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Have a suggestion for Spiral Knights? We would like to hear it.

How to fix this ***** game that it slowly destroyed itself.

Submitted by Insertdeck on Fri, 04/22/2016 - 14:16
in
  • Suggestions

So, its been more than 5 years i'd say that i havent heard about this game, i thought i would end up closing, but luckly they managed to escape from SEGA's claws.

Before i left the game, i deeply took a look on what problems SK had, and discussed it with my SK veteran friends.

What does Spiral knights need to restore all its glory? Its easy.

-REMOVE THE MISSIONS

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I wanna use sprite abilities while carrying keys

Submitted by Sir-Pandabear on Thu, 04/21/2016 - 13:51
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  • Suggestions

Would make those moments where I need to hit a switch while carrying keys that less frustrating.

  • 5 comments

Suggestions for the new box ^^

Submitted by Greg-Randall on Tue, 04/19/2016 - 03:06
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  • General Discussion
  • Suggestions

Here are some work proposals for the new box and a wonderful world of sk (according to my wishes XD)

- Item Changes in prices in wheel arches ... remove the potions that are useless (it has enough arcade) and place eg sparks, orbs or radians (which will be more useful players and motivating)
- More box in the depths Cemetery or Enclosure (it's quite annoying to a cemetery to get in front of a closed gate in for singles and single box in this depth Same pen, in general, it does. there are only 4 box at the end ... people zap these depths, they will not make the box for 4 at the end.

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Can we make fire crystals and orbs of alchemy tradeabe?

Submitted by Flash-Flire on Mon, 04/18/2016 - 14:24
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  • Suggestions

Ok, so here's my complaint:
Right now, unless you buy them from the Supply Depot, fire crystals & alchemy orbs are BOUND BY DEFAULT.
What's making a lot of people not play the game?
Heating to get to 5*.
What do you need?
Shining crystals.
What is there a surplus of that no-one can trade?
Shining freabkin' fire crystals!

Also, I don't care about the alchemy orbs as much, but it would be nice...

Side note: it'd also let me get rid of my 250 glowing crystals I'll never use from Jelly King runs.

  • 5 comments

New suggestion for moonstone and valestone uses

Submitted by Flash-Flire on Mon, 04/18/2016 - 07:43
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  • Suggestions

Ok, so clearly we're not getting new sprites for Moonstone and Valestone, so how about this:
Multi sprite foods!
Using both moonstone and valestone (at the same rates as normal, 5, 10, 15, 20, 25) and 5 of the respective materials, make sprite foods that can't be used to level up sprites, but do act like favourite foods. It's clear that mineral gates aren't coming back and we're not getting new sprites, so this might make moonstone and valestone at least somewhat useful again.
Good? Bad? What do you think?

  • 3 comments

User Created Content

Submitted by Gaidal on Sun, 04/17/2016 - 15:49
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  • General Discussion
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I know there's been some discussion on this already, but I wanted to put out some examples of how this is being done in other games.

Fight The Dragon (a game on Steam) has an Adventure Creation Kit (ACK) that is very user friendly but also allows for some very detailed complex level creations. I'd like to see something like that implemented in SK. They have systems in place to prevent farming and make sure there's an appropriate amount of monsters to treasure to health/potions ratio. Anyone else here played Fight The Dragon and used the ACK? Man, that tool on this game would be awesome!

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What new puzzle pieces could be added to the clockworks to create new or interesting puzzles?

Submitted by Fangel on Sat, 04/16/2016 - 13:42
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  • General Discussion
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So imagine that, some time in the future, players are given a level editor of some sort. We are given the ability to create either a level pallet (ie, clockwork tunnels, devilish drudgery, concrete jungle), or create rooms (ie the connections and parts of the levels encountered).

However, no matter how many things we have access to, we will eventually run into a wall of "this has been done already". There's only so much you can do with switches, pressure plates, doors, ghost blocks, etc.

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Has Spiral Knights went downhill?

Submitted by Rackville on Sat, 04/16/2016 - 09:53
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  • Suggestions

What do you think?

For me, i think it has

  • 2 comments

If you could design one gun for the game

Submitted by Sipsy on Sat, 04/16/2016 - 01:02
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  • Suggestions

What would it be?

I've got one ( probably impractical but ) a gun similar to the alch line but the angle of incident = angle of reflection.
Charge would fire a bullet that doesn't disappear until it hits a wall or enemy

  • 40 comments

Tactical Pings for communicating with teammates

Submitted by Fight-Beetle on Thu, 04/14/2016 - 20:04
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  • Suggestions

Some may know about them, but others may not. Let me elaborate:
There are five buttons of note, one with a green target sign, another with a yellow warning sign, another is blue with a running person, a purple question mark, and a gray circle with arrows leading to the epicentre.
Essentially, what this is for is to communicate with teammates faster. Activating a ping, you can place either on any point on the level, or the minimap. This would be available for both PvP and PvE.
What do you think?

  • 3 comments
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