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Have a suggestion for Spiral Knights? We would like to hear it.

New PvP Option?

Submitted by Horuseus on Thu, 10/01/2015 - 13:20
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  • Suggestions

Just a thought, but the problem in Lockdown is that no new players really get into it because of regular players. So what Im suggesting is that a Knockoff of LD be put in Training halls. So basically, keep the classes, have a wide open area, take out Capture points, and then basically make it free for all. That would give people that just wanna have something fun to do, they go into training halls and just battle it off, but it also gives Guilds a option to actually practice Lockdown fighting skills. Tell me what you think below! I would love to hear your opinions!

  • 7 comments

Weapon family boosts

Submitted by Sir-Pandabear on Wed, 09/30/2015 - 22:40
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  • Suggestions

Inspired by this topic, different enough to deserve its own: http://forums.spiralknights.com/en/node/112148

Example for Wild Hunting Blade:
- Remove bonus against beasts.
- When you attack a beast, you receive a damage boost as if you'd picked up a damage up orb. It lasts as long as a damage orb would.
- The damage boost helps with any target you hit, but you only get the boost when attacking beasts.

- CIV would be the same.

- Sun shards, Salt bomb, Deconstructor would receive speed boosts against their specialized families.

  • 4 comments
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Three-Ringed NPC

Submitted by Cyphereau on Wed, 09/30/2015 - 20:21
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  • Suggestions

Hey all! My suggestion is to include a three-ringed NPC named 'Nick'. As for the name, don't ask. Discuss!

  • 8 comments

Aggro bomb

Submitted by Holy-Nightmare on Wed, 09/30/2015 - 08:30
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  • Suggestions

Ok so this is an idea that takes inspiration from one of the REALLY old design ideas of SK. WAAAAAY back in the day when SK was just coming together it was proposed that knights could pick up a piece of meat like a statue or totem. Monsters would focus entirely on this knight with the meat and would make it easier for party members to kill them. It was dropped since players would rather fight their way out of a horde of monsters rather than use some other more complex strategy.

So.... I came up with the idea to made a bomb that acts as a trap that uses the aggro mechanic.

  • 4 comments
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Beasts should be more hard on their lairs

Submitted by Trats-Romra on Wed, 09/30/2015 - 08:26
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  • Suggestions

I really don't know how to exactly apply this suggestion. I just think beasts should be more hard at least on their lairs.
C'mon, they are on their own habitat. Shouldn't them have a advantage over us on their own lairs?

Every lair should be dangerous.

  • 1 comment

Pivoting Charge Attacks

Submitted by Umbra-Lunatis on Tue, 09/29/2015 - 09:33
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  • Suggestions

Specifically for Antigua lines. Autogun, maybe a small bit.

The only thing I don't like about the antigua and autogun lines is that, while intended for crowd control, their charge attack duration and static movement whilst attacking with the charge make it dangerous to use, especially with antigua variants.

  • 2 comments
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Auto Protect System for LAG

Submitted by Raven-Tail on Mon, 09/28/2015 - 17:44
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So, I am sick of dying in the clockworks from lag momentary disconnections!
Whenever I disconnect, I fear the fear of DEATH.
So I hop back in and I'm dead...
*rage quit at this point*

The game provides you to HOP back into the mission when you disconnect or wherever you were previously a few seconds ago.
Anyways, wouldn't it be GREAT to have an AUTO-PROTECT SYSTEM when your in the CLOCKWORKS and you disconnect from the game or go walking off someone else's screen!?

YES IT WOULD!

  • 4 comments

More MSI

Submitted by Fangel on Mon, 09/28/2015 - 14:40
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  • Suggestions

MSI is an interesting stat buff, however it's only available in 3 armors and a sprite perk. There's so much that can be done with this that I'm sure plenty of players have overlooked, but I just kinda came up with this in the shower.

And before anyone says "bad fangel, you can't think that way", when you have a MSI armor/helm/perk on, your individual weapons do say "movement speed increase" on them.

  • 4 comments
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Shard bomb mechanic redesign (chaining)

Submitted by Holy-Nightmare on Mon, 09/28/2015 - 12:54
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  • Suggestions

So I just had a weird idea. What if shard bombs were a setup weapon?

With the standard attack button your knight would plant small shards on the ground, they wouldn't do anything to enemies in this state. On the charge attack the bomb you place releases a shockwave and deals damage (and status if you have SSB or SSS), any planted shards inside the shockwave explode and also release a smaller shockwave which works like the first.

  • 3 comments
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One big load of suggestions

Submitted by Nanonizer on Mon, 09/28/2015 - 11:40
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  • Suggestions

I really want the following things to see in game:
- Multiplayer Capture the Base. Knights only had 1 life, so it encouraged strategy. Basically it's a short match where knights should get to enemy base. The winning team is the one which will either capture the base completely or kill all knights from enemy team.

- Multiplayer Deathmatch. First to 50 points wins, also with kill streaks/power ups.

- Krogmo Bribe Booster. I don't know how bribe works, but this booster would make 1 energy 3 bribe points or somewhat.

  • 4 comments
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