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Have a suggestion for Spiral Knights? We would like to hear it.

Unbind

Submitted by SyBerWoLff on Tue, 04/05/2011 - 19:28
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  • Suggestions

As much as I hate the idea that EVERY item binds on equip I understand that with the game being about item level instead of character level it's needed, but it sucks to just build up junk in your inventory. I'd like to suggest an NPC that can un-bind your items and reset their heat level in the process, therefore making them tradeable.

  • 17 comments

List of suggestions

Submitted by Clubsdeuce on Tue, 04/05/2011 - 19:11
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  • Suggestions

1. Don't lose everything you worked for in a dungeon just because of DC. I understand the reasoning for needing to complete a dungeon to get the loot, but I have friends that DC frequently in a dungeon and lose everything because of it. This becomes even more annoying if you are trying to solo for mats and you DC so you can't get back in. If there is any way there can be a work around this without it being abused and breaking the game, this would be helpful.

  • 13 comments
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Drop Distribution

Submitted by halycon on Tue, 04/05/2011 - 18:52
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  • Suggestions

As far as I can tell, the game divvies up drops by their individual Star values, since everyone gets more or less the same number of shards, 2* loot and 3* loot at the end of every run. The problem is not all loot that's 2* have the same worth. You're probably familiar with that feeling of rage when you see someone get all the Iron Gears, Bushy Tails while you get stuff like Gel Cores. Statistically speaking, it happens to everyone, so it all balances out in the end.

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I hate this Unique Variant

Submitted by Magnus on Tue, 04/05/2011 - 17:38
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  • Suggestions

And it's on a 5* item. I can't magic it away. It's totally useless, and it sickens me just to look at it.

I'd like an option to remove Unique Variants without having to craft up. My OCD craves it.

  • 2 comments

Show loot report screen when leaving a party

Submitted by SilverMoon on Tue, 04/05/2011 - 15:30
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  • Suggestions

When we leave the dungeon by taking an elevator back to Haven, we get that screen that shows us all the loot we got on this trip. I'd like to see that screen when I leave by clicking the "return to haven" option after dying or just quitting the party as well. Just because I had a total party kill doesn't mean I don't want to count my shinies!

  • 5 comments

A suggestion to make suggestions BETTER ironic right?

Submitted by Njthug on Tue, 04/05/2011 - 14:29
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  • Suggestions

To Make The Forums (Suggestions a bit organized):

Due to the amount of players playing this game, and the amount of suggestions the dev’s are given each day is growing I think it would be great to organize the suggestion forum thread, so it saves people time, allows people to read suggestions which matter to them, and finally it helps the developers not feel overwhelm with the suggestions.

1.

  • 15 comments
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Recycle

Submitted by SyBerWoLff on Tue, 04/05/2011 - 14:27
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  • Suggestions

I was thinking it would be cool to have a machine to recycle armor in. It wouldn't give back all of the materials used in it, heck maybe it won't give back any just crowns, or some special material that can be traded for other materials at another vendor. Since everything binds on wear inventories are gonna get pretty full as you get more stuff, so this would be a way to get rid of unwanted junk.

  • 1 comment

Seperate Character Mist Gauge

Submitted by Azureaura on Tue, 04/05/2011 - 13:08
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  • Suggestions

One of the things that really bothered me after creating a new character was that the mist gauge was shared. So, after a second or third character creation, you're restricted because your main used up most of mist gauge. For those who are F2P, this would be rather bothersome. I would suggest a separate mist gauge per character whilst the energy gauge should remain throughout the account.

  • 11 comments

Guild Features and Bonus

Submitted by Cien_Tao on Tue, 04/05/2011 - 11:34
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  • Suggestions

Reading this topic (http://forums.spiralknights.com/en/node/2232#comment-13418) made me think about some guild features that could be added so guild members have more fun playing toghether.

This will be a long post, as usual.

-Guild Points:

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Artifacts and Artifact Equip Slot

Submitted by Cien_Tao on Tue, 04/05/2011 - 08:38
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  • Suggestions

This will be a quite long post.

I was strolling through the forums, and this page (http://forums.spiralknights.com/en/node/2191#comment-13373) gave me an idea. As said there, The only artifact until now that exists (the medal from beta testing) functions as a "fisical" achievment setting, so, why not actually make it as an actual achievment propierty?

-Artifacts Achievments:

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