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Have a suggestion for Spiral Knights? We would like to hear it.

LD/BN changes

Submitted by Blitzsonic on Sat, 12/14/2013 - 02:05
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  • Suggestions

I know that Lockdown/Blast Network needs a lot of changes, but let's fix some simple things first:

Remove the spark/energy revives
You are making this game even more pay to win than it already is(uv's). Remove it and maybe reduce the respawn time by 2 seconds or something like that.

Blast Network powerup limit:
In blast network, you can get powerups that increase bomb power,range and movement speed. There is a limit, but the problem is that you are almost invincible if you get all powerups and noone can do something against it.

Blast Network collision update:

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new danger mission

Submitted by Mareathyu on Fri, 12/13/2013 - 23:25
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i am thinking how there could be a danger mission for each monster family and there hasn't been a danger mission for slimes so i decided to suggest one.
Name of mission :suggest one!
Description

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Give the grinchlin assault boss battlepod a name.

Submitted by Leafblader on Fri, 12/13/2013 - 20:21
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The battlepod at the end of grinchlin assault is a boss. Its almost as big as the big iron and the boss theme plays when you fight it. Its also really hard to beat. It should have a name instead of just being called a battlepod.

  • 8 comments

Get Rid of the Forge and go back to the Fun Way of Leveling Up!

Submitted by Reihyperion on Fri, 12/13/2013 - 17:10
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I'm pretty sure most people hate the new forging system, for those people who have been around for 2+ years like myself, it is a complete and utter nightmare. This is especially true when it comes to leveling up 5 Star gear. It is now a great frustration trying to garner enough Radiant Fire Crystals to fuel upgrades. So I think it would be best to go back to good way of leveling up, and not waste so much time desperately searching for the crystals which were not the best choice to begin with.

  • 22 comments

Ideas for weapons

Submitted by Mareathyu on Fri, 12/13/2013 - 16:30
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  • Suggestions

there have been lots of ideas for weapons (as far as i know) so i decided to put some of my own ideas in (unfortunately i haven't figured out what the names of it should be :(

Type: Bomb (kinda, you will see why) Piercing
Name (i'll just call it spike bomb for now)

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tokens for sol

Submitted by Robinkoh on Fri, 12/13/2013 - 15:40
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i've been thinking... there are literally no sparks spawning from chest any more so how about this. tokens for sparks of life. leave your thoughts here.

  • 22 comments

Derp-gestion

Submitted by Sonosuke on Fri, 12/13/2013 - 11:04
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How about this: We're able to customize and upgrade our proto armor. I remember an old thread by (I think) Zeddy talking about a new way to craft items using special orbs such as a piercing orb or a freeze orb. I don't remember the thread, so I'll link to that later if Zeddy doesn't beat me to it.

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Grinchlin Assault

Submitted by Blitzsonic on Fri, 12/13/2013 - 10:10
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"Oh, a topic with this title, and from Blitz, so it's going to be a nerf, post -1 now." Nope, not what you think.
I'm going to post my thoughts about this mission here:

Mission Layout
Very interesting to have a level where the elevator goes up, and mountain based.
Spikewheel Parts can be hard(because of the lack of real defense and"fake difficulty", but i'll talk about that later in an other topic.
The fights were in a small room with respawning greavers and compound slimes, you know what OOO wants to tell you with that.

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Green Wandering Snipe

Submitted by Njthug on Fri, 12/13/2013 - 06:47
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Well we unboxed one and it was such a let down guys:

A few points:

1. You should make the snipe the color of the green present or green candles ( All of us guessed it was a neon green)
2. When the day comes you add re-color snipes to the guild Halls this .5% turns into 100% which is pretty lame since its a "rare item".
3. You made all of us sad it is an ugly green!

Recognize and Reward Ingame Time

Submitted by Mayaura on Fri, 12/13/2013 - 04:20
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  • Suggestions

Similar to prestige points, create a system to recognize and reward the amount of time spent ingame.

  • 5 comments
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