A rant on PvP and why it's imbalanced, unfair, tedious, and a waste of time.

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Renpartycat's picture
Renpartycat

This is something that just keeps getting on my nerves. At first, we had Blast network which seemed nice but it failed horribly and only became a grindfest where you die every 3 seconds. But now we have lockdown, which is about 10x worse. And now I'm here to thoroughly explain why.

1: Horrible lack of balance

There is a horrible lack of balance in Lockdown. Anyone can pick up a faust, pulsar or flourish and get insane killstreaks. There are many overpowered weapons in lockdown that need to be balanced so that Lockdown isn't a roflstomping contest. I understand how to play the role of each class, and I know how the weapons triangle works, but sometimes it's just ridiculous. All you have to do to be good at this game is be an annoying spammer or go striker and depend on your lag booster. If you're not doing this, then you're bound to lose and waste hundreds of crowns and energy trying to get a single recipe with krogmo coins. Which is exactly why you see teams full of strikers, with an occasional guardian or recon.

2: Hardly rewarding

If you play lockdown, you'll earn a coin. If you waste energy bribing krogmo, you might get 2 or 3 coins. If you lose, you just lost 200 crowns. If you win, you get your money back with 80 crowns. But if you manage to endure the insanity that is lockdown, and get enough coins for something you really want, it's hardly rewarding. Triglav is insanely underpowered, the Electron Vortex is hardly a sidegrade from the original and easier to obtain Graviton Vortex, the Plague Needle is easily outclassed by many other guns, even when you have Maximum CTR on a Plague Needle, and the Stagger Storm is very underused and is outclassed by the Voltaic Tempest and Shivermist buster, and the Voltedge is just a rehash of Glacius and Combuster combined. The rewards simply aren't worth it until they all get a decent revamp.

3: Waste of time and money

As I've stated above, not only are there balance issues, and the fact that the rewards are simply not worth it, Lockdown feels like a complete and utter waste of time and money. Not to mention the fact that the krogmo coin booster only adds one extra coin for 24 hours. You might think that such an item would be useful, but it's not. At 300 CE per booster, it's not worth it, even if you play during the entire 24 hours. The only time I've found it to be useful is when I've gotten one or two for free during a promotional pack. In the time you could spend playing Lockdown, you could be earning much more profit by doing Jelly King, Roarmulus Twins or Vanaduke. Not only are they profitable, but you can also find a lockbox when you run through dungeons which kills all the point of playing lockdown if you can already make easy dosh on the battlefield. By the time you manage to get a recipe from Krogmo, you would have upgraded a weapon. But if you're playing Lockdown, you're always losing profit even when you win. Krogmo coins are useless compared to boss tokens as the rewards are better.

And that's honestly all I have to say. Lockdown isn't fun and no sane person would ever play it. Now are we gonna get a serious discussion on how Three Rings can improve Lockdown, or are we going to get a bunch of 12 year olds spewing memes, insulting each other's skill and accusing everyone of trolling? I'm just gonna say this right now: If you can't take this discussion seriously then go to another thread.

Debianlinux's picture
Debianlinux
Replies Below

Lockdown is what you do when the mist has run dry and you don't want to spend CE running clockworks.

Also, Lockdown is a break from running clokworks which, imho, gets tedious.

It's a game within a game, a mini-game, it's not supposed to be Spiral Knights 2.

As for balance, come down to Tier 2 where the fun and competition is.

Renpartycat's picture
Renpartycat
@Debianlinux

Dungeons don't get tedious if you play em right. After going on a Vanaduke run, it's always fun to kick back and sweep through Jelly King, Roarmulus Twins or a T3 run without bosses.

And I never implied that Lockdown had to be a sequel, nor did I imply that it's not a mini-game.

But now you want me to create a brand-spanking new set of weapons and armor JUST to play balanced lockdown, which is still highly unprofitable? I never asked for this.

Andraxcore's picture
Andraxcore
I agree BUT, SK is still

I agree BUT, SK is still relatively young and lockdown is just an event. The game doesnt really have any permanent pvp game yet since it's still called an event. I think and I hope lockdown is like a dry run for what OOO plan to be the permanent pvp system.

Goldmaker's picture
Goldmaker
Eeyup and in tier 2 is the

Eeyup and in tier 2 is the same.

Guys with Skolver, Snarbly/Swift Flourich or Triglav/Grivotec/Sealed sword and Voltech/Pulsar Owning everything.
I know it becouse i use those thing and i always getting 5k-7k dmg in tier 2 xd.

Renpartycat's picture
Renpartycat
@Andraxcore

Yes, while it IS true that we don't need to play lockdown, and the fact that it's just a random mini-game that nobody will play after Three Rings adds a newer one, I just don't like lockdown in general. It's not that I NEED anything from krogmo at the moment, but you get my point, right?

And hopefully lockdown is truly just Three Rings experimenting until they find the perfect PvP system.

Madadder's picture
Madadder
people ask for pvp but

people ask for pvp but complain when it comes how tragic

Malhaku's picture
Malhaku
The biggest point (for you) isn't numbered

In your final paragraph, you state: "Lockdown isn't fun."

I think it's fun. I am pretty sure lots of people think it's fun.

If you don't like it, don't play it. You stated you'd rather run clockworks. So run clockworks.

Last time I checked, Spiral Knights is a game. It's for enjoyment purposes. Points 2 & 3 on your rant are all about how lockdown is a bad way to advance your character. Again, if your goal in SK is to advance your character and you feel this way, then don't play lockdown.

Renpartycat's picture
Renpartycat
@Madadder

To be completely honest, I never asked for PvP. While it may have been a random idea that came across my mind, I never really cared enough to make a suggestions thread or even think to myself that I wanted PvP.

In all seriousness, PvP is imbalanced in every game. And by this I mean PvP is always imbalanced in games that were meant for PvE or just never had PvP before. Games that were MEANT for PvP on the other hand are usually pretty well-balanced, and don't get imbalance until a long time.

And another thing. Since when the hell did ANYONE in this game demand PvP? Either I hardly care or I'm a tortodrone, because I've never seen anyone suggest PvP before. Either way it's a nice idea but it needs some revamping.

Lufte's picture
Lufte
What is exactly your

What is exactly your suggestion?

Also, I don't believe it's so unbalanced. Yes Faust is a great weapon for PvP but that's only because no one wears shadow defense. I have elemental defense and DA, which damage is equivalent to GF, gets greatly reduced. Same thing with for flourish, except that this one is way faster. Pulsar doesn't give me any kind of problem.

Andraxcore's picture
Andraxcore
^^^

Make a better pvp.

No-Thanks
Zelda

i have to disagree

1st thers no lack of balance other than latency issues for which pvp alone isnt to blame..any1 can equip any item

2nd the rewards are very well worth it, u could even make money selling mod calibrators

3rd waste of money yes, waste of time no

many ppl asked for pvp and its been introduced very long ago and was released much later

Madadder's picture
Madadder
i for one knew this game

i for one knew this game could never have pvp and how could u not have seen all the threads about pvp?

heres one shortly after blast network http://forums.spiralknights.com/en/node/19775

here's an early pvp thread suggestion thread by a blast from the past http://forums.spiralknights.com/en/node/9051

http://forums.spiralknights.com/en/node/19276
http://forums.spiralknights.com/en/node/17421
http://forums.spiralknights.com/en/node/17789
http://forums.spiralknights.com/en/node/18258

http://forums.spiralknights.com/en/node/14786 <<<<<

although these may not fit it exactly but they are something

Renpartycat's picture
Renpartycat
@Malhaku

Sorry, but your logic is completely flawed.

I don't care what anyone thinks about lockdown. I'm trying to show the truth about this mini-game, and get my voice heard by the community so we can band together and hopefully get it balanced out, so it's fun for everyone. Not just the winning team that always plays lagstriker and spams pulsars.

Now what was that statement you made in the middle of your post? Ah, here it is: "If you don't like it, don't play it."

That's one of the worst pieces of logic I have ever seen in my entire life. Allow me to thoroughly explain how what you just said is false and how it makes zero sense while only breaking and shredding your argument into a fine red mist of tears, blood and pain. You simply cannot tell someone to not do something if they don't like it. You have to consider the fact that we all start out new to something, and we can always find alternatives to something. If we don't like it and state our opinions and facts, telling us to not do it if we don't like it is like saying "Get the heck out of here, because my opinion is better than yours, and you don't know how to do anything right so you're a complete and total loser." We're only human. You can't expect us to only love and never hate. By using that statement, you confirm that you only care about yourself, and you couldn't care less if the entire community suffers because you've gotten far enough to be done with this game. Your respect is now void.

Moving on, I'm well aware that Spiral Knights is a game meant for enjoyment purposes. You shouldn't insult someone like that, because you're implying that I don't know anything about this game or video games in general. But now you're implying that we should play a game without advancing? If we see a recipe or hat we might want from Sullivan, we are given the incentive to play lockdown until we get that item we wish to have, no matter how long it takes because that is a goal we have set out to achieve. If you think advancement and goals are unnecessary, you are not human. Many of us play lockdown to get something new, to advance our characters. Not everyone plays it for fun.

And now you're using the same logical fallacy yet again. Listen up and listen real good. I don't play lockdown anymore. This thread is a rant I've been meaning to make ever since I started lockdown. After many hours of rage-inducing gameplay, I have managed to get a Blight Needle which I have wanted to upgrade to a Plague Needle, except now I have better weapons and I can't see why I've ever even bothered to get this pitiful pistol.

My true goal here is to have a serious discussion on how we can improve lockdown by making it balanced, fair and fun for both teams. In other words, I simply want lockdown to be enjoyable for everyone who plays Spiral Knights. Is that so much to ask for?

Goldmaker's picture
Goldmaker
@Luffe : Defense is nothing

@Luffe : Defense is nothing in PvP, you can wear Full skolver and a guy with a Dark Snarble Blade can still killing you in 3 or 2 hits.

Andraxcore's picture
Andraxcore
Nah, i dot think its

Nah, i dot think its rewarding... Well yes mod calibrators can give you some crowns but it's a really low payout for the time you spent getting them. I agree that it's fun but its not rewarding. As for the 'balance' issue, i think it's pretty balanced since as no said, anyone can equip anything. However if you're talking about classes, i think there's some imbalance there.

Andraxcore's picture
Andraxcore
I do think pvp, for only the

I do think pvp, for only the pvp part, is fun. But do I think it's worth dong? If the pvp wasnt fun, I wouldnt be doing it so unless I need something from krogmo(and if it wasnt fun), I wouldnt be doing it at all. So yes, I only play pvp for fun.

Renpartycat's picture
Renpartycat
@Andraxcore

So you managed to see the truth in my statements. Excellent, we can move forward with this discussion now.

It's honestly not just the weapons themselves, but the classes that need revamping. The classes should be revamped so that it's more of a weapon triangle if you know what I mean. Otherwise, people will continue to strikerush and the game will feel boring and tedious.

Or it might be better if you've given specific weapons to use with each class, that way more teamwork comes into play and players consider trying out every class.

Volebamus's picture
Volebamus
I consider what you can get

I consider what you can get from the Krogmo coins as very rewarding: mod calibrators for arguably the best trinkets in the game (aside from the rarest of heart pendants).

I endured through hours to initially get them through the bomberman game (even with max coin boosts, which you also think aren't worth it too I guess), and I would've enjoyed it more had I done that through PVP instead. I actually earned enough krogmo coins to potentially get two mod calibrators, and that was without the intention of actually wanting the coins in the first place, so I did play Lockdown solely for fun.

Khamsin's picture
Khamsin
"Which is exactly why you see

"Which is exactly why you see teams full of strikers, with an occasional guardian or recon."

What? Guardian/recon is the best two man combo in the game.

Quandasim's picture
Quandasim
i play lockdown eweryday

i play lockdown eweryday and its so funny, ewery weapon can be good it deppends which armor your oponnent use

which is actualy bad is the fact that teams are offten unbalanced there can be hudge difference in streng of 5* ppls dont speak about the 4*. so try balance the teams using some skill factor (time/dmg or something like that).

actualy the most anoyning thing is, that i canot form team with my friends , my guild newer make guild team so i must play with random grups which is wery stupid.

Thoranhippo's picture
Thoranhippo
Lockdown isn't a loss of time

Lockdown isn't a loss of time as long as it's fun.

Balance isn't such a problem, I just think Strikers were designed way too weak (paper-like). I'm isolating that sentence because Strikers are the only ones that still get two-hits killed, while recons/guardians easily can require 4 sword hits, or even more.

The real issue about Lockdown is lag like Zelda-title-man said: it's highly unbalanced depending on where you play from. Usually if you're not a US/American (North and South of course lol) you'll get an outstanding (but normal) 150+ ms ping, and unfortunately in such a small lapse of time plenty things can happen during a game and cause your unexpected death, like the characters disposal on the screen alterated due to the latency, which may lead you to react wrongly, or a recon cloak nearby warning displaying too late for you to react to the uncoming attack, or even 200ms during which you could have run away closely from an attack but get hit instead, with usually no chance to run away afterwards.
Due to that, I can't play Lockdown at night at my time. It's unbearable due to the gap between US (and every other country nearby) and the rest of the side communities- French, Spanish and German -, added to Asian/Australian/African players. And apparently OOO isn't willing to focus anytime on that kind of issue. What's more I still recall online games such as PSOI&II on Dreamcast/Gamecube, developped by SEGA, were running on 56K modems connection and didn't suffer such latency issues. Consterning, since apparently SEGA is also affiliated to OOO on the Spiral Knights project.

Kwizzy's picture
Kwizzy
1: Horrible lack of

1: Horrible lack of balance

Don't forget shock bombs and wrench wands! Flourishes aren't so unbalanced (other than doing pure pierce damage) if the players have auto target off.

The best way to kill those players is to go recon or guardian. Swing as guardian when they leave themselves open following an attack. Sneak behind them as recon, and pounce immediately when they get the debuff. If you're good, you'll catch them by surprise, swinging in mid air trying to hit you (on the wrong side). Depending on their armor & your weapon choice you might not need to debuff them at all. Of course you'll still need an adequate team or else you'll just rock the worthless damage score and get whomped in the real points.

2: Hardly rewarding

It's still enough to play IMO if the fun is its own reward - I consider a win a "free replay". And Sullivan carries a few bombheads people like. It used to be crown rewarding enough for awhile. Whenever I had insomnia and an open morning/afternoon I'd grab a few Krogmo Boosters and make a profit when I was done playing. Mod calibrators were selling fast for 14+k.

Now, you'd be lucky to get 10k from it. No longer worth or profitable with boosters unless you're insane. And it's actually not the fault of us Coliseum players drowning the market like I thought. That prize wheel at the end... apparently it drops mod calibrators. Going to be even lower in value soon.

I call my Triglav a "suicide sword". It's pretty, but unless I'm shield canceling my second hit or being very careful, using it will get me killed pretty fast. There's a post on the Bug Reports board if anyone is curious. The first tier of needle gun is handy for poisoning Jelly King fast & cheaper than alternative weapons. I made a shockburst as well, but neither of the latter were worth $1 IMO to upgrade.

Lockdown isn't fun and no sane person would ever play it

T1 & T2 are fun. I really enjoy it when teams are even equipment-wise and you win or lose by a few important fights. Some people like T3 - I'm not one of them. As far as suggestions go, I made a post with mine if anyone really wants to read those.

Dungeons don't get tedious if you play em right. After going on a Vanaduke run, it's always fun to kick back and sweep through Jelly King, Roarmulus Twins

I find repeating static dungeons & scripted encounters to be the most unfun thing in the game.

Malhaku's picture
Malhaku
"Fallacy in my logic"?!?!

Wow, you just really like to complain, don't you.

I didn't insult you. I read your post and you complained very vocally about Lockdown. You stated that it's not fun, not balance, not profitable, and not rewarding. My response basically boiled down to "If you hate it and like the other parts of the game, then avoid it."

In fact, you insulted me first. In the OP: "Lockdown isn't fun and no sane person would ever play it." So apparently myself and many others are not sane.

Do I think lockdown efficiently advances your character? No, I don't. Do I have fun playing lockdown? Yeah I do. Have I ever been top damage dealer in a lockdown match? As a matter of fact, no. Do I play lockdown regularly? Yeah.

"My true goal here is to have a serious discussion on how we can improve lockdown by making it balanced, fair and fun for both teams." Really? Because it sure looks like you've done nothing but complain how "imbalanced, unfair, tedious" etc it is and then yell at anyone who isn't agreeing with you. What exactly are your suggestions for improving Lockdown?

"If we see a recipe or hat we might want from Sullivan, we are given the incentive to play lockdown until we get that item we wish to have, no matter how long it takes because that is a goal we have set out to achieve." Well, you said yourself in the OP that you consider all of the equipment trash that isn't worth obtaining... so no problem for you there.

Also, I think you are very confused about the definition of logic...

1 - Game consists of Activity A & Activity B
2 - Activity B is a sub-activity that is not required to play game
3 - Renpartycat enjoys activity A
4 - Renpartycat does not enjoy Activity B
5 - Renpartycat believes that nothing obtained from participating in Activity B enhances Game

1 & 2 are facts. 3, 4, & 5 you stated in your OP. Looking at those five pieces of information, how is it illogical for me to state you should participate in Activity A and avoid Activity B? Combining these 5 pieces of information, we can see that you do not lose anything by not participating in Activity B.

Oh wait... I forgot the other part!

6 - Other people enjoy Activity B
7 - Renpartycat insists the makes of Game should completely change it to match his wants.

Logically, what does this state about Renpartycat?

As for implying you don't know what a video game is, I didn't really mean the statement to be insulting. BUT I DO NOW!!!
"Not everyone plays it for fun." - It's a video game, if you're not having fun then why are you playing?
"If you think advancement and goals are unnecessary, you are not human." - Again, this is a video game. This is not improving yourself as a person or a society improving itself or having goals within your life. It's a video game! There are plenty of video games were you don't advance your character within the framework of the game. And a vast majority of online pvp games fall into this category. MMORPG PVP is unique in that it combines a leveling/ skill acquiring/ gear collecting game with combat with other people.

Renpartycat's picture
Renpartycat
@Malhaku

The stupidity from your posts is so immense it feels like I'm being trolled. I don't have flawed logic here, YOU are the one spewing fallacies and trying to back them up with more fallacies and opinionated logic.

First off, this thread is a rant, not a complaint thread or suggestion thread. Second, I've said that the weapon rewards from krogmo aren't worth it because I've had some, seen some, and compared them all which means I've dealt with the annoyance of lockdown in order to see if those weapons were good before I knew that they weren't worth the time which is exactly what I implied so you can't use that to back up your argument just because you didn't notice the key of that statement. Moving on, I don't want the game to be fitted to my needs. If you think that I'm posting ideas that only want to help me, you're insulting the entire suggestions forum, and you also think that ideas are for idiots because you're drowning in so many fallacies right now that you're trolling. There's a reason why people have ideas and suggestions. It's not so we could help ourselves, but to help others and get something nice added into the game.

As for your pathetic A and B chart, here's what I have to say. I've been enjoying the game a lot. Then blast network came along which I didn't like but I didn't make a rant thread. After that, Lockdown came along and seemed nice at first, but I ended up hating it. The only reason why I kept playing is to get some recipies to see if the items were good enough. When I noticed that the items weren't worth it, I felt as if I wasted valuable time, crowns and energy playing the mini-game. I knew I didn't have to play the mini-game, but I set a goal to get the recipies for a weapon I wanted, so I decided to press on. After I got the weapons I really didn't like them. From that point on, I decided to make a rant about Lockdown.

And if you're too stupid to realize that I used a video game as an example of goals and advancement, then you're truly incompetent. We're all well aware that it's just a game, but it's not wrong to use something as an example. You honestly need to stop spewing fallacies and broken opinions so you can understand the words that I'm typing.

Gwenyvier's picture
Gwenyvier
Renny, you do yourself a

Renny, you do yourself a disservice.

"I don't care what anyone thinks about lockdown. I'm trying to show the truth about this mini-game, and get my voice heard by the community" and then later "I simply want lockdown to be enjoyable for everyone who plays Spiral Knights. Is that so much to ask for?"

First off, if you're trying to get people to agree with you then you obviously DO care what they think. You need them to agree with you or you're a lone voice, and a lone voice very rarely does anything. Second, trying to make everybody happy is impossible. You can make some people happy some of the time, and other people happy the rest of the time, but you can never make everybody happy all of the time. And third, when people are trying to show "the truth" it usually means they're trying to convince you of their agenda. Just look at the Democrat and Republican parties, or the Mormons that have my door slammed in their face on a weekly basis. (*Note to self: send them a bill for the dents in my door.*)

The issue is not the classes. Strikers move fast as hell, but are also squishy as hell. 2 shots from a GF/DA and they're dead unless they have some kind of significant health boost. Recons are assassins through and through, no other class can just sneak in and with the right timing down you before you knew they were there. And have you ever played against a team of Guardians? Talk about hard to kill. Nor is it the weapons which do exactly what they're supposed to, big damage (Otherwise what was the point of getting them to 5*? ). No, the issue is that the armor defense does next to nothing for T3 lockdown. The armor just doesn't translate nearly as well to PvP as the weapons do. You can 2 hit a Striker wearing Dread Skelly with a Gran Faust just as easily as a person wearing Vog. People realized this rather quickly, hence why you don't see a lot of variety for armor. If the defense is meaningless then people use whatever they feel gives them the best advantage: ASI, CTR, damage, health, etc. And will stay that way until the armor is buffed for PvP (not PvE where its fine).

And it being "hardly rewarding/waste of time and money". PvP is a mini game, it can not be as rewarding as PvE or the need for CE will be drastically reduced and OOO will watch their profits drop. If you really want to make some kind of profit off it then turn your coins into mod calibrators, I think they're worth 10k each still, should give a decent profit assuming you are good enough to break even on your matches. As for waste of time/money. It's a game, you play it for fun. Sure you also play it if you want the tokens for a specific item, but a lot of the people playing do it for fun (as should be obvious by the replies saying just that). When you steamroll the other team its kind of meh, but when you get a close match its a blast.

Oh... and how is that WHB coming along?

~Gwen

Malhaku's picture
Malhaku
You like the word fallacies, don't you?

"First off, this thread is a rant, not a complaint thread or suggestion thread."

1 - Sure seems like you're complaining
2 - The mods moved it to the suggestion forums for a reason
3 - "My true goal here is to have a serious discussion on how we can improve lockdown by making it balanced, fair and fun for both teams." Rants and Serious Discussions tend to not walk hand in hand.

Mozna's picture
Mozna
I, for one, approve of this

I, for one, approve of this post. Right now the PvP in this game is terrible, but could possibly be fixed with some adjustments. Now, before I post anything, I'd like to say to those who will post, "DURRHURHUR U DN'T KNO WAT UR SYING UR A 4* BOMER U SHUD UZE SWORDS LEIK A REL PLYER111" to go [hug] yourselves. I've been playing WoW PvP on a PvP server since WoW has been released, and have been playing League of Legends and Team Fortress 2 for quite some time. I have also played Lockdown since its creation, so I know my way around the PvP map.

Strikers are the worst contender here, and battles will be filled with them for a good reason. Strikers get nothing but benefits with nothing as a reliable trade-off. What striker would use bombs, really? (bombs will be explained later) In my opinion, the sword damage and attack speed bonuses should be removed from the Strike Booster. Yep, removed. This way, it will be impossible to max out melee damage and attack speed outside of unique variants. There should also be a handgun attack speed/damage penalty, the bomb and health penalty should stay as it is. I see strikers working like the scout in TF2: their strength lies in the ability to be all over the map and to be able to run in, hit somebody, and run back out, but their trade-off would be the inability to use ranged weapons and being fragile.

Guardians cannot guard, period, but this is probably because they can't deal with the huge amount of damage from a striker, so fixing them could also fix the guardians as well. A buff in defense might be in order: the AoE shield should probably only be a buff that cuts enemy damage and doesn't cause the shield to break faster, and the healing regeneration should be buffed as well to about 1 bar per second. Also, the bomb CTR could be buffed to medium, and the sword attack speed can stay. Guardians should be like the tanks in League of Legends and other mobas, in that they're not really meant to do damage, but rather support their teammates, in this case a shield and healing, as well as make "player aggro" and make players want to zerg them and kill them fast, which will probably be easier said than done if your teammates are trying to kill them.

Recons, in my opinion, are fine as they are. Handgun attack speed could be replaced with gun damage, but otherwise good job! :P

Swords, by design, are the strongest and most reliable source of damage. They have to be. A swordsman has to be up close and personal with enemies, which will in turn attack them if they don't throw their shields up fast enough, just so that swordsmen can deal some damage. Therefore, these swords need to have high damage so that it will be worthwhile. That said, they're fine as they are. And probably don't need any bonuses outside of armor, trinkets, and UVs.

Guns trade out most of this damage for the ability to deal damage at a range. In PvP, people usually go for ones with fast projectile speed, namely the Antigua guns and Blitz Needle. Therefore, attack speed probably won't be an issue, and people would rather go for handgun damage.

Bombs trade out the ability to rapidly spam attacks for AoE damage and reliable statuses. That said, bombs probably won't be as good of a source of PvP damage like the swords and guns are, but what they to give is a great form of defense. The "ring" surrounding the bombs is what really kills them, as it gives off too much of a warning and lets them know exactly how far to run away. It's why the shard bombs work well, and why Polaris is such a dominant weapon - they don't give out rings or patterns showing where they'll explode and how wide of an explosion they'll be. The enemies should not be able to see these rings, and you shouldn't see theirs.

Tipiak's picture
Tipiak
What Kwizzy (except I like T3

What Kwizzy (except I like T3 too...) and Gwen said.

Volebamus's picture
Volebamus
I guess I'm the only one that

I guess I'm the only one that considers the 5* trinkets as God-level equips here.

Loved them so much, made two of each of the sword trinkets. Hilariously enough, the CTR ones end up being used the least for me.

Thoranhippo's picture
Thoranhippo
"In my opinion, the sword

"In my opinion, the sword damage and attack speed bonuses should be removed from the Strike Booster. Yep, removed. This way, it will be impossible to max out melee damage and attack speed outside of unique variants"
Is that a joke? Strikers are slacky enough already, removing them their only interesting boost would just end destroying this class. Recon got around 30HPs, the ability to hide for a long time, and pretty equivalent shield boosts already. Guardians got the ability to shield, to tank, they are immuned against bomb like Haze, Shiver and such as long as they shield on them, they usually get around 35HP and again some fair shield boosts.
Strikers got 15HP, a total amount of boost counterbalanced by an equivalent malus (I don't know if that's how you'd say it in english, if not, understand "reducing"..ya I'm not english) AND the striking ability lasts for no more than 3 seconds. That class was nerfed way enough already, if developpers decided to nerf it AGAIN, then nobody would play striker anymore. It's really crazy to think Strikers are still OP; they are meant to kill, and usually handled by skilled players. It's not like those guardians who've got not much more to do than shield and attack repeateadly until they're done clearing their foes. And as opposed to Strikers, guardians won't get killed in just a couple hits.

Knightcaptain's picture
Knightcaptain
No one is forcing you to play

No one is forcing you to play lockdown, besides if you don't like the fairness of the weapons go get yourself one. The only person who can solve your problem is you. Go out there and melt some faces ;D

Renpartycat's picture
Renpartycat
@Gwenyvier

As if YOU of all people would know anything about balance. Someone from a vanaduke guild, a Guild called The Risen that insults every weapon that's not good for Vanaduke. By the way, One of my friends killed Vanaduke with a WHB. One of my other friends killed him with a DVS, and I killed him with a CIV. Oh and I've seen him get killed with a proto sword, and even the water orbs at the throne room. You're so jellymad right now that you're not gonna believe me, but I have my Fang of Vog to prove it. So GG. Enjoy spending obscene amounts of money on unnecessary UVs, you casual.

I'm abandoning this thread because it's going nowhere fast and I don't want to piss anyone off. I've gotten my modules long ago, I have nothing to get from krogmo so whatever you guys enjoy your lame unbalanced minigame meanwhile I'm gonna enjoy the game and forget about everything related to krogmo. Have a nice day.

Effrul's picture
Effrul
Renpartycat: if you're after

Renpartycat: if you're after a serious discussion, why do you throw your toys out of the pram whenever somebody disagrees with you? Have you ever seen "rant" coexist helpfully with "discussion"? If you want to discuss what's wrong with Lockdown, then a discussion of how to improve it is surely the only really useful outcome? If, on the other hand, you just want to blow off steam, I suggest you get a blog. Or a punching bag. Or a mirror to scream at.

If you truly don't think there's a demand for PvP, I can only assume your long-term memory of the forums stops just before Blast Network's introduction (you know, that "grindfest where you die every 3 seconds" - unless, of course, you're any good at all at Bomberman). Oh, actually, maybe just before Lockdown, come to think of it; after BN was implemented, the board was awash with players crowing for a "real" PvP game, with swords and guns and hurting oh my! Madadder's helpfully linked to a clutch of such threads; there's a Search bar at the top right if you want to see (many, many) more.

Gwen's pretty much nailed the balance stuff (and in a much more level-headed, readable and less moany manner). There are strategies to deal with the problems you're describing. I'm...I'm really trying not to say "it's not Three Rings' fault you suck at LD" but I'm struggling.

Michaelb's picture
Michaelb
Just out of curiosity, how

Just out of curiosity, how does the weapon triangle work?

Starlinvf's picture
Starlinvf
weapon triangle

Hes talking about the Rock, Paper, Scissors relationship of equipment..... however, hes using it wrong because RPS assumes there are no outside factors that can modify the win conditions. The 3 classes do not explicitly dominate each other, nor do they have a perfect companion loadout.

The only thing I agree with is that weapons and armor don't scale at the same rate, which is by design in PvE. As long as damage can outpace defense, the only benefit that aids in combat is offensive bonuses.

Volebamus's picture
Volebamus
I think what fixes the

I think what fixes the disconnect between damage dealt vs defense is having vitapods somehow implemented in LockDown, especially in tier3 matches. I myself see a world of difference using the +6 hp boost using trinkets by actually out-living and downing Faust and Flourish users while being a Striker, so I can only image what it would be like if I could pick up Vitapod-12s.

Honestly, I bet it's the best way to balance things. And if this somehow makes strikers too good, make Strikers loose a % of their total HP rather than a set amount.

Marcusspiralcus
cant beat them join them =/= balance

"No one is forcing you to play lockdown, besides if you don't like the fairness of the weapons go get yourself one. The only person who can solve your problem is you. Go out there and melt some faces ;D"

C'mon man. A "can't beat them, join them" attitude isn't supposed to justify balance. That kind of feeling just boils games down to tedious "who has better equipment" contests. All of the tier 5 weaponry/armour/guns/bombs are supposed to be balanced, not have only certain loadouts dominate others. Like CoD MW with the M16, CoD MW2 with the UMP and intervention, CoD WaW with the MP40 CoD BlOps with the AK74u, Street Fighter 4: AE with Yun and Yang, Mortal Kombat 9 with Raiden, Kung Lao, and Kabal. What do all these things have in common? They are overpowered, and if the developers of the majority of these games (minus infinity ward) didn't nerf these weapons/characters, games would boil down to the same loadout, same class, same character. They'd eventually get so tedious and boring realizing that these are the only viable weapons/characters/tactics, that everyone would either A) Join the rest of the people playing the high tier, B) Quit.

Gwenyvier's picture
Gwenyvier
Actually Ren, the WHB

Actually Ren, the WHB question was serious. I remember you had wanted one so I figured I'd ask if you had gotten one. Don't read more into it then was intended hun. And thankies Effrul. :)

~Gwen

Nuck-Th
I agree with thread autor,

I agree with thread autor, lockdown need ballance.
Its not interesting and unfair to play when you have 2-3 star eqip and fight with team of powerful 5-star knights.

Elmaton
Suggestion: Stop robbing

Suggestion: Stop robbing people of their just rewards. Why does the winner not win everything that went into the match (i.e 200 crowns per person on team events). Does the 60 percent of the losing team's entry fee get put into some special spending account for sk executives that want to have all of the best items in the game? I mean seriously, what is the point of not giving the people what they earned? There is a suggestion. And if it is not a suggestion that is taken seriously then at least give an explanation to the people as to why this cannot be. Please. All imbalances and absurdities aside, the rewards system is intentionally flawed and the only reason I can see is to extract as much from people as "they" possibly can. Not that "they" were trying to suggest otherwise, but come on, don't rob the players on top of everything.

Kimahso's picture
Kimahso
Like Debianlinux said in his

Like Debianlinux said in his first post, Lockdown is for those who have run out of mist or just don't want to waste energy. So what if they make new weapons to promote this addition to Spiral Knights? I don't think most people actually play for the rewards, most play for fun (or at least that's what I think).

Richy's picture
Richy
I feel there is no problem

I feel there is no problem with balance in Lockdown. I think the vast majority of people lack strategy in actually taking down a opponent. If your going to face a striker/GF all you need to do is poke him 3 times with a flourish and he is probably dead. Each weapon has its own pros and cons, it is all about how you use them. Most of the time people get owned by certain weapons because the person really knows how to use them. How many times do we actually see a awful player getting 10k+ damage with a GF? You can see a GF get 100 damage. If you want I will make the point by going in with proto armor and just a Grand Flourish/Guardian and see how I match up against the OP weapons.

Lockdown, is only meant to be rewarding in the tokens aspect. It is a lot like a boss level, crowns are a minimal gain, but the big gain is in tokens which can be used on good items or recipes. Lockdown is meant to be a system where you can go have fun in something other than the clockworks but you cannot spend all day in Lockdown(or you could you will just probably lose some money). The main thing of SK is the clockworks, and we need people going into the clockworks instead of farming Lockdown all day.

Your third part is just a opinion. If you don't like Lockdown stay out of it. I think Lockdown is plenty of fun, it is a place where I can go play a few rounds after I spend my mist energy and have some fun getting a few Krogmo coins and taking down some people with my Guardian/Grand Flourish.

Elmaton
The point I am trying to make

The point I am trying to make is that 60 percent of the losing team's entry fee just vanishes completely. Whether or not the reward is enough is a moot point. The losing team loses 200 crowns and the winning team wins 80. It just does not make sense to me. I understand that people are expected to play the clockworks and not farm lockdown, but give the people what they earned. I would love for someone to explain to me why this is the way it is without dodging the question and trying to discredit my argument rather than answering the question. Where does the rest of the entry fee go?!? And on a sidenote, if the point of playing lockdown isn't to win crowns, then why give crowns as a prize at all?

Tipiak's picture
Tipiak
@Elmaton, you gain much more

@Elmaton, you gain much more than the missing 60% as Krogmo Coins (which can be sold for more than 100cr each as Mod Calibrators for instance).

So you are given 3 coins + 280 cr for 1 winner and 1 loser, i.e. 580 cr for 400 cr invested !!! Think about it we are getting more than we give, not OOO ;-)

Elmaton
Still doesnt answer my

Still doesnt answer my question. Where do the missing crowns go. Why do they go there? You did exactly what I asked people not to do: Discrediting my argument rather than answering the question. And to break down your math a bit, assuming these koins are worth 100 crowns, that means the losing team still loses 100 crowns, while the winning team wins 280 crowns. But that profit is only seen after you gain 75 krogmo koins, it is not instant. Until then the losing team is down 200 crowns while the winning team is up 80.

Richy's picture
Richy
Lockdown should not pay

Lockdown should not pay anymore. And the crowns just vanish okay?

Elmaton
ANSWER THE

ANSWER THE QUESTION!!!!!!!!!!!

Orangeo's picture
Orangeo
Calculate the cost of a

Calculate the cost of a krogmo coin, assuming you win half/lose half.
Win=+80 Cr +2 coins
Lose=-200 Cr +1 coin
3 coins = 120 Cr
1 coin = 40 Cr

At a minimum, mod calibrators go for 9k I guess. So as long as a medioker player sells a mod calibrator for over 3k crowns, not including the listing fee, they're making profit. You're probabaly profiting at least 6k, double profit, getting money from complainers who refuse to play the, at least in my opinion, enjoyable game. Anyone who plays is certianaly making money, it's undebateable.

Let's say you use the 50 coins on a three star recipie. At basil, those cost 4k, but since 1 coin equals 40 crowns, you pay 2k. You are buying at half price. So buying or selling, you're raking in dough.

What about the vanishing crowns then? Anyone who understood supply and demand wouldn't need to have this explained. Where does CE go when you craft? This balances this out, keeping a nice steady CE price. Crowns are free, CE is not. CE used to cost 8k, becuase we didn't have auction houses or other crown sinks, and not enough people bought CE in the first place.

In short, lockdown and bomberman are profitable in every way possible.

Onto gameplay, the one point people can poke at lockdown with. Yes, teambalance does need some fixing. I've played T2, and allot of noobs who get brandishes from their freinds seem to all get swamped onto the same team for some reason, dispite lacking any armor altogeather. I've seen the teams of four sklovers with gran fausts and thorn blades. I have put up and posted on fourms that argue that point. Same for auto aim. Sklovers flying at me like rocket puppy missiles itsn't too appealing. Ragequitters too, that's the worst. Especcialy when it's the same guy, three or four times. Though you can't just look at those bad, frustrating matches. Most people only post on the fourms becuase they've lost too many matches in a row, and want someone to yell at. It's motivated me a bit before.
Think of the good balanced matches. Everyones got an equal amount of classes, different swords, guns, and bombs. There, the game mechanics never ever fail. It's generaly armor biasses that screw the game up, just like the many poor strategies out there, and that's our fault. Don't like flourishes? Go get some jelly mail, a heavy sword, and a capacitor. Flourishes become sticks, and sklovers can't move. You'll be quite valuable, I'd know.

Orangeo's picture
Orangeo
Prehaps the crowns go into

Prehaps the crowns go into the monsters that drop crowns on levels? It is a monster arena.
So, where do crowns come from? where does CE go to?
ANSWER THE QUESTION!!!!!!!!!!!

Elmaton
So what youre saying is youre

So what youre saying is youre not going to tell me why the crowns are taken out, you are just going to try to convince me that the loss in crowns is made up somewhere else. Fine. Im not here to debate the potential for profit, I just wanted to know why the crowns are taken out and where they go. It is a simple question. Just read my post that began with "Suggestion:" I asked people to not dodge the question and discredit my argument because I knew it would happen. I guess I was asking too much. You did exactly what I asked you not to do because you obviously don't want to say why the crowns are taken out. Fine. But don't write line after line of crap that I didn't want to hear. I asked a simple question and you couldn't answer it. Where do the crowns go. Not how can I profit off of the krogmo koins, not anything else, where do the lost crowns go, and why. Why am I being bashed for asking a simple question? Is it to distract people from my simple question? Where do the crowns go? Not how can I make a profit off of krogmo koins. Where do the crowns go? And why? Simple question. Stop bashing me please I am asking a simple question.