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Have a suggestion for Spiral Knights? We would like to hear it.

Guild recruitment tags

Submitted by Inquistitive-Ego on Sun, 03/06/2016 - 17:35
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  • Suggestions

Just a few minor changes to guilds (nothing dramatic I promise)

1. 'Tags'

This is almost self-explanatory. It is in essence just something to make it easier for people to find what they are looking for in a guild. To make it easier, here is a dramatic representation.

Guildless Knight: "Dangit, my guild's dead! I loved (insert guild name here), and I don't want to go to the forums and trawl through endless pages of 'Echo of Silence sister guild 07, only 10k ce entry fee' to find another one like it, whatever will I do?"

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Enemy Spawns

Submitted by Umbra-Lunatis on Wed, 03/02/2016 - 21:53
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Alrighty, so a few of you may remember the Rescue Camp's Retrodes that actually crawled up from the floor like zombies.
Good stuff. That right there would be a fine addition to the way Retrodes function normally.

Also, implementation of OCH's Gremlin Bunkers into the arcade, being reprogrammed to spawn enemies such as Mecha Knights, etc.
at a rate of one every 30 seconds, creation of one 5 seconds after a spawned one is killed, and requiring that a few switches be flipped before the bunker can be taken out. Gives a challenge.

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Increase forge bonus chances when more fire crystals are used

Submitted by Fangel on Tue, 03/01/2016 - 02:04
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No this doesn't mean "raise the chances of getting bonuses when forging at 100%".

What I do mean is, say, you're about to level up your combuster to level 10. It takes 34 radiant fire crystals per option, with the maximum being 102. Compare this to the leveling up to level 9, with takes 32 radiant fire crystals per level. What I'm suggesting is that you have a higher chance to get a forge prize box when using 102 fire crystals than you would from using 96 fire crystals.

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New Haven/ New Weapons/ Equilibrated Bosses.

Submitted by Anmatsu on Mon, 02/29/2016 - 11:14
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As i'm a Portuguese native i'll try to write my idea to increse the game experience and make the game more attractive to new players (AS AN EXAMPLE not a COMPLETED IDEA).

- Equilibrated Bosses or New Line of Bosses Difficulties.

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Sleep Overhaul, New Enemy Line, Potential Sleep Weapons, New Pickup Item

Submitted by Ganzfeld-Effect on Sun, 02/28/2016 - 23:34
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[New Pickup Item]

This will have about the same chance to drop as the "Auto Turret Kit."

Remedy Bell: A bell that, when used, will ring once and create an area of effect the size of a 5* mist bomb. The user and any party members within the radius will be cured of all status ailments.

Now, onto how the new Sleep functions...

[For Enemies]

  • All incoming damage is reduced by 10% while asleep
  • Will only wake up if flinched, knocked down or the timer runs out
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Make the <insert music here> music play in more places

Submitted by Fangel on Sat, 02/27/2016 - 14:26
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I just want more of the game's music to play in more places. There's ton of opportunities to have a song play. Here are some specifics I think would be amazing:

Crashsite - in the mission "Breaking in the Recruits" after the "trapped" party button is activated, and continues to play for the rest of the level, sans the panicked Kora comlink.

Comlink Urgent - for the distress call in the 10-3 mission "A Call to Arms", and in danger mission lobbies.

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New Event/Event Danger Mission, Complete With New Items and Enemies

Submitted by Ganzfeld-Effect on Thu, 02/25/2016 - 20:28
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Before I get started, this is going to be a massive wall of text. Questions, comments and suggestions to add to/improve everything are welcome.

=-=-=-=-=-=-=-=-=-=

New Event: “A World Apart”

Event Danger Mission: “Doom in Bloom”

Repeat Status: Repeatable

Background/Mission Briefing

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Add some new Monsters Please!

Submitted by Blazeshot on Thu, 02/25/2016 - 17:19
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The subject says it all. I don't really care what they are. I just want to be able to go into the clockworks and battle something new and exciting.

How about dinosaurs? That would be fun. There could be a new clockworks level, dinosaurs in a prehistoric type environment:

for the normal level (No status): Prehistoric pandemonium
Ice Level: Triassic Tundra
Fire Level: Molten Mesozoic
Poison Level: Envenoming Extinction
Shock Level: Jurassic Jolt

I personally think that this would be cool, but really any new addition to the list of monsters would be great.

  • 8 comments

Catalyzer line change

Submitted by Uberer-Alt on Wed, 02/24/2016 - 04:51
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I realize OOO will never go back to the old catalyzers but im just gonna post this here anyway to see others opinions.

The old catalyzers werent used much in pve, there are better ways to kill monsters. The change made it better (havent tried it, but id think so) in pve but there are still much better options.

My problem is LD. Biohazard used to be a fun slow gun that ppl had a hard time dodging properly cos of the extremely low speed. I have seen the new version used with hail driver, but it doesnt seem very effective.

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Grenades

Submitted by Fangel on Tue, 02/23/2016 - 23:46
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To start this off, I was talking with a few other people in the public Spiral Knights discord channel, and while talking I was wondering what sort of combat abilities we don't have covered right now. We have melee (sword), ranged (guns), and Area of Effect (bombs). I could seriously not think of another thing to add in.

The only thing I could think that we were missing were ranged AoE weapons. However, ranged AoE would outclass bombs most likely, so how do we introduce this idea while not outclassing our explosive classes?

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