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Have a suggestion for Spiral Knights? We would like to hear it.

Bomb Standard attack (sort of)

Submitted by Holy-Nightmare on Wed, 08/26/2015 - 12:50
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  • Suggestions

Bombs don't really have a standard attack and that means they have to charge before attacking. Often other knights using swords and guns rush in first and suddenly have all of the monster aggro. The problem is that bombers work best when they have all of the aggro.

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Bring back the 30 second end-of-game report timer

Submitted by Fangel on Wed, 08/26/2015 - 11:22
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  • Suggestions

At the end of a mission or arcade run, we are prompted to look through our loot. However, the scrolling in this menu is very slow and in the 10 seconds given you can rarely gloat about what you've gotten or even reach the bottom of the menu for yourself, and especially not yourself and another knight.

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The Olympus sword (Released on brandish update)

Submitted by Holy-Nightmare on Tue, 08/25/2015 - 11:52
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  • Suggestions

Basically another pure damage brandish line. This would deal Elemental and Normal, it's neutral power would be equal to the Acheron and Charge would be the same. Color wise it would be bright divine themed with a white blade and yellow highlights, the model would be the same as the Acheron.

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Commissioning knights

Submitted by Holy-Nightmare on Mon, 08/24/2015 - 08:32
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  • Suggestions

What if there was a system by which a knight could commission another to run a specific mission. This would be much like a trade but rather than CR,CE, or items being traded one party would receive a service.

This could only be used to run missions however and if one knight or the other leaves to prevent finishing or paying the CR would be handled fairly.

For example:

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Hired knights and Rented weapons

Submitted by Trymal on Mon, 08/24/2015 - 00:42
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  • Suggestions

So, pretty much, hiring weapons, or hiring knights.
Only temporarily, and the more you pay, the better the stuff is.
The weapons would be like:

Rusty rented blade (0*)
Rented blade (1*)
Decent rented blade (2*)
Lucky rented blade (3*)
Good rented blade (4*)
Extreme rented blade (5*)

Weak rented gun (0*)
Rented gun (1*)
Decent rented gun (2*)
Lucky rented gun (3*)
Good rented gun (4*)
Extreme rented gun (5*)

Small rented bomb (0*)
Rented bomb (1*)
Decent rented bomb (2*)
Lucky rented bomb (3*)
Good rented bomb (4*)
Extreme rented bomb (5*)

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2 new guns

Submitted by Trymal on Sun, 08/23/2015 - 14:59
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I know I have been making loads of posts, so sorry. And yes, I want 2 new guns. The first is the Flame-Thrower I shall list them off:

2* Flame-Thrower

3* Hot Flame-Thrower

4* Boiling Flame-Thrower

5* Fiery Destruction

I know the 5* one's name is different, but I thought I should give it a unique name, because it's 5*.
The normal attack is just a skinny flame.
The normal Flame-Thrower has slight chance of causing minor fire.
The Hot Flame-Thrower has medium chance of causing medium fire.
The Boiling Flame-Thrower has medium chance of causing major fire.

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More interesting rooms...

Submitted by Falminar on Sat, 08/22/2015 - 17:48
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I noticed that, while most starting points/elevator rooms/key rooms are plain and have nothing except a spawn point and arsenal station/key and key stand/elevator, some are more interesting -

I saw a few starting points that have spikes blocking the way out of the spawn room and some crystals. One of the crystals has a button to lower the spikes.

I once found a key room that had the key surrounded by spikes, and some crystals - One of the crystals has a button to lower the spikes.

Twice, I found an elevator room where the elevator was surrounded by breakable blocks/stone blocks.

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_

Submitted by Tree-Lper on Sat, 08/22/2015 - 15:11
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_

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Rare monster - Sighted Shankle

Submitted by Dracora-Speaking on Sat, 08/22/2015 - 14:54
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  • Suggestions

So my friend and I were joking around about how shankles are "living traps" and all that, but what if they got a little scarier? To me, it looks like they lift up to "look" around, searching for food. Sensing potential, they recede into their invulnerable form and continue patrolling that area, blindly bumping into obstacles and changing direction. Of course, they'd recede anyway to avoid exposing themselves too long, that's dangerous for a shankle to do.

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GH - "minor" furniture placement improvements

Submitted by Dracora-Speaking on Sat, 08/22/2015 - 09:36
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  • Suggestions

I propose a two layer system. First layer is intangible objects, namely, objects you can walk over/through. Second layer is tangible objects - these are solid and act as barriers. These layers work with each other to allow more GH customization.

Rugs, creature entities, certain lights, and many other objects could be categorized as intangible. Pretty much everything else is tangible.

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