over and over again, humming like a fly.

Screams can be heard now, something has triggers D-07 memory A.I. Making hidden memories came back to reality....

A shadow of a trojan can be seen on the corner..

It shook its head, and notices the shadow are gone.

Not long, a shadow of a gremlin being peirced to the heart is seen on the wall ahead.

Doc ?...... FOCUS ! This is a battlefeild ! I have to focus !

However the voices won't stop, but they seems to be much more.... faint...

The machinaut steps forward, back to the battlefeild.

" Forward ! I am going for the sniper nest ! "

( Move to E8 )

Sun, 11/16/2014 - 09:04
#566
Doctorspacebar's picture
Doctorspacebar

((The reason those groups were still on the map is because I was getting tired. I'll correct a few things right now.))

Sun, 11/16/2014 - 16:56
#567
Colray's picture
Colray
Pinpoint

Mark reloaded and climbed off the sniper perch.

"I'll occupy the other one."

(Pick up Li'l Gelato if possible, move to E6 and charge hold Gelato)

Sun, 11/16/2014 - 22:15
#568
Doctorspacebar's picture
Doctorspacebar
"Bein' relaxed ain't the same thing as bein' careless." - Grit

((I forgot an important aspect of Sp'Knightian combat.

Heart drops.

I forgot to roll for Heart drops... so... I'll go... do that.

...Okay, you got 4 Small Hearts from the enemies you killed. Sorry about that.

Also forgot the intel requirement for the Jade Greavers. Meh. They're fliers. They don't play by the rules.

KV-103 isn't poisoned.))

-Turn 6 Player Phase-

DSN-001 moves to E5.

KV-103 moves to B2.

D-07 moves to E8.

Mark commands Lil' Gelato to Retreat!
Lil' Gelato retreats to Mark's inventory.
Mark moves to E5. (Your movement is limited during all phases of a Charge Attack.)
Mark begins charging Lil' Gelato!

Cobalt moves to E4 (Auto-Chosen).

LV-909 moves to E6 (Auto-Chosen).

Pholy moves to E6.

IS-22B moves to D2.

D-459A7 moves to B2.

SQD-7MvO moves to B2.

SEE-4 has rejoined the fight!

-Turn 7 Enemy Phase-

Group 7 stays put.

Whacked Archer 7-A knocks an arrow!

Group 8 stays put.

Whacked Archer 8-A knocks an arrow!

Group 9 moves to E13.

Whacked Archer 9-A knocks an arrow!

Group 10 is being healed! Group 10 stays put.

Group 12 is being healed! Group 12 stays put.

Group 13 moves to B12.

Group 14 moves to E12.

Group 15 moves to H12.

Turn Summary
DSN-001 moves to E5.
KV-103 "Fallen King" moves to B2.
D-07 "Ditto" moves to E8...
Mark30-Longshot retreats Lil' Gelato to his inventory and moves to E5!
Cobalt moves to E4.
LV-909 moves to E6.
"Okay, let's move! Watch those Greavers!" Pholy moves to E4.
IS-22B moves to D2.
D-459A7 and SQD-7Mv0 move to B2.
SEE-4 has rejoined the fight!
Groups 7, 8, and 9 get ready to counter the incoming charge! Their Whacked Archers prepare arrows!
Groups 10 and 12 continue to hide in the secret room, healing their wounds.
The Jade Greavers begin flying forward!

"Hey! Wait for us!" D-459A7 draws her spatula.

IS-22B sighs and shakes his head. "Nah, we're late. Figure we may as well let them get the first round in on this next bunch. I'll head down the middle. You two, stick with that armored feller over there."

"Yessir! ...I'm not a mechanic, though. D, you know how to fix robots?"

"Well, no. I'm programmed for things relevant to my job. Cleaning, dishwashing, neutralizing armed assailants..."

"Dang, someone wanted one heck of a babysitter. So why're we stickin' with Armor Guy, Toby?"

IS-22B shrugs. "We can't have nobody runnin' off on their own like a fool. Folks, stick with an ally! It'll mean less hits directed at each of ya!"

Pholy nods. "Yeah, the new guy's right!" Pholy cracks his knuckles. "Stick with someone, watch out for those long ranged attacks, and let's take these guys down! Even the fliers!"

----STAGE MAP----

TURN 7

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 6)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [5/10 turns]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [1/5 Occupied]
-OPTIONAL: Stand next to the hidden Healhedge square (Reward: Fledglite Tome of Hearty Fortune [* Trinket] Recipe)

-Pending Effects-
Mark's Lil' Gelato Charge Attack: Ready Next Turn!

-Buffs-
Finisher Timer: 2 turns!
Machinaut Party: Quad Blaze (Cobalt's Finisher Buff)
Machinaut Party: Gun ASI +Med (LV-909's Finisher Buff)
Machinaut Party: Sword DMB +Low (KV-103's Finisher Buff)
Machinaut Party: Sword ASI +Low (KV-103's Finisher Buff)

-Loot on Victory-

-List of enemies spotted-

Machinaut Reinforcements (ALLY)

IS-22B "Toby" (Health: 170/170) - 2 Small Hearts (+20HP)
A - 7 | B - 4 | R - 7 (Gun ASI +2)
]-* Six-Shooter (Nrm Gun, Acc +6, ROF 8, Clip 6 x 18, Chg 6 x 16 + 36) {10/40 Bullets Hit}
[]* High Noon Hidey-Hole (HP 25/25, Gun Charge Time Reduction: Low, Nrm 30 | Prc 20 | Ele 0 | Shd 0)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
Nrm 36 | Prc 0 | Ele 0 | Shd 24
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

D-459A7 (Health: 180/180) - 2 Small Hearts (+20HP)
A - 5 | B - 6 | R - 7
]-* Aerodynamic Combat Spatula (Nrm Swd, Acc +7, CSPD 6, Combo 25/25/25/25, Chg 60 (10+Acc (17)% Chance to Flip, dealing x2 damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

SQD-7MvO (Health: 180/180) - 2 Small Hearts (+20HP)
A - 6 | B - 9 | R - 3
]-* Blazin' Firecracker (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 20 (up to 3, Fair chance of Mod Fire), Chg 36 (up to 8, Good Chance of Mod Fire)) {0/15 Charge Attacks}
]-* Mini-Blaster (Nrm Gun, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Scatter Shards (Prc Bmb, Acc +7, ArmSpd +8, QAt: 18 (up to 3) + 2 shards next turn (15, up to 2), Chg 28 (up to 5) + 4 shards next turn (15, up to 2) {0/20 Enemies hit with different magnitudes of damage}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Bucket Dimension (Catches projectiles when used, can expel them back out in reverse order of their absorption)
<>* Periodic Block of Elements (Creates a random vial every 3 turns) [No Vial - Generates in 1 turn]
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 214/220) - 5 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {3/15 Full Combos}
[]* Boxing Buckler (HP 14/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: |||||||||||||||..... ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: Retreated(29)/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {0/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {15/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 220/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {11/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {12/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 44/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 6 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 170/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {7/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Ele Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns - 4 Small Hearts (+20HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 158/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 7/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - - 3 Small Hearts (+20HP)
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 100/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {3/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 6 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 211/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {20/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 5 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1452 Crowns - - - - 3 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
11 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
3 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sun, 11/16/2014 - 22:38
#569
Midnight-Dj's picture
Midnight-Dj
For Machine God!!!

(Doc, it seems KV-103 is on its own again... shouldn't SQD-7MvO and D-459A7 be on its team now? )

"D-459A7, SQD-7MvO" said KV-103, "I am ultra heavy machinaut KV-103, it seems that the two of you have arrived just in time for the battle. I was badly damaged from the previous skirmish and I will need sometime to repair. If you don't mind, go ahead without me and take care of the fliers that is coming our way. D-459A7, use your rocket boots to strike those greavers down from the sky so SQD-7MvO can eradicate the fiendish filth with scatter shards. May the machine god watch over the two of you."

(move to A2 to heal, wait for 4 turns until fully healed. Now if you don't mind, I need to go write my fanon...)

(Can KV-103 also pick up the unused simplistic six-shooter? I think I need to go range from now on :/)

Mon, 11/17/2014 - 07:40
#570
Colray's picture
Colray
Forgot about movement restrictions...

(Move to E8 plant Gelato on D8? If not than wait till next turn)

Mon, 11/17/2014 - 04:23
#571
Spirals-Ore's picture
Spirals-Ore
Watch the lane !

" Watch the right lane ! " D-07 screams " No ones blocking that way !"

A few monster went out from their base, revealling a greaver and mutants.

[ Hey, i am back ! set me up on that tower ! ]

The machinaut took one of the sniper perch, and send Ooze its location

Move here

( Move and charge lil'gelato at F8 )

Mon, 11/17/2014 - 05:40
#572
Liminori's picture
Liminori
Stage Map 'D to G7, C to E8'

Stage Map
'D to G7, C to E8' (Recommended course)

Mon, 11/17/2014 - 20:51
#573
Doctorspacebar's picture
Doctorspacebar

((I apologize, but I'm going to have to post tomorrow. I simply have too much homework to finish to manage a proper Machinauts post tonight.

Note that you can move onto a Sniper Perch and attack a target with the extended range in the same turn.))

Mon, 11/17/2014 - 21:01
#574
Sonosuke's picture
Sonosuke
Good, I haven't made a move yet anyways.

[Move: E8
Super Arm Arm Charge: Frothjaw Mutant 7-A]

Thu, 11/20/2014 - 10:01
#575
Doctorspacebar's picture
Doctorspacebar
Compacting.

((You'll be able to move to D8 soon enough.

I'll be making a more compact post tonight, again due to homework. Apologies.))

-Turn 7 Player Phase-

Moves processed! (Cobalt AUTOCHOSEN -> E7, LV-909 AUTOCHOSEN -> F8, SEE-4 AUTOCHOSEN -> H2, KV-103 -> A2, DSN-001 -> E8, Mark -> E7, D-07 -> F8)

DSN-001's move: Charge Attack w/ Super Arm Arm -> Frothjaw Mutant 7-A
Target out of range this turn; no instacharge!

D-07's move: Charge Attack w/ Lil' Gelato
Roll for instacharge: 33. Nope

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Whacked Archer 7-A (Auto-Chosen)
10 shots, 7 hits. 77 damage! Whacked Archer 7-A down!
Overclocked Light Scope + 3 Finisher Points

-Turn 7 Enemy Phase-

Moves processed. Healhedges used.

Group 7 attacks:
Mutant 7-A Laser Vision -> Cobalt. 1 Shot, 1 Hit, -38HP.
Mutant 7-B Laser Vision -> DSN-001. 1 Shot, 1 Hit, -33HP.

Group 8 attacks:
Mutant 8-A Laser Vision -> Mark. 2 shot, 1 Hit, -40 HP.
Mutant 8-B Laser Vision -> D-07. 1 shot, 1 Hit, -33 HP.
Archer 8-A Bow -> Cobalt. 1 Shot, 1 Hit, -48HP. Poisoned!

Group 9 attacks:
Mutant 9-A Laser Vision -> Mark. 2 shot, 0 hit.
Mutant 9-B Laser Vision -> Cobalt. 1 shot, 0 hit.
Archer 9-A Bow -> LV-909. 1 shot, 1 hit, -50 HP. No poison.

Group 14 attacks:
Greaver 14-A Swipe -> DSN-001: 1 attack, 0 hit.
Greaver 14-B Swipe -> DSN-001: 1 attack, 1 hit, -33 HP, no poison.

Turn Summary
The above should be quick to read.

----STAGE MAP----

TURN 8

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 8)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [7/10 turns]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [2/5 Occupied]
-OPTIONAL: Stand next to the hidden Healhedge square (Reward: Fledglite Tome of Hearty Fortune [* Trinket] Recipe)

-Pending Effects-
DSN-001's Super Arm Arm Charge Attack: Ready Next Turn!
Mark's Lil' Gelato Charge Attack: Ready Next Turn!
D-07's Lil' Gelato Charge Attack: Ready Next Turn!

-Buffs-
Finisher Timer: 1 turn!
Machinaut Party: Quad Blaze (Cobalt's Finisher Buff)
Machinaut Party: Gun ASI +Med (LV-909's Finisher Buff)
Machinaut Party: Sword DMB +Low (KV-103's Finisher Buff)
Machinaut Party: Sword ASI +Low (KV-103's Finisher Buff)

-Loot on Victory-

-List of enemies spotted-

Machinaut Reinforcements (ALLY)

IS-22B "Toby" (Health: 170/170) - 2 Small Hearts (+20HP)
A - 7 | B - 4 | R - 7 (Gun ASI +2)
]-* Six-Shooter (Nrm Gun, Acc +6, ROF 8, Clip 6 x 18, Chg 6 x 16 + 36) {10/40 Bullets Hit}
[]* High Noon Hidey-Hole (HP 25/25, Gun Charge Time Reduction: Low, Nrm 30 | Prc 20 | Ele 0 | Shd 0)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
Nrm 36 | Prc 0 | Ele 0 | Shd 24
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

D-459A7 (Health: 180/180) - 2 Small Hearts (+20HP)
A - 5 | B - 6 | R - 7
]-* Aerodynamic Combat Spatula (Nrm Swd, Acc +7, CSPD 6, Combo 25/25/25/25, Chg 60 (10+Acc (17)% Chance to Flip, dealing x2 damage), on Flip: Good Chance of Minor Stun x 3) {0/20 Status Effects}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

SQD-7MvO (Health: 180/180) - 2 Small Hearts (+20HP)
A - 6 | B - 9 | R - 3
]-* Blazin' Firecracker (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 20 (up to 3, Fair chance of Mod Fire), Chg 36 (up to 8, Good Chance of Mod Fire)) {0/15 Charge Attacks}
]-* Mini-Blaster (Nrm Gun, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Scatter Shards (Prc Bmb, Acc +7, ArmSpd +8, QAt: 18 (up to 3) + 2 shards next turn (15, up to 2), Chg 28 (up to 5) + 4 shards next turn (15, up to 2) {0/20 Enemies hit with different magnitudes of damage}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Bucket Dimension (Catches projectiles when used, can expel them back out in reverse order of their absorption)
<>* Periodic Block of Elements (Creates a random vial every 3 turns) [No Vial - Generates in 1 turn]
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 214/220) - 5 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {3/15 Full Combos}
[]* Boxing Buckler (HP 14/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: |||||||||||||||..... ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: Retreated(29)/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 141/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {0/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {15/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - -
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 154/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {11/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {12/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 44/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 6 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 130/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {7/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Ele Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 42/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns - 4 Small Hearts (+20HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 72/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 7/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - - 3 Small Hearts (+20HP)
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~MODERATE POISON: 3 turns left~

LV-909 'Ignem' (Health: 50/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {6/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 6 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 178/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {20/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {3/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 5 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1452 Crowns - - - - 3 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
11 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
3 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Tue, 11/18/2014 - 23:01
#576
Midnight-Dj's picture
Midnight-Dj
KV-103 is colonel campell, Snake...

(Doc, sorry to interrupt again, but KV-103 should be healing, right? Or is there a rule that you don't get heal on the turn you walk onto the heal hedge room that I didn't know of? And, my finisher gauge is still not empty yet...)

"IGNEM?!" KV-103 yelled as a heat signature on its radar faded away, "Ignem? Can you hear me?! IGNEM?! IGNEMMMMMMMMM!!!!!!!!"

(start blocking for 3 turns and get max BP)

Edit: sry, wrong machinaut -.-

Tue, 11/18/2014 - 21:24
#577
Colray's picture
Colray
Pinpoint

Mark finished getting his Li'l Gelato ready and moved to deposit it.

(Move to D8 and deposit Li'l Gelato on same space.)

((Also, new bonus goal, I'm guessing that the secret healing space is where group 10 and 12 are, we gots to get there!))

Tue, 11/18/2014 - 22:53
#578
Hexlash's picture
Hexlash
A Wolver's Purpose

Cobalt stuttered as the poison worked into his gears. His vision blurred for a few moments, but he pressed on, ensuring that he was still following the group. He heard KV-103 call for him, and he forced himself to focus on the sound. It was coming from far back, so he turned around and began heading towards the sound.

(DoctorSpaceBar Path Finding AI > KV-103)

Wed, 11/19/2014 - 04:55
#579
Sonosuke's picture
Sonosuke
Hell yeah! Kill 'Em All!

[Switch Target: Jade Greaver 14-B]

Wed, 11/19/2014 - 20:55
#580
Doctorspacebar's picture
Doctorspacebar

((As much as I hate to do this within two days of the last time, after a compacted post, I simply can't do Machinauts today.

I'm sorry about this. I should be back to posting once a day after tonight.))

Thu, 11/20/2014 - 09:56
#581
Lady-Of-War's picture
Lady-Of-War

warning: critical hull failure! systems compromised. evacuate from battlefield if possible.
All I could do was watch as D-07 fought off enemies as I laid, hull damaged.
"Ughh...I'm down..." I moaned.
(DEAD? Psyche. Also sorry for not posting earlier, I've been...busy.)

Thu, 11/20/2014 - 10:03
#582
Doctorspacebar's picture
Doctorspacebar

((OH MY GOODNESS I ACCIDENTALLY PUT -50 HP, I AM SO SORRY.

Edit: To clarify, Ignem had 50 HP, after taking a 50-damage Arrow. I simply... put a minus sign in there by accident. Somehow.))

Thu, 11/20/2014 - 20:48
#583
Doctorspacebar's picture
Doctorspacebar
Compact Star!

((Etern-Term? You there?

I like these compact posts. They're quick. If no one's got a problem with them, I'll just do that.

Healhedges work like Fire Emblem's forts; they heal you when you begin your turn on them. (Unlike Forts, none of them will send out cavaliers that attack on the same turn and kill your defenseless Cleric (or, later in the game, try to kill your defenseless Cleric and then find out the hard way that she's promoted and is packing Shine/Thunder/a Sonic Sword/a Killer Axe/whatever.)

In other news, my last official post was rife with errors... *siiiiiigh* The worst was the accidental minus before LV-909's HP. My math teachers always told me: Don't forget to check your signs! ...How stressed out WAS I?))

-Turn 8 Player Phase-

Healhedges used. Hearts used.

WARNING: D8 is blocked by group 14?

DSN-001's move: Fire Charge Attack w/ Super Arm Arm -> Jade Greaver 14-B. 1 hit, -54 HP.

IS-22B's move processed. IS-22B's attack: Standard w/ Six-Shooter -> Jade Greaver 14-A. 6 Shots, 4 Hits, -67 HP. Foe Down!

Pholy's move processed. Pholy's attack: Standard w/ Metal Fists -> Jade Greaver 14-B. 3 attacks, 1 hit, -18 HP. Foe Down! Metal Fists +1FinPt! +1 KOPt!

All other moves processed.

KV-103 Defaults. +1 BP!

Mark -> D8, Mark's attack: Fire Charge Attack w/ Lil' Gelato!
Lil' Gelato deployed!

Mark's Lil' Gelato: Frosty Spine -> Jade Greaver 15-A! 2 shots, 2 hits, -54 HP. Target Frozen!

LV-909's attack: Standard Attack w/ Overclocked Light Scope -> Frothjaw Mutant 7-A. 10 shots, 2 hit, 1 blocked, -2 Shield HP, -16 HP.

D-07's attack: Fire Charge Attack w/ Lil' Gelato!
Lil' Gelato deployed!

D-07's Lil' Gelato: Frosty Spine -> Whacked Archer 8-A! 2 shots, 1 hit, -20 HP.

SEE-4's attack: Standard w/ Super Arm Arm -> Jade Greaver 15-B! 4 shots, 4 hits, -75 HP, carried 20 to Jade Greaver 15-A, -15 HP, Group 15 down!

D-459A7's attack: Standard w/ Aerodynamic Combat Spatula -> Jade Greaver 13-A! 3 swings, 2 hits (1 Flip!), -70 HP, would have caused Stun once, Foe down, Spatula +1 FinPt!

SQD-7MvO's attack: Standard w/ Mini-Blaster -> Jade Greaver 13-B! 3 shots, 2 hits, -51 HP.
SQD-7MvO's Periodic Block of Elements generates a Stun Vial!

3 Small Hearts dropped during the turn! (You REALLY lucked out. There were five 25% chances of a heart.)

-Turn 8 Enemy Phase-

Moves processed. Healhedges used.

Group 7 attacks!
Mutant 7-A: Laser Vision -> Mark. 1 Shot, 1 Blocked, Bone Shield 42 -> 2 HP.
Mutant 7-B: Laser Vision -> Pholy. 1 Shot, 1 Hit, -34 HP, +1 KOPt.

Group 8 attacks!
Mutant 8-A: Laser Vision -> Lil' Gelato (D-07). 2 Shots, 1 Hit, -34 HP.
Mutant 8-B: Laser Vision -> D-07. 1 Shot, 1 Hit, -33 HP.
Archer 8-A: Charge Venin Bow. No instacharge!

Group 9 attacks!
Mutant 9-A: Laser Vision -> Lil' Gelato (D-07). 2 Shots, 1 Hit, -34 HP.
Mutant 9-B: Laser Vision -> D-07. 1 Shot, 1 Hit, -33 HP. (They don't like you, it seems. Or at least the d8 doesn't... what? They're rabid mutants and mindless zombies, they're not going to have much strategy!)
Archer 9-A: Charge Venin Bow. No instacharge!

Turn Summary
The Machinauts start fighting back against the onslaught, killing five of the Greavers and badly injuring one!
The last Greaver tries to run for the Elevator, while the Mutants keep firing their lasers and the Whacked Archers draw back their bows!
Shrapnall sends in more reinforcements! Haywire Cryogenizers are incoming!

"HAAAAH!" D-459A7 twirls her spatula about. "YOU DIDN'T SEE THAT COMING, DID YOU?! No, you didn't, you pestilent attic-lurking twit!"

"Hoo-ah!" SQD-7MvO watches the last Greaver. "That one's on the run, boys. King, can you go stab him real quick? Then go ahead and pick up a few hearts."

"Not bad tactickin', son." IS-22B blows the smoke off his Six-Shooter. "Right, rest of us better concentrate on them Mutants. And the Archers are about to lob a few more of their poison arrows."

"BRING ON THE ARROWS!" Pholy slams his fists together. "There's NOTHING I can't punch out! I'll TAKE THOSE ARROWS DOWN! ...wait, what am I saying?"

"I... ain't rightly sure..."

----STAGE MAP----

TURN 9

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 9)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [8/10 turns]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [2/5 Occupied]
-OPTIONAL: Stand next to the hidden Healhedge square (Reward: Fledglite Tome of Hearty Fortune [* Trinket] Recipe)

-Pending Effects-
KV-103 has 1 BP. (+2 ASI/CTR ea.)
Whacked Archer 8-A's Venin Bow: Ready Next Turn!
Whacked Archer 9-A's Venin Bow: Ready Next Turn!

-Buffs-

-Loot on Victory-

-List of enemies spotted-

Machinaut Reinforcements (ALLY)

IS-22B "Toby" (Health: 170/170) - 5 Small Hearts (+20HP)
A - 7 | B - 4 | R - 7 (Gun ASI +2)
]-* Six-Shooter (Nrm Gun, Acc +6, ROF 8, Clip 6 x 18, Chg 6 x 16 + 36) {10/40 Bullets Hit}
[]* High Noon Hidey-Hole (HP 25/25, Gun Charge Time Reduction: Low, Nrm 30 | Prc 20 | Ele 0 | Shd 0)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
Nrm 36 | Prc 0 | Ele 0 | Shd 24
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

D-459A7 (Health: 180/180) - 5 Small Hearts (+20HP)
A - 5 | B - 6 | R - 7
]-* Aerodynamic Combat Spatula (Nrm Swd, Acc +7, CSPD 6, Combo 25/25/25/25, Chg 60 (10+Acc (17)% Chance to Flip, dealing x2 damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

SQD-7MvO (Health: 180/180) - 5 Small Hearts (+20HP)
A - 6 | B - 9 | R - 3
]-* Blazin' Firecracker (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 20 (up to 3, Fair chance of Mod Fire), Chg 36 (up to 8, Good Chance of Mod Fire)) {0/15 Charge Attacks}
]-* Mini-Blaster (Nrm Gun, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Scatter Shards (Prc Bmb, Acc +7, ArmSpd +8, QAt: 18 (up to 3) + 2 shards next turn (15, up to 2), Chg 28 (up to 5) + 4 shards next turn (15, up to 2) {0/20 Enemies hit with different magnitudes of damage}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Bucket Dimension (Catches projectiles when used, can expel them back out in reverse order of their absorption)
<>* Periodic Block of Elements (Creates a random vial every 3 turns) [Stun Vial]
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 180/220) - 8 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {4/15 Full Combos}
[]* Boxing Buckler (HP 14/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: |||||||||||||||||... ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: 29/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Health: 27/95) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 151/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {0/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {0/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 0/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - - 3 Small Hearts (+20 HP)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 214/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {11/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {12/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 44/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 6 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 170/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {7/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Ele Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {4/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 2/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns - 5 Small Hearts (+20HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 72/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 7/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - - 6 Small Hearts (+20HP)
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~MODERATE POISON: 2 turns left~

LV-909 'Ignem' (Health: 90/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {6/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 7 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 152/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {20/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {4/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 5/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 6 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1452 Crowns - - - - 6 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
11 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
3 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Thu, 11/20/2014 - 22:32
#584
Midnight-Dj's picture
Midnight-Dj
:/

"The fiendish filth will not get away," KV-103 knew that some stragglers will make past the new machinauts and readied its anchor, "Let's see how this foul creature stand up against the might of the anchor!"

[Move from A2 (why am I in A1???) to C2 and give the group 13 greaver a slight nudge with the anchor (normal attack) ]

Thu, 11/20/2014 - 22:47
#585
Colray's picture
Colray
Pinpoint

Mark dropped the alone turret and watched as it froze a greaver solid

Impressive

He unholstered his Piummel gun and took aim.

(Standard attack on wacked archer in group 9 with Pummel gun.)

Fri, 11/21/2014 - 00:58
#586
Spirals-Ore's picture
Spirals-Ore
Lock and load

D-07 wipes its chest, the mutants has hit both him and ooze.

[ Let's return the blow ! ]

Bring it !

It spins it revolver, and looks through the iron sight.

As before, thousand of pinpoint shows at the mutant weakpoint.

Lots of gunshot resonate the air...

( Blow the group 8 mutant with 2S )

Fri, 11/21/2014 - 04:52
#587
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

[Move: D8
Super Arm Arm Standard Attack: Something in Group 8]

Fri, 11/21/2014 - 16:17
#588
Eternity-Terminal's picture
Eternity-Terminal
(( I am terribly sorry.

((
I am terribly sorry. Recently I have fallen quite sick, and I'm still feelin' it. I wasn't allowed to touch a keyboard for almost a week. My throat hurt so much... >.<

Is it possible to craft Lil' Wiz? I guess I'll just have to wait...I knew I should have posted despite...It's too late for an epic entry speech. :(
))

(Move to 6G.)

Fri, 11/21/2014 - 22:45
#589
Doctorspacebar's picture
Doctorspacebar
Galvan! Galvaniz! Galvanazam! Galvanazamper! And...

((GALVANIZ FARADAMPERA!

Of course! I'm sorry to hear your throat was sore. You can have Lil' Wiz right now for sure! For SCIENCE!

At 5*, assuming you stick with lightning (You'll get the option to switch him into some other kinds of magic turret later on) and I remember this post exists, that turret actually will get a move called Galvaniz Faradampera. It does what you'd expect. Ohm my goodness, it's pretty coulomb.))

-Science-

The Lil' Wiz recipe has been produced! SEE-4's Lil' Wiz is ready to fight! (Cloudy Orb switched out by default.)

-Turn 9 Player Phase-

Healhedges used. Hearts used.

Moves processed.

KV-103's move: Standard Attack w/ Weighted Anchor -> Jade Greaver 13-B. 1 swing, 1 hit, -42 HP. Jade Greaver 13-B is down! SmallCalibur +1 FinPt!

Mark's move: Standard Attack w/ Pummel Gun -> Whacked Archer 9-A. Mark's Retribution Points went into the attack! 1 shot, 1 hit (rolled a 14!), -69 HP. Whacked Archer 9-A is down!

D-07's move: Standard Attack w/ Six-Shooter -> Frothjaw Mutant 8-A. 10 shots, 3 hits, 2 blocked, Shield HP 28->12, -46 HP. Six-Shooter +3 FinPt.

DSN-001's move: Standard Attack w/ Super Arm Arm -> Whacked Archer 8-A. 7 shots (Lucky you, rollin' a 4), 7 hits (And you continue your lucky streak!), -147 HP (Beautiful), damage didn't carry (Well, everyone runs out of luck sometime), Whacked Archer 8-A is down! Super Arm Arm +6 FinPt!

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Frothjaw Mutant 8-A (Auto-Chosen). 10 shots, 3 hits, 2 blocked, -29 HP. Frothjaw Mutant 8-A is down!

Pholy's move: Standard Attack w/ Metal Fists -> Frothjaw Mutant 7-A. 3 swings, 1 hit, -29 HP, Metal Fists +1 FinPt, +1 KOPt.

IS-22B's move: Standard Attack w/ Six-Shooter -> Frothjaw Mutant 7-A. 6 shots, 3 hits, -46 HP. Frothjaw Mutant 7-A down! (And he blocked NO attacks.)

Lil' Gelato (Mark)'s move: Frosty Spine -> Frothjaw Mutant 9-A. 2 shots, 1 hit, -19 HP.

Lil' Gelato (D-07)'s move: Frosty Spine -> Frothjaw Mutant 9-A. 2 shots, 2 blocked, foe Shield broken, -12 HP.

-Turn 9 Enemy Phase-

Moves processed. Healhedges used.

Intel received on Groups 16 and 17!

Group 7 attacks!
Mutant 7-B: Poison Claw -> Pholy. 2 swings, 1 Blocked, Shield Broken, -5 HP, +1 KOPt.

Group 8 attacks!
Mutant 8-B: Laser Vision -> LV-909. 1 shot, Missed!

Group 9 attacks!
Mutant 9-A: Laser Vision -> DSN-001. 2 shots, 1 Blocked, Shield HP 44->4.
Mutant 9-B: Poison Claw -> Pholy. 1 swing, 1 hit, -29 HP, +1 KOPt.

Turn Summary
KV-103 starts the turn off by smashing the last Greaver with a giant anchor!
The main party tears into the Frothjaw Mutants and Whacked Archers with ranged fire, laying the Archers to rest and putting down two Mutants!
Two Frothjaw Mutants return fire, while the others slash at Pholy with poison claws!
The Haywire Cryogenizers are marching forward!
Shrapnall is nervously looking over his shoulder. Will there be even more reinforcements...?

"All right! Now we're gettin' somewhere!" Pholy slams his fists together. "PUT 'EM UP! PUT! THEM! UP!"

"Hah! D, he may be even more eager than you are!"

"Oh, we'll see about that. My spatula thirsts for the oil of those marching Fridge bots! WILL YOU DENY MY SPATULA ITS RIGHTFUL DRINK?!"

"Well, skin me alive an' call me a garbage bin..." IS-22B stares at the incoming Cryogenizers. "Watch yourselves 'round them. Be ready to break someone outta freeze if they get close; y'all get stuck on ice, and they'll hit ya with Deep Refrigerate. If nobody can make 'em cut that out, then it's game over!" IS-22B stares down the Cryogenizers: large two-armed hulks on treads, with industrial refrigeration systems incorporated into their bodies. "I reckon their freezy-mist can fire at the same range as a Bomb."

----STAGE MAP----

TURN 10

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 10)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [9/10 turns]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [3/5 Occupied]
-OPTIONAL: Stand next to the hidden Healhedge square (Reward: Fledglite Tome of Hearty Fortune [* Trinket] Recipe)

-Pending Effects-

-Buffs-

-Loot on Victory-

-List of enemies spotted-

Machinaut Reinforcements (ALLY)

IS-22B "Toby" (Health: 170/170) - 5 Small Hearts (+20HP)
A - 7 | B - 4 | R - 7 (Gun ASI +2)
]-* Six-Shooter (Nrm Gun, Acc +6, ROF 8, Clip 6 x 18, Chg 6 x 16 + 36) {10/40 Bullets Hit}
[]* High Noon Hidey-Hole (HP 25/25, Gun Charge Time Reduction: Low, Nrm 30 | Prc 20 | Ele 0 | Shd 0)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
Nrm 36 | Prc 0 | Ele 0 | Shd 24
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

D-459A7 (Health: 180/180) - 5 Small Hearts (+20HP)
A - 5 | B - 6 | R - 7
]-* Aerodynamic Combat Spatula (Nrm Swd, Acc +7, CSPD 6, Combo 25/25/25/25, Chg 60 (10+Acc (17)% Chance to Flip, dealing x2 damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

SQD-7MvO (Health: 180/180) - 5 Small Hearts (+20HP)
A - 6 | B - 9 | R - 3
]-* Blazin' Firecracker (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 20 (up to 3, Fair chance of Mod Fire), Chg 36 (up to 8, Good Chance of Mod Fire)) {0/15 Charge Attacks}
]-* Mini-Blaster (Nrm Gun, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Scatter Shards (Prc Bmb, Acc +7, ArmSpd +8, QAt: 18 (up to 3) + 2 shards next turn (15, up to 2), Chg 28 (up to 5) + 4 shards next turn (15, up to 2) {0/20 Enemies hit with different magnitudes of damage}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Bucket Dimension (Catches projectiles when used, can expel them back out in reverse order of their absorption)
<>* Periodic Block of Elements (Creates a random vial every 3 turns) [Stun Vial]
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 186/220) - 6 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {5/15 Full Combos}
[]* Boxing Buckler (HP 0/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: |||||||||||||||||||| ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: 29/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Health: 27/95) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 161/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {0/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {0/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - - 3 Small Hearts (+20 HP)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 214/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {12/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 4/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 6 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 170/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {7/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Ele Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {5/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 2/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns - 5 Small Hearts (+20HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 72/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - - 6 Small Hearts (+20HP)
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-
~MODERATE POISON: 2 turns left~

LV-909 'Ignem' (Health: 90/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {6/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 7 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 212/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {23/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {5/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 10/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 3 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-* Lil' Wiz (L1 Ele Bmb, H0/15, Charge deploys Lil' Gelato (15+3% Mach (21) HP, A6|B0|R8 Turret, Galvan: 1x18 Ele, 5 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21)
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {3/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1377 Crowns - - - - 6 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
7 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
2 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Fri, 11/21/2014 - 22:58
#590
Colray's picture
Colray
Cryogenizers...

"Cyrogenizers are weak to Elemental damage, and very resistant to piercing. Direct the gelato's at other enemies."

(Aim Li'l Gelato at groups 7/9 and charge Pummel Gun Cryogenizer A)

Sat, 11/22/2014 - 02:40
#591
Midnight-Dj's picture
Midnight-Dj
GET REKT

"The fiendish filth is down," KV-103 withdrew the anchor and readied its thrust engines before marching forward to regroup with the other machinauts, "I must hurry, lest the spiral knight have all the glory!"

(move to D 4 )

---commercial time---

Machinauts: steel butterfly chronicle still need more votes! Currently 3 : 3 between the shrine of the machine god and the ZX armour manufacture plant.

Sat, 11/22/2014 - 08:17
#592
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

[Asteroid Bomb Mk.II Charge: Group 8]

Sat, 11/22/2014 - 12:11
#593
Lady-Of-War's picture
Lady-Of-War

(Doomed timeline psyche! By the way, if you want to know what triggered my absence, blame Pokémon Alpha Sapphire.)

"Alright, let's do this!" I said, aiming my light scope at a Frothjaw Mutant on the other sniper perch.

[Overclocked Light Scope Standard Attack: Frothjaw Mutant, Group 7.]

(I hope I syntax that right.)

Sun, 11/23/2014 - 09:02
#594
Eternity-Terminal's picture
Eternity-Terminal
Back into it!

SEE-4 scrambles to the sniper perch. "I believe I have success! The cells are dividing in an organized fashion, and..."

"What is this one?" SEE-4 motions to IS-22B. "This group seems to attract members like jellies to fluoropolymers."

"I'll let it slide for now. This new structure needs a little more time to grow. I can't risk deploying it yet."

( Fire Super Arm Arm at Frothjaw Mutant 8-B )

EDIT: (Woops, forgot to say to move to the sniper perch in my move. Oh well, didn't seem to hurt.)

Sun, 11/23/2014 - 00:56
#595
Doctorspacebar's picture
Doctorspacebar
((Started a little later than

((Started a little later than usual. By which I mean a lot later than usual.))

-Turn 10 Player Phase-

Hearts used.

Moves processed.

Mark's attack: Charge w/ Pummel Gun -> Cryogenizer A. No Instacharge. Mark begins charging!

DSN-001's attack: Charge w/ Asteroid Bomb Mk II -> Mutant 8-B. No Instacharge. DSN-001 begins charging!

LV-909's attack: Standard w/ Overclocked Light Scope -> Mutant 7-B. 10 shots, 3 hits, 5 blocked, -28 HP, Shield HP 30 -> 20.

SEE-4's attack: Standard w/ Super Arm Arm -> Mutant 8-B. 4 shots, 2 hits, 1 blocked, -32 HP, Shield HP 30 -> 20, Super Arm Arm +1 FinPt.

D-07's attack: Standard w/ Six Shooter -> Mutant 8-B (Auto-Chosen). 11 shots, 2 blocked, 9 missed, Shield HP 20 -> 4. (Evade Sum was 8 and Block Sum was 5 (AKA: you got lousy rolls).

Mark's Lil' Gelato: Frosty Spine -> Mutant 7-B. 2 Shots, Missed!

D-07's Lil' Gelato: Frosty Spine -> Mutant 7-B. 2 shots, Missed! (Seriously, are the dice on strike today?))

Pholy: Standard w/ Metal Fists -> Mutant 9-B. 4 swings, 3 hits, KNOCKOOOUUUT! -120 HP, Metal Fists +1 FinPt, +2 KOPt. Mutant 9-B is down!

IS-22B: Standard w/ Six Shooter -> Mutant 8-B. 6 shots, 4 hits, 2 blocked. Foe Shield broken! -86 HP. Mutant 8-B is down!

-Turn 10 Enemy Phase-

Moves processed. Healhedges used.

Group 16 attacks!
Haywire Cryogenizer 16-A: Freeze Gas -> Pholy. -1 HP, Pholy was Frozen!
Haywire Cryogenizer 16-B skips its attack.
Haywire Cyrogenizer 16-C skips its attack.

Group 7 attacks!
Mutant 7-B: Laser Vision -> D-07. 1 shot, 1 hit, -33 HP.

Group 9 attacks!
Mutant 9-A: Poison Claw -> Pholy. 2 swings, 2 hits, -58 HP, Pholy is no longer Frozen. Pholy +2 KOPt!

Group 10 attacks!
Sniper 10-A (+ Spotter 10-A): Ballistic Shot -> Pholy. 1 shot, 1 hit, -48 HP. Pholy +1 KOPt!

Group 17 attacks!
Cryogenizer 17-A: Freeze Gas -> Pholy. Missed!
Cryogenizer 17-B: Freeze Gas -> Pholy. Missed!
Cryogenizer 17-C: Freeze Gas -> Pholy. Missed!

Turn Summary
The Machinauts unload a series of attacks that take down one mutant and weaken another!
KNOCKOOOUUUT! Pholy punches out yet another Frothjaw Mutant!
The Haywire Cryogenizers in Group 16 freeze Pholy to the spot, giving the Frothjaw Mutant an easy hit!
The Sniper leaves the hidden room in prime condition, and hits Pholy with a ballistic shot!
The Group 17 Haywire Cryogenizers fail miserably at freezing anything!

----STAGE MAP----

TURN 11

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 11)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [COMPLETE!]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [3/5 Occupied]
-OPTIONAL: Stand next to the hidden Healhedge square (Reward: Fledglite Tome of Hearty Fortune [* Trinket] Recipe)

-Pending Effects-
Mark30-Longshot's Charge Attack w/ Pummel Gun (-> Haywire Cryogenizer 16-A): Ready Next Turn!
DSN-001's Asteroid Bomb Mk II Charge Attack: Ready Next Turn!

-Buffs-

-Loot on Victory-

-List of enemies spotted-

Machinaut Reinforcements (ALLY)

IS-22B "Toby" (Health: 170/170) - 5 Small Hearts (+20HP)
A - 7 | B - 4 | R - 7 (Gun ASI +2)
]-* Six-Shooter (Nrm Gun, Acc +6, ROF 8, Clip 6 x 18, Chg 6 x 16 + 36) {10/40 Bullets Hit}
[]* High Noon Hidey-Hole (HP 25/25, Gun Charge Time Reduction: Low, Nrm 30 | Prc 20 | Ele 0 | Shd 0)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
Nrm 36 | Prc 0 | Ele 0 | Shd 24
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

D-459A7 (Health: 180/180) - 5 Small Hearts (+20HP)
A - 5 | B - 6 | R - 7
]-* Aerodynamic Combat Spatula (Nrm Swd, Acc +7, CSPD 6, Combo 25/25/25/25, Chg 60 (10+Acc (17)% Chance to Flip, dealing x2 damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

SQD-7MvO (Health: 180/180) - 5 Small Hearts (+20HP)
A - 6 | B - 9 | R - 3
]-* Blazin' Firecracker (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 20 (up to 3, Fair chance of Mod Fire), Chg 36 (up to 8, Good Chance of Mod Fire)) {0/15 Charge Attacks}
]-* Mini-Blaster (Nrm Gun, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Scatter Shards (Prc Bmb, Acc +7, ArmSpd +8, QAt: 18 (up to 3) + 2 shards next turn (15, up to 2), Chg 28 (up to 5) + 4 shards next turn (15, up to 2) {0/20 Enemies hit with different magnitudes of damage}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Bucket Dimension (Catches projectiles when used, can expel them back out in reverse order of their absorption)
<>* Periodic Block of Elements (Creates a random vial every 3 turns) [Stun Vial]
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 99/220) - 5 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {6/15 Full Combos}
[]* Boxing Buckler (HP 0/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: |||||............... ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: 29/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Health: 27/95) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 161/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {0/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {0/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - - 3 Small Hearts (+20 HP)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 214/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {12/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 4/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 6 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 170/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {7/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Ele Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {6/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 2/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns - 5 Small Hearts (+20HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 72/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - - 6 Small Hearts (+20HP)
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 90/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {6/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 7 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 179/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {23/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {6/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 10/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 3 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-* Lil' Wiz (L1 Ele Bmb, H0/15, Charge deploys Lil' Gelato (15+3% Mach (21) HP, A6|B0|R8 Turret, Galvan: 1x18 Ele, 5 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21)
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1377 Crowns - - - - 6 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
7 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
2 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

Sun, 11/23/2014 - 03:02
#596
Spirals-Ore's picture
Spirals-Ore
MISSCALYPSE IS COMING !

"My fingers is still not used to this afterall..." D-07 sheats its six-shooter

It jumps from the perch, and sprints forward.

Give cover ! Take out those freeze lovers !

It proceeds by unsheating its hatchet, and find itself back to the frontline....

( Move to F11 ! Ooze can focus fire to those freezebots.. )

Sun, 11/23/2014 - 03:11
#597
Midnight-Dj's picture
Midnight-Dj
:/

[Move to E6]

Sun, 11/23/2014 - 09:39
#598
Sonosuke's picture
Sonosuke
I'm done being serious. Time to revel in insanity.

[Move: E11
Target: Group 16]

(EDIT: I am curious as to why H8 is a movement square rather than a blocked tile.)

Sun, 11/23/2014 - 09:34
#599
Eternity-Terminal's picture
Eternity-Terminal

"I don't think we have the luxury of time," SEE-4 comments upon seeing the incoming enemies. "I'll drop this *glitch*experiment of mine right here, and then go to the other perch."

( Charge Lil' Wiz )

Sun, 11/23/2014 - 23:05
#600
Doctorspacebar's picture
Doctorspacebar
When fridges attack!

((The Cryogenizers have 9001 Piercing Defense and are by nature immune to freeze. I'd advise against aiming your Lil' Gelatos at them.))

-Turn 11 Player Phase-

Hearts used. Healhedges used.

Moves processed. (Cobalt -> D2 Autochosen)

DSN-001's move: Fire Charge Attack w/ Asteroid Bomb Mk II -> Haywire Cryogenizer 16-A. Other targets: Cryogenizer 16-B, Cryogenizer 17-C.
Cryogenizer 16-A: Blocked! Shield Health 35 -> Broken. -0 HP.
Cryogenizer 16-B: Missed!
Cryogenizer 17-C: Hit! -33 HP.
Asteroid Bomb Mk II: +1 FinPt!

SEE-4's move: Charge Attack w/ Lil' Wiz! No Instacharge.

Mark's move: Fire Charge Attack w/ Pummel Gun -> Haywire Cryogenizer 16-A. Hit, -66 HP.

LV-909's move: Standard Attack w/ Overclocked Light Scope -> Haywire Cryogenizer 16-A. 10 shots, 7 hits, -73 HP. Haywire Cryogenizer 16-A is down!

Mark's Lil' Gelato: Frosty Spine -> Thaargan Sniper 10-A. 2 shots, 2 hits, -56 HP. Thaargan Sniper 10-A is down!

D-07's Lil' Gelato: Frosty Spine -> Frothjaw Mutant 9-A. 2 shots, 2 hits, -42 HP. Frothjaw Mutant 9-B is down!

Pholy's move: Standard w/ Metal Fists -> Haywire Cryogenizer 17-C. 3 swings, 2 hits, -36 HP. (He missed the last punch.) Metal Fists +1 FinPt, +2 KOPts!

SQD-7MvO's move: Stun Vial (Periodic Block) -> Haywire Cryogenizer 16-C. Other targets: 17-C, 17-A! Cryogenizer 16-C and Cryogenizer 17-C were affected by Minor Stun!

IS-22B's move: Standard w/ Six-Shooter -> Haywire Cryogenizer 17-C. 7 shots, 1 hit, 4 Blocked, Shield Broken, -29 HP. Cryogenizer 17-C is down!

Roll to pick up Hearts: 2 Small Hearts found!

-Turn 11 Enemy Phase-

Moves processed. Healhedges used.

Group 12 attacks!
Thaargan Grenadier 2-A's move: Charge Gas Grenade. No Instacharge!

Group 7 attacks!
Frothjaw Mutant 7-B's move: Poison Claw -> Pholy. 2 swings, 1 hit, 1 Blocked, shield broken, -58 HP. Pholy: +2 KOPts!

Group 10 attacks!
Thaargan Spotter 10-A's move: Knife Work -> Pholy. 3 swings, 2 hits, -27 HP. Pholy: +1 KOPt!

Group 16 attacks!
Haywire Cryogenizer 16-B: Freeze Gas -> D-07. 1 hit, -1 HP, D-07 was Frozen! (Strong)
Haywire Cryogenizer 16-C: Freeze Gas -> Pholy. 1 hit, -1 HP, Pholy resisted Freezing.

Group 17 attacks!
Haywire Cryogenizer 17-A: Freeze Gas -> D-459A7. 1 hit, -1 HP, D-459A7 was Frozen! (Strong)
Haywire Cryogenizer 17-B: Freeze Gas -> SQD-7MvO. 1 blocked, Shield 40 -> 9 HP. (Strong status effects will really hurt your shield.)

Turn Summary
DSN-001 unleashes his Asteroid Bomb Mk II's Charge Attack, damaging one Cryogenizer's shield and hitting another Cryogenizer directly!
Mark30-Longshot unleashes his Pummel Gun's Charge Attack, dealing heavy damage to a Cryogenizer!
The rest of the party guns down Thaargan Sniper 10-A, and kills off the two damaged Cryogenizers, 16-A and 17-C, as well as stunning Cryogenizer 16-C!
The Thaargan Spotter goes berserk, the Thaargan Grenadier lifts a Gas Grenade, the Frothjaw Mutant claws at Pholy (again), and the Cryogenizers Freeze D-07 "Ditto" and D-459A7!

"Grrrr! When I break out of this ice, I'm going to dice you and serve you with roasted Vowl!"

"Right, I gotcha, D-459. Someone mind breakin' out that other guy?"

"Sir, yes sir!"

One of the Cryogenizers shouts, "DIAGNOSTICS COMPLETE. PLAN A CONFIRMED STATUS = NOT WORKING."

From further ahead, you hear a loud shout: "Then SWITCH TO PLAN B, ya bloated Sears rejects! An' DON'T make me do this MESELF!"

"BRAAAANG! WARNING. MUST NOT ALLOW BOSS.STATE = 'ANGRY'. SWITCH TO TERMINATION PROCEDURE "B"."

"AFFIRMATIVE."

"SWITCH CONFIRMED."

----STAGE MAP----

TURN 11

--Victory Conditions--
=Rout Enemy OR Hold Out for 30 Turns (Turn 11)
-OPTIONAL: Pholy survives for at least 10 turns (Reward: Boxer Belt [* Trinket] Recipe) [COMPLETE!]
-OPTIONAL: Occupy all five Sniper Perches at least once (Reward: Critical Scope [* Trinket] Recipe) [3/5 Occupied]
-OPTIONAL: Stand next to the hidden Healhedge square (Reward: Fledglite Tome of Hearty Fortune [* Trinket] Recipe)

-Pending Effects-
SEE-4's Lil' Wiz Charge Attack: Ready Next Turn!
Thaargan Grenadier 2-A's Gas Grenade: Ready Next Turn!

-Buffs-

-Loot on Victory-

-List of enemies spotted-

Machinaut Reinforcements (ALLY)

IS-22B "Toby" (Health: 170/170) - 7 Small Hearts (+20HP)
A - 7 | B - 4 | R - 7 (Gun ASI +2)
]-* Six-Shooter (Nrm Gun, Acc +6, ROF 8, Clip 6 x 18, Chg 6 x 16 + 36) {10/40 Bullets Hit}
[]* High Noon Hidey-Hole (HP 25/25, Gun Charge Time Reduction: Low, Nrm 30 | Prc 20 | Ele 0 | Shd 0)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
Nrm 36 | Prc 0 | Ele 0 | Shd 24
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

D-459A7 (Health: 179/180) - 7 Small Hearts (+20HP)
A - 5 | B - 6 | R - 7
]-* Aerodynamic Combat Spatula (Nrm Swd, Acc +7, CSPD 6, Combo 25/25/25/25, Chg 60 (10+Acc (17)% Chance to Flip, dealing x2 damage), on Flip: Good Chance of Minor Stun x 3) {1/20 Status Effects}
[]* Boosted Shield (HP 40/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Critical Scope (Chances for Acc-Based Bonus Damage on Charge Attacks are doubled, Standard Attacks gain target's chance to deal Acc-Based Bonus Damage)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
~STRONG FREEZE: 4 Turns Remain~

SQD-7MvO (Health: 180/180) - 7 Small Hearts (+20HP)
A - 6 | B - 9 | R - 3
]-* Blazin' Firecracker (Nrm Bmb, Acc +8, ArmSpd +7, QAt: 20 (up to 3, Fair chance of Mod Fire), Chg 36 (up to 8, Good Chance of Mod Fire)) {0/15 Charge Attacks}
]-* Mini-Blaster (Nrm Gun, Acc +7, ROF +5, Clip: 3 x 28, Chg 70) {0/10 Consecutive Target Damages}
]-* Scatter Shards (Prc Bmb, Acc +7, ArmSpd +8, QAt: 18 (up to 3) + 2 shards next turn (15, up to 2), Chg 28 (up to 5) + 4 shards next turn (15, up to 2) {0/20 Enemies hit with different magnitudes of damage}
[]* Boosted Shield (HP 9/40, Nrm 50 | Prc 0 | Ele 0 | Shd 0)
<>* Bucket Dimension (Catches projectiles when used, can expel them back out in reverse order of their absorption)
<>* Periodic Block of Elements (Creates a random vial every 3 turns) [No Vial; 2 Turns Left]
Nrm 50 | Prc 25 | Ele 25 | Shd 25
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0

-81st Geo Knight Platoon (ALLY)-

Squire Pholy "Heavy Hand" Sones (Health: 113/220) - 2 Small Hearts (+20 HP)
A-6 | B - 7 | R - 5
]-* Metal Fist (Acc + 7(+2), CSPD + 8(+2), CTR: Low, +3 Acc if hit while Defending, Combo: 23/24/36 Nrm, Charge: 45 Nrm (Good Chance of Moderate Stun)) {7/15 Full Combos}
[]* Boxing Buckler (HP 0/40, Sword Attack Speed Increase: Low, Nrm 30 | Prc 0 | Ele 20 | Shd 0)
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Boxer Belt (Charges a 20-point KO meter each time 10+ damage is dealt or taken, Sword damage dealt is tripled and pierces defense if attack is used while KO meter is full)
(+) *** Super Health Capsule x2 (Restores 120 HP)
(+) Remedy Capsule x2 (Cures any Status Effect)
Nrm 48 | Prc 24 | Ele 24 | Shd 24
Fire 1|Freeze 1|Shock 1|Poison 1|Stun 1|Curse 1|Sleep 1|Doom 1
[ KO Meter: ||||||||||.......... ]

-Player Allies-
Lil' Gelato (Mark30-Longshot) [A6|B0|R8 (Turret)] (Health: 29/29) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze}

Lil' Gelato (D-07 "Ditto") [A6|B0|R8 (Turret)] (Health: 27/95) 25 Nrm | 100 Prc | 25 Ele | 0 Shd
{Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze}

-Player Team-
KV-103 'Fallen King' (Health: 161/180) [Midnight-Dj]
A-7 | B-8 | R-3 (ASD: 0)
]-* Weighted Anchor [UV: FMB +1] (L6 El/Pc Swd, H17/65, Acc +8, CSPD 3(+2), CTR: Low, Com 42/30Nm/43/30Nm, Chg 23/24/26/28+51 (30%: +1 Target, 15%: +2 Targets)) {0/15 Shields Damaged} [D6]
]-* SmallCalibur (L1 Nrm Swd, H0/15, Acc +7, CSPD 5(+2), Com 28/30/28/30/33, Chg 45+40 (50%: +1 target, 25%: +2 targets, 15% chance extra hit, 75% chance extra hit vs. Turret)) {0/25 Sword Hits}
]-* Tempered Dueling Sword (L1 Prc Swd, H0/15, Acc +6, CSPD 7(+2), Com 23/30Nrm/23/30Nrm/26, Chg 28+28+33+40Nrm) {0/15 Attacks Evaded}
]-
[]* Bolted Non-Shield (L6 Shd, H17/65, HP 20/20, Nrm 10|Prc 0|Ele 0|Shd 0, All Resists +1) [R2]
{}* Hefty Plate Mail (L6 Arm, H16/65) [M2 R2] | * Hefty Plate Helm (L6 Hlm, H16/65) [M2 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)
2277 Crowns - - - - 5 Small Hearts (+20 HP)
Nrm 140|Prc 120|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2 (+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB 0 (+1 w/ Boat Anchor)
-[Standard Attack - Charge Attack - Defend - Item]-

DSN-001 (Health 214/220) [Sonosuke]
A-7 | B-5 | R-6
]-* Super Arm Arm (L7 Nrm Gun, H2/75, Acc +7(+2), ROF 7(+2), CTR: Low, Clip 4 x 22, Chg 59 (60%: Overkill picks new)) {17/20 Hits with 2+ bullets} [D2 E2 S2]
]-* Asteroid Bomb Mk II (L7 Nrm Bmb, H2/75, Acc +7(+2), ArmSpd 4(+2), CTR: Low, QAt 24 (up to 4), Chg 44 (up to 10), +2 Block Close Range) {13/25 Second+ Enemy Hits} [D2 E2 S2]
]-* Metal Fists (L1 Nrm Swd, H0/15, Acc +7, CSPD 8, Com 23/24/36, Chg 45 (Good chance of Mod Stun), +3 Acc if hit while defending) {0/15 full combos}
]-
[]* Bone Shield (L7 Shd, H2/75, HP 4/44, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [H2 D2 R2]
{}* Vitasuit (L7 Arm, H2/75) [D4 R2] | * Vitacap (L7 Hlm, H2/75) [D4 R2]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1832 Crowns - - - 8 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Default - Item]-

Mark30-Longshot (Health: 170/180) [Colray]
A-10 | B-5 | R-3 (ASD 0)
]-* Pummel Gun (L6 Nrm Gun, H17/65, Acc +8(+2), ROF 5(+2), CTR: Low, Clip 1 x 56, Chg 77 (19%: Meatshot x1.5 damage)) {1/10 Acc-Based Bonus Damage} [E2 S2 D1]
]-Plywood Lumberdirk (L9 El/Pc Swd, H40/55, Acc +6(+2), CSPD 8(+2), CTR: Low, Com 14/14/14/20, Chg 28 (6%: Backstab x5 damage) {7/20 Supereffective Hits} [E2 S2 D4]
]-* Apprentice Orb (L6 Ele Bomb, H17/65, Acc +7(+2), ArmSpd 5(+2), CTR: Low, QAt 22 (up to 4, Slight Chance of Minor (Fi/Fr/Sh/Po)), Chg 32 (up to 11, Fair Chance of Mod (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [E2 S2 D1]
]-* Lil' Gelato [UV: Damage Low] (L1 Prc Bmb, H10/15, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (29) HP, A6|B0|R8 Turret, Frosty Spine: 1x27 Prc, 5 ROF, Slight Minor Freeze.) {7/40 Turns Active}
[]* Bone Shield (L6 Shd, H17/65, HP 2/42, Nrm 0|Prc 0|Ele 0|Shd 55, +1 All Resists) [R2 D2 H1]
{}* Hefty Plate Mail (L6 Arm, H16/65) [R2 D1 M2] | * Hefty Plate Helm (L6 Hlm, H16/65) [R2 D1 M2]
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
<>* Fledglite Tome of Impact Retribution (1/4 damage taken by self or shield added to next attack, Retribution Cap + 33%)
1707 Crowns - 7 Small Hearts (+20HP)
Nrm 154|Prc 132|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2(+2)|Curse +2|Sleep -2 (+4)|Doom +2
DMG N/A
ASI -2 (+2)
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

'Cobalt' (Health: 160/160) [Hexlash]
A-6 | B-4 | R-8
]-* Weighted Frying Pan (L8 Nrm Swd, H41/85, Acc +7(+2), CSPD 4, CTR: Low, Com 31/34, Chg 47 (up to 3, Good Fire/Stun rate), Status: Mod Stun (Fair) and Min Fire (Fair)) {1/20 status effects} [D3 E2]
]-Static Flash (L10 Nrm Bmb, HMax, Acc +8, ArmSpd 7, CTR: Low, QAt 16 (up to 2), Chg 28 (up to 7, Good Shock rate), Status: Mod Shock (Fair)) {0/15 Charge Attacks} [D1]
]-
]-
[]Proto Shield (L10 Shd, HMax, HP 21/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
{}Vitasuit (L3 Arm, 0/35) [D2] | Man With A Moon (L10 Hlm, HMax) [D1]
<>
<>
2757 Crowns - - - - 4 Small Hearts (+20HP)
Nrm 51|Prc 11|Ele 11|Shd 11
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

LV-909 'Ignem' (Health: 90/100) [Lady-Of-War]
A-5 | B-8 | R-5
]-Bottle Rocket (L10 Nrm Bmb, HMax, Acc +10(+2), ArmSpd 3(+2), CTR: Med, QAt 25 (up to 5, late 1 turn), Chg 45 (up to 12, late 2 turns)) {0/15 Hits While Defending} [E2 S2 D5]
]-* Overclocked Light Scope (L7 Nrm Gun, H7/75, Acc +7(+2), ROF 10(+2), CTR: Low, Clip 10 x 12, Chg 74) {6/20 Hits with 5+ Bullets} [E2 S2 D2]
]-* Kat Claw (L4 25%Nm/75%Sh Swd, H4/45, Acc +7(+1), CSPD 5(+1), Com 29/29/32 (15%: +1 target), Chg 47 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [E1 S1 D1]
]-
[]Scuttled Shuttle Siding (L10 Shd, HMax, HP 30/30, Nrm 35|Prc 0|Ele 0|Shd 0, All Resists +1) [R2 D3 H4]
{}Out-of-Date Culet (L9 Arm, H11/65) [D6 R2]| Stump (L9 Hlm, H11/65) [D6 R2]
<>
<>
2757 Crowns - - - - 9 Small Hearts (+20 HP)
Nrm 80|Prc 0|Ele 0|Shd 0
Fire +2|Freeze +2|Shock +2|Poison +2|Stun +2|Curse +2|Sleep +2|Doom +2
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend]-

D-07 'Ditto' (Health: 218/220) [Spirals-Ore]
A-5 | B-1 | R-12
]-* Heavy Hatchet (L5 Nrm Swd, H54/55, Acc +8(+1), CSPD 2(+2), CTR: Low, Com 40/30/41/30 (15%: +1 target), Chg 84 (30%: +1 target)) {5/10 Extra Sword Targets} [D4 E1]
]-* Six-Shooter (L1 Nrm Gun, H0/15, Acc +6, ROF 8, CTR: Low, Clip 6 x 18, Chg 6 x 16 + 36) {23/40 Bullets Hit}
]-* Kat Claw (L5 25%Nm/75%Sh Swd, H53/55, Acc +7(+1), CSPD 5, CTR: Low, Com 34/30Nrm/34/30Nrm/37 (15%: +1 target), Chg 53 (Extra +1 Acc), +1 Attack vs. Close Range attackers) {0/5 Shields Broken} [D4 E1]
]-* Lil' Gelato (L5 Prc Bmb, H53/55, CTR: Low, Charge deploys Lil' Gelato (20+5% Mach (+ 64 Heat) (95) HP, A6|B0|R8 Turret, Frosty Spine: 1x25 Prc, 5 ROF, Slight Minor Freeze.) {7/40 Turns Active} [H4] (HP 95/95)
[]* Bolted Non-Shield (L1 Shd, H0/15, HP 10/20, Nrm 10|Prc 0|Ele 0|Shd 0)
{}* Vitasuit (L3 Arm, H12/35) [D3] | * Vitacap (L5 Hlm, H53/55) [D5]
<>* Rocket Boots (Adds Jump Attack, Jump renders user invulnerable on first turn, then attacks w/ 2x Reflexes/WeaponSpd, Sword attacks condensed)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
2232 Crowns - - 3 Small Hearts (+20 HP)
Nrm 56|Prc 28|Ele 28|Shd 28
Fire 0|Freeze 0|Shock 0|Poison 0|Stun 0|Curse 0|Sleep 0|Doom 0
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Jump Attack - Default - Item]-
~STRONG FREEZE: 4 turns remaining~

SEE-4 (Health: 200/200) [Eternity-Terminal]
A-9 | B-5 | R-4
]-* Heightened Plasmator (L6 Nrm Gun, H8/65, Acc +7(+2), ROF 5(+1), CTR: Low, Clip 3 x 26, Chg 36 (up to 3, CataCharge on hit: 30 Nrm)) {12/15 Catalyzer Charges} [2D 2E 1S]
]-* Lil' Wiz (L1 Ele Bmb, H0/15, Charge deploys Lil' Gelato (15+3% Mach (21) HP, A6|B0|R8 Turret, Galvan: 1x18 Ele, 5 ROF, Slight Minor Shock, 75% (-15% per chain) to chain-hit.) {0/40 Turns Active} (HP 21/21)
]-* Shiny Shards (L6 Pc/El Bomb, H8/65, Acc +7(+2), ArmSpd 8, CTR: Low, QAt 4x13 shraps, Chg 8x21 shraps, 17% all shards to main target, 64% each shard hits new foe) {0/10 3+ Shraps hit target} [3D 1E]
]-* Super Arm Arm (L3 Nrm Gun, H12/35, Acc +7, ROF 7, Clip 4 x 20, Chg 55 (60%: Overkill picks new)) {4/20 Hits with 2+ bullets}
[]* Tough Plank (L6 Shd, H8/55, HP 72/72, Nrm 34|Prc 23|Ele 0|Shd 0) [3D 2H]
{}* Vitasuit (L6 Arm, H8/55) [4D 1R] | * Warm Hat (L6 Arm, H8/55) [3D 2R]
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Bomber Gauntlets (Boost a throwable item, Vial, or Bomb Charge Attack (once each); each Boost increases damage by 25% and targets by 2)
1377 Crowns - - - - 8 Small Hearts (+20 HP)
Nrm 59|Prc 12|Ele 24|Shd 12
Fire 1.5|Freeze 2.5|Shock 1.5|Poison 1.5|Stun 1.5|Curse 1.5|Sleep 1.5|Doom 1.5
DMG N/A
ASI N/A
CTR N/A
MSI N/A
SEA N/A
FMB N/A
-[Standard Attack - Charge Attack - Defend - Item]-

-INVENTORY-
Total Crowns Earned: 2957
-Prologue: 636
-Chapter 1: 2321

-Consumables-
2 Curse Vials [0*]
1 Doom Vial [0*]
1 Freeze Vial [0*]
2 Health Capsules (+60 HP) [0*]
1 Mecha Turret Kit [0*]
1 Poison Vial [0*]
1 Reconaissignal [0*]
1 Remedy Capsule [0*]
2 Shock Vials [0*]

-Materials-
5 * Beast Scales
8 * Ripped-Up Wanted Posters
5 * Emptied Clips
7 * Gel Drops
6 * Brimstone
7 * Scrap Metal
4 * Grave Soil
2 ** Owlite Feather
5 * Spark Plugs
5 * Cheap Gunpowder
9 * Sharp Fangs
6 * Rock Chips

-Unused Gear-
]-Simplistic Six-Shooter (L9 Nrm Gun, H11/50, Acc +6(+2), ROF 8, CTR: Low, Clip 6 x 19, Chg 6 x 17 + 38) {--/40 Bullets Hit} [D7 E2]
]-Cloudy Orb (L9 Nrm Bomb, H31/50, Acc +7, ArmSpd 5(+2), CTR: Low, QAt 21 (up to 3, Slight Chance of Minor (Fi/Fr/Sh/Po), Chg 32 (up to 10, Fair Chance of Minor (Fi/Fr/Sh/Po)) {0/5 2+ foes with diff. status effects on the same turn} [6D 2S]
[]Proto Non-Shield (L4 Shd, H12/25, HP 12/12, Nrm 5|Prc 0|Ele 0|Shd 0) [H1]
[]Proto Shield (L4 Shd, H12/25, HP 27/27, Nrm 30|Prc 0|Ele 0|Shd 0) [H1]
[]Plank (L4 Shd, H12/25, HP 35/35, Nrm 22|Prc 0|Ele 0|Shd 0) [D1]
[]Proto Shield (L4 Shd, H12/25, HP 25/25, Nrm 32|Prc 0|Ele 0|Shd 0)
[]Proto Shield (L8 Shd, H11/45, HP 32/32, Nrm 32|Prc 0|Ele 0|Shd 0, +0.5 All Resistances) [D1 H6 R1]
{}Ex-Motocross Plate Mail (L4 Arm, H12/25, Nrm 44, Stn + 1, Slp - 1, ASD -1) [D1]
{}Rusty Brigandine (L4 Arm, H12/25, Nrm 27) [D1]
{}Kevlar Knock-Off (L4 Arm, H12/25, Nrm 25)
{}Cruddy Cuirass (L4 Arm, H12/25, Nrm 27) [D1]
{}Asbestos Armor (L4 Arm, H12/25, Nrm 22, Frz +1, Fir -1)
{}Badly Battered Brigandine (L10 Arm, HMax) [D1]
{}Base Mail (L1 Arm, H0/15)
/\Iron Plate Bucket (L4 Hlm, H12/25, Nrm 44, Stn +1, Slp - 1 ASD -1) [D1]
/\Old Mecha-Visor (L4 Hlm, H12/25, Nrm 27) [D1]
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25)
/\Rusted Retro Visor (L4 Hlm, H12/25, Nrm 25) [D1]
/\Compute-O-Vision (L4 Hlm, H12/25, Nrm 22, Frz +1, Shk - 1)
/\Base Helm (L1 Hlm, H0/15)
<>* Default Coil (Defending generates BP, 1 BP -> +2 ASI/CTR on next attack)
<>* Knight Bracer (Can take incoming hits for allies below 10% HP, cannot evade hits taken for allies)

-Rarities-
7 Sparks of Life

-Known Recipes-
* {Heavy Hatchet, Kat Claw, Metal Fists, SmallCalibur, Tempered Dueling Sword, Weighted Anchor, Weighted Frying Pan, Apprentistick, Heightened Plasmator, Overclocked Light Scope, Pummel Gun, Six-Shooter, Super Arm Arm, Apprentice Orb, Asteroid Bomb Mk II, Lil' Gelato, Shiny Shards, Bolted Non-Shield, Bone Shield, Tough Plank, Base Mail, Hefty Plate Armor, Vitasuit, Base Helm, Hefty Plate Helm, Vitacap, Warm Hat, Bomber Gauntlets, Bucket Dimension, Default Coil, Fledglite Tome of Impact Retribution, Periodic Block of Elements, Risk Vs. Reload, Rocket Boots, Knight Bracer}
**
***
****
*****

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