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Have a suggestion for Spiral Knights? We would like to hear it.

PvE suggestion MUST READ

Submitted by Stormguardia on Sat, 12/07/2013 - 17:14
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  • Suggestions

yes.I'm bored at my brothers house AGAIN ._.

as you guys know the famous and thrilling lockdown(PvP) which a lot of players like but what about if there was something similar to this but In PvE.

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If, hypothetically speaking of course, Winterfest themed crafting happens...

Submitted by Exerpa on Sat, 12/07/2013 - 11:39
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  • Suggestions

... then please implement said hypothetical craftables via an earnable recipe rather than the limited crafting time window method.
A.K.A. More like Coliseum rewards, less like Apocrea (or a hybrid like Black Kats).

Rationale:
Since Winterfest comes only once a year, then missing the window of opportunity to make something results in waiting for another 12 months..

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Old half hp reviving

Submitted by Blitzsonic on Sat, 12/07/2013 - 08:13
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  • Suggestions

Yes, a topic that was suggested many times before...

Adding the "share half hp" revives back would help in teams, you can help weaker players, or players that don't have any sparks left. Sure, a lot of people say that this would be gamebreaking since you wouldn't have to use sparks. This is wrong, since you will loose half of your health when you share it, so you need to be a skilled player to survive with that, so it would be somewhat balanced(or at least it should be).

  • 34 comments

Timestamps on website?

Submitted by Mystrian on Sat, 12/07/2013 - 07:41
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  • Suggestions

It would be good because the imformation provided would let you know if they are in fact new to the game of not and how much exposure they have had with SK. Example: here.

Sure you do have it in-game at "choose your knight" screen, but then no one player can view every created knights play history.

  • 3 comments

bid canceling

Submitted by The-Cybrg on Fri, 12/06/2013 - 20:26
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  • Suggestions

i always think after i bid "what if i get it before that ends" so why not allow Knights to cancel a bid or as an option when making an auction. i have programmed in many different types of code (c,c#,c+,C++,java). i know i would not take much time to make such a thing possible.

  • 2 comments

Why not have more talking with those annoyi- I mean helpful NPC's?

Submitted by Sandwich-Potato on Fri, 12/06/2013 - 16:26
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  • Suggestions

Like Hahn the annoying Biotech.

  • 8 comments

OMGMAGICKZIWANTKTHXBYE

Submitted by Gianor on Thu, 12/05/2013 - 22:47
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I <3 You Sandwich-Potato.

  • 6 comments

Visible Damage Boosts

Submitted by Possiblespy on Thu, 12/05/2013 - 20:43
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  • Suggestions

I'd like to suggest an option to make damage boosts, such as the ones from wolver lines, mad bomber, and UVs, have some sort of effect that can be noticed by others.

It could be nice for when you've got some super powerful weapon of death, and some other knight is playing keep away with the monster you're trying to hit, thinking that their big, high knockback sword must automatically have the best damage. On top of that, it might be pretty, which is definately important.

Possible implimentations:
-A mild aura of some kind, maybe a faint red sunshine aura.

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Add a new policy to how development works

Submitted by Waffleconecake on Thu, 12/05/2013 - 20:21
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  • Suggestions

This said policy should be that you fix, balance, or improve one thing in the game currently when ever you release a patch or make a important announcement. It doesn't need to be something big. It could just be fixing the Sudaruska stun, balance out any of the weapons that are OP, balancing any of the armor that is a bit over powered or under powered, fixing a visual glitch, or just adding some awesome, but fitting enemy dialogue that can occur. The point of this is to make it that we always get something fixed when an update roles out.

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Increase Winmillion's charge attack speed

Submitted by Qwez on Thu, 12/05/2013 - 18:36
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  • Suggestions

The most lackluster charge attack for the time spent in the charge attack wind-up animation. For a weapon that is all about speed, sure has a really slow charge attack and the time spent in the charge attack is not sufficient for the utility/damage.

  • Drop the Winmillion charge attack wind-up animation by half and call it a day.
  • 7 comments
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