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Have a suggestion for Spiral Knights? We would like to hear it.

The sword designer thread!

Submitted by Monsterbrine on Wed, 06/08/2016 - 18:44
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  • Suggestions

What sword(s) would you make?
I would make a claw sword line.
It would be a long range sword line with Piercing throughout.
2* Claw -> 3* Enhanced Claw -> 4* Great Claw -> 5* Raptor Claw
-Attack One: Downward grab that pulls enemies closer.
-Attack Two: A Down/Outward scratch.
-Attack Three: Outward sweep that sends enemies flying.
-Charge Attack: 360-degree spin that takes enemies along for the ride.
3* Amputated Arm -> 4* Charged/Heated/Refrigerated/Faustian amputated Arm -> Frankenzom's/Slag Walker's/Frozen Shambler's/Carnavon's Amputated Arm

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☼≈≈≈☼ Suggestions You Cannot Believe Grey Havens Did Not Consider! ☼≈≈≈☼

Submitted by Rhons on Wed, 06/08/2016 - 15:39
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  • Suggestions

I already have a few ideas for Weaponry to be added into the game. Although it is probably bad manners to repost ideas, but I felt that I received no response to my ideas whatsoever.

I have ideas regarding Weapons and slight tweaks to the Clockworks. I hope there is someone willing to read what I have to offer.

  1. New Alchemy Lines for Catalyzers: The Disruptor/Sticky Grenade Launcher!
    • Appearance.
    • Visual Function.
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Unique weapon for Golden Slime Casino idea

Submitted by Paletz on Wed, 06/08/2016 - 10:52
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  • Suggestions

Hello,
let me suggest a weapon that would fit into the idea of GSC well:

Jelly Baton,
a non-lethal (low normal damage) melee weapon inflicting stun status and knock-back.

Combo attack:
1) spin swing, hitting close enemies in all directions and inflicting low damage and minor knock-back
2) forward right-to-left swing, hitting enemies in front inflicting medium damage, moderate knock-back and chance to stun
3) forward left-to-right swing, hitting enemies in front inflicting medium damage, moderate knock-back and chance to stun

Charge attack:

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Food for the knight

Submitted by Fehzor on Wed, 06/08/2016 - 06:22
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  • Suggestions

You'd craft it the same way as sprite food. It wouldn't do anything, you wouldn't need it to live, but you could craft it and eat it for zero reason. Logically we would need some animation of the knight consuming their food, and this animation should require the knight to sit first in a chair mind you, because we are civilized.

  • 10 comments

The Return of Sleep

Submitted by Knightofthestars on Mon, 06/06/2016 - 19:34
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  • Suggestions

Ahem~

Alright. Now that the game is back in the hands of Grey Havens, its time to bring back the sleep status.
If you remember, the game used to include a sleep status, however, it was removed from the game at some time.
I think it would be a wonderful re-addition to the game, and here's why:

-It would make sleep armors useful again!

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Buff Kat gear

Submitted by Sir-Pandabear on Mon, 06/06/2016 - 04:36
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  • Suggestions

Let's say you pay 4000 energy for a slot in a Margel fight (apparently the market value, according to some merchant).

You now have a Wicked Whisker.

With this Whisker, you can either get:
3* Black Kat Cloak

  • +3 Damage for swords
  • +3 Damage for guns
  • +3 Damage for bombs
  • +1 MSI
  • -2 Shock
  • -2 Fire
  • A couple of other weaknesses nobody gives a dang about

or I can get

3* Kat Hiss Cloak

  • +1 CTR for bombs
  • -2 Shock
  • -1 Curse

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Edits to some gun/sword alchemy lines

Submitted by Monsterbrine on Sat, 06/04/2016 - 14:24
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  • Suggestions

[Autogun]->[Needle Shot/Pepperbox]->[Claws of Wolver/Ash Tail]
-Damage/Basic Attack Stats: Strike Needle/Fiery Pepperbox
-Charge Attack Time: 200% Strike Needle/Fiery Pepperbox
-Charge Attack Strength: 2 Strike Needles/Fiery Pepperboxes.
-Charge Attack: Sends a spiritual Wolver/Ash Tail 3 tiles forward, Mortafire-style! Sends you onto your butt like a Magnus used to.
-Claws of Wolver is required for Claws of Dusker
[Autogun]->[Needle Shot]->[Claws of Wolver]->[Claws of Dusker]
-Basic Attack Stats: Blitz Needle.
-Charge Time: 150% Blitz Needle.

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Let's talk about posibilities to improve engine that this game runs on.

Submitted by Calyos on Sat, 06/04/2016 - 04:41
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  • General Discussion
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Oh mighty java, will we have a change to that or some sort of uptade that fixes memory leaks or anything? That would be a good place to start GH. I'm getting mad during current Apocrea runs cuz of people using stutter weps which as I already mentioned shouldn't exist in first place.

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Can we talk about the 5* Fire Crystal Adjustment?

Submitted by Paintool on Thu, 06/02/2016 - 19:30
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  • General Discussion
  • Suggestions

It's been talked about for YEARS... but we Grey Havens now.

Spiral Knight vets who've played since the 2013 update know how things have gone.
We had 5* crystals more than we needed, but that was okay because downcrafting.
THEN THERE WAS NOTHING... FOR LIKE A YEAR?*
Then Rads were adjusted again, sorta (depth 25 and below maybe, good luck getting 400+ for all your gear)

This has been an easy fix issue for literally years.
This isn't about reaching end game faster; this is about using all your gear to it's max potential

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I would like to suggest some gear.

Submitted by Crazee-Pi-Forum on Thu, 06/02/2016 - 10:32
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  • Suggestions

To be specific, it's a weapon and armor.

The weapon would be a weapon type that deals a damage type. Upon use, it'll do a thing that would cause damage to an enemy it hits and have a chance of dealing a status. It would have an attack speed of an amount and would take an amount of a measure of time to charge. It should deal an extra amount of damage towards an enemy type. It is weapon-shaped and looks like a weapon.

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