English Language Forums › General

Search

Suggestions

Have a suggestion for Spiral Knights? We would like to hear it.

Sealed Sword

Submitted by Oniin on Thu, 09/24/2015 - 11:01
in
  • Suggestions

I think that a new 4* and 5* sealed sword should be added keeping to the normal damage and random status charge. I also think it should stay true to the bandaged design.

  • 8 comments

divine avenger and avenger needs a status effect

Submitted by Zincamania-Forum on Wed, 09/23/2015 - 17:43
in
  • Suggestions

i was originally thinking about stun, but sudaraska already does that, celestial fire on charge and second swing, or some other status. Maybe?? what does other knights think?

  • 5 comments

/inspect command + inspect from social tab

Submitted by Falminar on Tue, 09/22/2015 - 22:08
in
  • Suggestions

Just that. Type in /inspect [PLAYERNAME] and the inspect screen will appear. You should also be able to click on someone's name on the social tab and have an inspect option available.

Doesn't matter if they have to be in the same location as you to be inspected with the command or not, as long as the command exists.

  • 4 comments
  • Read more

promo armor

Submitted by Zincamania-Forum on Tue, 09/22/2015 - 19:37
in
  • Suggestions

Why is it that we always get weapons or shields from promo boxes, but never armor? I think it would be amazing to have some unique armor pieces from promo boxes, cause you can only wield so many weapons at the same time and only 1 shield.

Movement speed increase medium could be a nice unique bonus these armors could have.

  • 5 comments

2 new guildhall additions

Submitted by Holy-Nightmare on Tue, 09/22/2015 - 17:50
in
  • Suggestions

First lets go with the simplest:

Make it so that knights in the GH can have private group chats with all the other knights in the guildhall. This is sort of a combination of Zone chat were only those in the Hall hear you and Guild Chat where only guild mates hear you. This way you can have people in the guildhall (member and non) and address the guild mates in the hall.

This could be useful for guild meeting that you want private but don't want to close off the guildhall. Or carry on conversations in the hall about matters concerning those off in the clockworks.

  • 4 comments
  • Read more

Minor change to Clockwork Tunnels room

Submitted by Falminar on Tue, 09/22/2015 - 17:28
in
  • Suggestions

https://gyazo.com/8e8b561910f1c79644a69b78986b862f

The enemies in the top right section should spawn when the player is closer to the middle of that room (not so close the enemies can attack immediately, or that they spawn on top of the player, but closer) instead of where they currently do.

Ignore my equipment, I'm just heating my weaker stuff.

  • 3 comments

Servers?

Submitted by Ibuyitems on Tue, 09/22/2015 - 09:18
in
  • Suggestions

Why dont Spiral Knights open SERVERS over world?
Well like ti grab more players and get much more $$.
Like alot of players dont play cause RED BAR.
I really love Sk. But sadly Sk isn't that good now days.
Im sorry. I wish you do something like HUGE update.
With love Sewyy♡
Sk is here ♥.

  • 1 comment

2 new Chromalisk monsters

Submitted by Holy-Nightmare on Mon, 09/21/2015 - 12:24
in
  • Suggestions

First is the Basilisk: This will be a rare monster that can spawn in place of any Chromolisk species (rarity about the same as Rock jellies). It will be black and purple and will have 50% more HP, be unflinchable, and the spit bombs can deal Curse.

Its drops will include a chance to get a rare Basilisk armor or Helm. (super rare drop)
This armor/Helm will be Peirce/Shadow resistant with Curse resistance
It will provide Med damage buffs against Undead, Beasts, and Slimes.
It will have a bomb CTI of Med.

  • 2 comments
  • Read more

Freeze mechanic alteration

Submitted by Holy-Nightmare on Mon, 09/21/2015 - 08:38
in
  • Suggestions

Lets face it, freeze is a bad status for the most part, offensively speaking that is. The only time that freeze provides any damage is during the weapon attack and when the ice thaws of it's own accord and unlike poison or stun it doesn't stay when your attack the monster. If you break the freeze you get no benefit.

  • 11 comments
  • Read more

More Toxilargos!

Submitted by Falminar on Sun, 09/20/2015 - 11:33
in
  • Suggestions

Add Toxilargos to poison arenas. They can also be put in any tier arena.

-----

Tier 1: Similar to the Sloombargo, but poison themed http://wiki.spiralknights.com/Lichen#Sloom (Can't skip to Sloombargos for some reason, have to use the Sloom)

- Tackle
- Poison Cloud

Tier 2: Gains Lichen Colony-like spikes on its body, but purple.

- Tackle
- Spin Attack
- Poison Cloud

Tier 3: Same as current Toxilargo.

- Tackle
- Spin Attack
- Thorn Roots
- Poison Cloud
(same as current Toxilargo)

  • 1 comment
  • « first
  • ‹ previous
  • …
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • …
  • next ›
  • last »
Syndicate content
Powered by Drupal, an open source content management system