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Have a suggestion for Spiral Knights? We would like to hear it.

Let's turn Spiral Knights into Call of Duty

Submitted by Cyphereau on Mon, 09/28/2015 - 10:58
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Topic.

  • 16 comments

New Beasts

Submitted by Falminar on Sun, 09/27/2015 - 18:34
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Turrell - A turtle-like creature, protected by an armored shell. It has moderate speed, like a Chromalisk, and attempts to smash into Knights with its shell (like a shield bash). This is able to stun hit Knights. If hit, Turrells are instantly stunned and gain a defense buff. These have the same duration (as soon as the Turrell loses the stun, its defense will go back to normal).

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Nerf Status Monsters

Submitted by Falminar on Sat, 09/26/2015 - 18:45
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Currently, status monsters deal the same amount of damage as a normal monster, even though they're stronger. They aren't weaker in any way.

Their damage should be reduced.

Monsters unaffected by this:

- Bosses

- Chromalisks

- Battlepods

- Red Rovers

- Rocket Puppies

- Mecha Knights

- Greavers

- Gremlin Scorchers

- Gremlin Incinerators

- Ice Cubes

- Ice Minis

- All Lichens (Oilers, Toxoils, Giant Toxoils, Toxigels, Toxilargos, Quicksilvers, Void Gels, Slooms and Sloombargos if re-added)

- Royal Polyps

- Royal Polar Polyps

- Compound Polyps

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Shard Bomb mechanics change

Submitted by Qwez on Sat, 09/26/2015 - 13:18
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A shard bomb will normally explode and deal damage, but the shards on the ground deal damage & status proc 2 times per second. When the shards' normally time out, they do not explode as they usually do.

Clarifications:
No invincitinks.
For simplicity sake, tick damage of Dark Matter 5* shards is half of the DR's.
There would be either 4 or 5 ticks of damage per shard depending on the implementation unless the time-out of the shards is extended.
These are not the same as the Tortofist shards; They do not block enemy movement and do not tick for damage as quickly.

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General aesthetic.

Submitted by Umbra-Lunatis on Sat, 09/26/2015 - 12:15
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I've been thinking of a few things that could possibly be implemented, that might not require too much effort on the devs' part, nor would they affect too much other than just looking nice.

♢Echo Stone Aura.

When using an Echo Stone obtained from one of the four Shadowlairs' Sanctuaries, a Knight may radiate white light, and/or obtain floating white pixel particles around their character, as seen in the Core's skybox. The effect would fade out at a moderate pace after the Echo had reached its end.

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Dreams and Nightmares Payout

Submitted by Blue-Flood on Sat, 09/26/2015 - 07:16
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In all fairness

Since the chests on the way down to the last arena yield no consumables to aid in the last fight, can we not also have NO consumable drop on the treasure room? This is me saying this after getting a 9 and 6 radiant payout today, so excuse me for being a little bitter. That or let some of the chest drop Radiants on the way there...

Hoping you still look at these threads

Pass

  • 4 comments

Certain swords shouldn't make you stand still when you attack with them

Submitted by Fehzor on Fri, 09/25/2015 - 08:49
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Specifically, winmillion's first hit + charge, and all of dread venom striker and wild hunting blade's hits including those on the charge, most of which already force you to walk a little. I could also see leviathan blade and cold iron vanquisher getting this changed for their first hit, as well as possibly fang of vog on all 3 of its normal hits.

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5* Winmillion, Idea for making it come back into play.

Submitted by Hellswaffle on Fri, 09/25/2015 - 04:30
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Hey there, I've been thinking about Winmillion getting a 5* buff for a while now (Since 2013), and I'm sure a few people have been a little angry that it still hasn't got anything for this long, so this is my suggestion.

The name, Either Winfinity OR Quinfinity (Winmillion needs an cool name for a buff this long awaited)

Weaponry wise:

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Idea for an event and game addition: Angels, Fallen, and Sealed Swords

Submitted by Fehzor on Thu, 09/24/2015 - 16:01
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The concept

There is a ton of lore in the game about the sealed sword and antigua items, yet the legendary battle between angels and devils referred to appears to have dried up and vanished... but what if it hadn't? What if there were still angels and devils somewhere lost in the clockworks, ready to surface at any moment in an attempt to dominate cradle?

New enemies

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Mechs

Submitted by Rambocreativity on Thu, 09/24/2015 - 13:59
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Idea how about big ride able mechs with swords come on it would be a great idea and only be usable in the arcade and you'd have to find it somewhere to use it and then you can have at it and rekt everything :D, come on it's a great idea if you think about it probably would swing it's sword calibur style,
sword would do about as much damage as a combuster
Would probably have like a giant vitapod in the back that says 18 so that would probably be it's health
and would have a giant shield similar to a plate shield and the mech have a big seat in it's chest

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