I've been playing Sk for 1578 hours. I think these features will improve gameplay:
1. Friend categories
Allows the player to add categories to friend list, such as 'trading partners', 'FSC', 'Guildies', 'close friends' ect.
2. Chat channel
Works like trade channel with less restriction. (standard anti-spam system)
3. costume display
Allows the player to choose from whether displaying one's costume in LD or not.
4. A real 'Advanced' training hall
This training hall includes all types of monsters, players can practise to deal with them instead of throwing vials around and annoying other players with weapon charges.
5. Individual password for each knight
I can share my account with family, friends. They can create account with a different in-game password. Still shares ME but not CE.
6. Password for selling items/unbinding, ability to lock an item and requires password to sell or unbind.
This is simple, such as I wanna sell my FoV to vendor, I have to type in the required password.
I have a VH ctr+construct+slime troll flourish, I wanna lock it in case hackers get it. (different to binding, it's unbound but unable to sell unless typing in the right password)
Also the player has rights to choose which item type to protect, such as I wanna protect all my awesome mats, including 4k ecto drops and I don't care about my shock+stun+piercing max skolver set. I can choose when selling which specific type of items password is needed.
7. More friendly PvP modes for whiny aussies like me
Such as we can have speed kill, which is killing as many jellies in required time as possible, they keep on spawning we keep on killing, the 1 with highest points gets the most krogmos. Better than having everything flying over the screen in LD.
8. Day, night cycle for haven, maybe weather too
Just like in Minecraft, having day, night, rain etc.
9. Pets
Even if it's an accessory, having a floating mewkat around will be nice! (I have a mewkat monster pocket but that doesn't satify me (: )
10. Make arcade more interesting
Yes, interesting is a boring word to use, arcade is my favourite part of SK, the world is in your hands, deposit minerals to change levels beneath.
Danger rooms are fine, maybe we can have mini-bosses as a forth wave, such as those missing giant green jellies and tortodrones? Invincible golden trojans that die after beating all monsters? Danger rooms are easy, I don't feel the danger at all.
Edit:
My friend said prestige is for the sake of a 'vase' prestige badge, maybe in the future we can actually use prestige to buy unique items, that won't allow selling, unbinding just like warmaster hammer. The system should work like this:
Having 2 separate prestige points, one can be used as 'currency' and the other is shown to players. For instance I have 50k prestige showing a 'horse' next to my name, I bought an 'Enhanced PROto sword' for 30k, I have 20k left but still keeps the horse badge and still shows 50k prestige. That is having an individual 'prestige currency' and 'prestige points' for badge.
:) thx for reading
No constructive critique. i like it.
support.