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Have a suggestion for Spiral Knights? We would like to hear it.

BATTLE SPRITES

Submitted by Mcpokefan on Mon, 12/16/2013 - 16:14
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  • Suggestions

I've been playing spiral knights for a year, yes back when you had to pay energy to use a lift, when I had to work hard to get crowns... When it took weeks or even months to make a guild... But all that went to waste. Now you can make a full guild from a one hour marathon... Now you can have a one hour marathon and lose no energy at all... AND YOU EXPECT ME TO GET A BATTLE SPRITE?! I swear if you don't remove these battle sprites I will stop recommending this game to people, I will stop playing, and I will start convincing people not to get it!!!

  • 4 comments

LEVEL IDEAS #2: The Midnightmaelstrom Tower

Submitted by Tedme on Mon, 12/16/2013 - 13:32
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Note: this is part of a new series of levels that I will post. If you have level ideas, please post them, I might use them. Most, but not all of, the details for each level will be posted. However, if you (The Spiral Knights Team) would like to use them, feel free to change anything. These ideas are more for use in brainstorming, than in-game, but they could work for either. With that said, please enjoy!

Level Name:
Midnightmaelstrom Tower

Variety Names:
Thunderstorm
City Fire
Cold Hazard
Venom Control

Description:

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items toggable skin

Submitted by Shamanalah on Mon, 12/16/2013 - 09:08
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I just thought about it and wrote it on another Thread but I decided to make one on it's own...

We should have the option to toggle between items skins, like my Leviathan that I sold because I had the Lionheart... they could've been made into one single sword, called Leviathan and have an option to toggle different skin, to choose from scissors blade or Lionheart skin (or regular one)

It's a simple management tool a lot of us would appreciate, reskin items could be sold separatly at SD, you could have a certain type of usable to put a skin onto items you own...

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MORE PERMANENT SANTA HATS

Submitted by Duct-Tape-Man on Mon, 12/16/2013 - 07:39
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WE NEED MORE PERMANENT SANTA HATS, THEY MUST BE JUST AS CHEAP AS THE ONES THAT VANISH, THE THESE WONT VANISH!!!! WE NEED THEM TO LOOK COOL, BE CHEAP, AND BE PERMANENT! The one thing I cant stand about this game is that stuff that leaves is possible for a guy with average amounts of play time to get, but if you want to keep it, you have to spend days!!! on this game. We dont have that kind of time! Make cheap everlasting santa hats BEFORE winter fest in over! PLEASE!

  • 4 comments

UV revamp suggestion [Gemstone upgrade]

Submitted by Midnight-Dj on Mon, 12/16/2013 - 03:00
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  • Suggestions

Plz, hear me out. (this might have been suggested before, but here we go anyway)

So about two months ago, Draycos complained about the RNG randomness of the puch UV system and just how unfair and how much a crown sink it is. My arguement is, making UV too accessible, you run the risk of pissing off the veterans who spend millions on good UVs and now seeing any noobs can get good UV at their first try. Of course Draycos did not care and proceeded to say RNG is bad despite the RNG is fair to everyone. (if you think RNG is unfair to you, don't spend money on punch or play LD!)

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Allow the Deadly Candy Poker to be crafted with the Dark Thorn Blade

Submitted by Sandwich-Potato on Sun, 12/15/2013 - 21:17
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Cause some people don't want to recraft the other line of the piercing weapons from scratch. And by some I mean more than 90%. Ignore the other 10%. There's something weird with them.

  • 11 comments

Allow the hoiday weapons to take 5* weapons in when you upgrade them.

Submitted by Fehzor on Sun, 12/15/2013 - 20:41
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I have venom veilor, and would like to craft it into the humbug hazer. It'd be cool if I didn't have to make a 4* bomb from scratch, because I'm not gonna.

  • 11 comments

Finish?

Submitted by Qwez on Sun, 12/15/2013 - 17:27
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I dunno what OOO did with the Winmillion, but they somehow 2/3 fixed the charge attack bug...

It stahps working ~1/3 of the time and I wasted 20 minutes trying to find a pattern.

EDIT: I has to go herpaderp now, don't expect a prompt response from meh.

  • 4 comments

A second vialble option

Submitted by Kathrine-Dragon on Sun, 12/15/2013 - 09:51
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  • Suggestions

I would like a secondary effect for my vials. I propose we allow them to coat weapons with their fluid to give them an extra chance to deal status on the next attack only. This would give a 50% chance of infliction and the status strength would be based on the vial's star ranking. This would also work with weapons that already deal status. If the status chance is >=50% then there would be a split 50/50 chance of either status occurring. If less than 50%, the vial's status would just be added.

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Fix Greavers

Submitted by Whimsicality on Sun, 12/15/2013 - 09:15
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Greavers are broken. No, not in the sense that they are a challenging, difficult enemy. The sense that from behind a wall, they have ghost-range on their mist cloud that inflicts their status. Not only that, the status mist can inflict status on you from behind the wall. I vaguely remember other enemies being able to damage through walls, but I'm certain Greavers have much more misleading range.

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