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Have a suggestion for Spiral Knights? We would like to hear it.

Make heat be more interesting and involved

Submitted by Fangel on Tue, 06/14/2016 - 16:32
in
  • Suggestions

While discussing things on the public discord server today, I had a rather sudden realization - heat is a currency with a single use, and isn't very interesting. What if we made it suddenly do many more things?

As it stands, heat is used to level up gear at the end of levels. This is cool and all, until you realize you're still collecting heat when you can't level up your gear. Here's some ideas to change that.

MAJOR HEAT CHANGE

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A loose suggestion regarding battlesprites

Submitted by Ankung on Tue, 06/14/2016 - 15:05
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  • Suggestions

Yes, this again, more battlesprites.
Well one more battlesprite.
And I'm not putting way too much thought in it and leaving a lot to suggestion, and if people have good suggestions I might add them to this post, I don't know.
As the title said, it's a loose suggestion.
Anyway, to the actual thing.
(Also, I just realised that battlesprite isn't one word, forgive me)

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Brink Back Heart/Item sharing aka Heart split/ Revive (Sparks are still welcome/remain viable) Bring back CO-OP in the clockwork

Submitted by Viconaut on Tue, 06/14/2016 - 14:41
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  • Suggestions

In my (and apparently MANY other players) opinions Heart Res, and the item sharing was a CORE mechanic and at the (if not THE) very heart of Co-op and for Spiral Knights at least, its (again in my opinion at least) a mostly Co-Op experience/ game and is fundamentally changed accordingly whenever the Co-op mechanics are so altered. Such as they were when the Spark/Forge system was implemented. Granted, some felt the spark system was just a means to force players to buy "Lives" or the means to continue a felled group in the clockworks with Real World Cash, Via the Depot.

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GAME SAVER (please leave your thoughts)

Submitted by Alimiila on Mon, 06/13/2016 - 15:06
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  • General Discussion
  • Suggestions

So I've seen a lot of people complaining about the new forge system, rarities in general, and a lack of new content.
BUT, I believe all of that could be forgiven if...
HEALTH SHARING IS BROUGHT BACK.
For those of you who may not remember or who weren't playing at the time, health sharing was where you could split half your health with another player, right down to splitting half a bar each.

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Polyp Healer

Submitted by Neekkoth on Sun, 06/12/2016 - 19:22
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  • Suggestions

Just a quick suggestion because the shadow and the elemental family have their respective healers.

It shoots spikes that don't do much damage but knock you back quite a bit and well, heal enemies...

Maybe it is able to warp itself from time to time like a wolver.

Give it a distinctive color like blue or white and we are set.

  • 7 comments

Accessory slots

Submitted by Greedygreen on Sun, 06/12/2016 - 10:29
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  • Suggestions

Some equipment does look like it can use accessories for the slot that doesn't exist for it, like Halloween masks(they dun got nuffin) or chroma mask(it does seem like it can equip some face accessories but id doesn't have slot for it), so if at least some of those got new slots for accessories that would open a lot of opportunities for fashion❤

  • 1 comment

Shadow lair weapons (with actual weapon ideas)

Submitted by Dagunner on Sun, 06/12/2016 - 08:47
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  • Suggestions

As has been suggested, and agreed to by many, I think that weapons should be added to the shadow lair gear, this would give more reason for people to do shadow lairs, which are fun, it would also just be cool. The weapons would be upgraded from 4*s, like the SL armour pieces.

Here are the icons for the suggested weapons: http://imgur.com/gl2DcAp

For the rabid snarbolax twins:

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Shift Deconstructor line one star up and make it Elemental.

Submitted by Triplescrew on Sun, 06/12/2016 - 07:35
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  • Suggestions

Main reason is because there are no Blast type bombs with Elemental damage. We have Nitronome/BAB for Normal, DBB for Piercing....But no blast bomb for Elemental.

Extra reasons :
> Deconstructor line is very unpopular.
> Deconstructor looks like gremlin bomb (and gremlins deal Normal + Elemental damage).
> Deconstructor line stops at 4* and that is no good.

So i suggest to shift Deconstructor line up one star, turning Deconstructor into 4* Elemental Blast bomb with dmg bonus VS construct Low

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ASI = Detonation Time Decrease

Submitted by Ihavespecialeyes on Sun, 06/12/2016 - 01:14
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  • Suggestions

Seems like a god way to start buffing the much underused bombs. Basic idea is: if you have any universal ASI boosters equipped alongside bombs, it also doubles as "detonation time decrease", which will make the "white circle" animation go by faster. Bombs themselves also get an appropriate possible UV which can go up to Very High, like all the others do.

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Reforming damage calculation

Submitted by Amnimonus on Sat, 06/11/2016 - 15:35
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  • Suggestions

Changing how damage is calculated which is currently assumed to be :
Damage dealt = A - D , A being the weapon's attack power and D being the matching defense

When attacking a monster with it weakness this leads to a constant of 60 points damage increase for weapon with attack power with twice the value of the targets defense leading to a higher damage out put for lower damage multi hit weapons (like blitz on fiend and beasts) than higher damage short combo weapons (Grandfaust alchemers and every other heavy weapon).

My suggestion a new equation for calculating damage

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