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Have a suggestion for Spiral Knights? We would like to hear it.

Multi Player MiniGames + Puzzle Gates.

Submitted by Fallout on Mon, 12/20/2010 - 23:31
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  • Suggestions

So the Main idea is that there should be minigames which u can bet on against your friends and earn crowns. These minigames could be simple to complex. And the puzzle gates are alot like the real gates but instead it requires teamwork to solve puzzels and mazes. These could be a great way to make a wide range of gameplay to ensure there is other ways to earn crowns and have fun. let me know what you think also if u have any ideas on this topic. i.e types of minigames/puzzles.
Thanx-

  • 1 comment

Increase size of hearts from heart spawners

Submitted by Nooblar on Mon, 12/20/2010 - 22:16
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  • Suggestions

I'd like to see the heart spawning tiles, such as in battle areas or clockwork terminals, either bumped up to large size hearts across the board, or scale in size so that the deeper you are, the larger the hearts they spawn. Logic behind the change is that larger hearts being spawned cuts down on how much time needs to be spent running back and forth, while smaller hearts don't make the game any more difficult, simply more time consuming.

  • 5 comments

Materials for heat.

Submitted by Nooblar on Mon, 12/20/2010 - 22:12
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  • Suggestions

I'd like the ability to trade spare materials for heat. It would let higher end players trade out the several hundred beast scales and monster bones for something at least vaguely useful.

  • 3 comments
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Star Set Bonus

Submitted by Martinsen on Mon, 12/20/2010 - 15:19
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  • Suggestions

Hello! I really hope they see this topic, because I have this great idea!

Let's say they add a new stat tab saying BONUS, which will give you a HP bonus, or maybe attack/def bonus?

Well this is how it works:

If you have mail, helmet, shield, gun and sword, in star 3, You would get 3 bonus HP (an example).

I have all my items including gun, mail, helmet, sword, shield in star 5 now, and it would be great with this feature :)

  • 9 comments
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Expanding chat

Submitted by Pupu on Sun, 12/19/2010 - 23:15
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  • Suggestions

I'd really like it if there was a key to make the chat area bigger.
On my resolution it's kind of tiny, and long messages take half the display.

Also, make the pageup and pagedown keys scroll the chat.

  • 2 comments

Using materials to MAKE materials?

Submitted by SLthePyro on Sun, 12/19/2010 - 14:52
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  • Suggestions

I'm getting quite irritated by the chronic lack of Everfrost, Sun Silver, Meteor Motes, Rock Salt and other rare materials. We either don't know what enemies they drop from, the enemies haven't been seen yet, or they aren't implemented. So many people have so many high-grade items to make, yet simply CAN'T because they are missing this one obscure item.

  • 4 comments
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No Energy =/= Exploring

Submitted by Cobalt on Sun, 12/19/2010 - 13:39
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I'm not really sure if this has been brought up before, But it really sucks when you get down to a single digit amount of energy. You seriously can't do anything, But sit and wait for some small amount to regenerate. D:

Could we have some sort of fix for this?

  • 36 comments

Holiday Theme

Submitted by nigelino on Sun, 12/19/2010 - 05:40
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  • Suggestions

Can this game adjust itself to the seasons?
I'd like to see snow falling from the sky, merchants wearing santa hats
a big christmas tree and alot more! in the winter

and same goes for other seasons.

  • 1 comment

Energy Gates

Submitted by Evolution on Sat, 12/18/2010 - 08:48
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  • Suggestions

The in-game "extra", sold at 3 energy a piece, offering only a few treasure boxes and sometimes a vitapod. I must say, it's far from worth its price.

3 Energy gives you:

A. a Vitapod which spawns regularly throughout the game + 2 (green!) treasure boxes.

B. an average of 6 (also green) treasure boxes.

---

(A) is simply giving 1/3rd of a level-cost for something you find a lot more than 3 times in the actual level. Even more so, you don't get any monsters to kill for that 3 energy, so that increases the loss even more.

  • 11 comments
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Upgrade recipes either should NOT auto include an item, or indicate which item is in

Submitted by BehindCurtai on Thu, 12/16/2010 - 22:51
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  • Suggestions

So I had a Lvl 10 blaster (2 star), and a brand new Lvl 1 blaster. I went to make a Super Blaster.

Part of this was to test how 2-star and 3-star items compare with the "start weaker, and build up". Their attack values are about the same.

Recipe called for a Lvl 1 blaster, and there was a blaster filled in the Lvl 1 blaster slot. Good. Transmute.

Except that it took my Lvl 10 blaster.

Suggestion: Either:
1. Do not include an upgrade item if you have multiple
2. Indicate which item is being used (heat level, and unique special variant)

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