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Have a suggestion for Spiral Knights? We would like to hear it.

Party dungeons

Submitted by Pupu on Thu, 12/16/2010 - 19:17
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I would really like it if there were dungeons/gates were having a party to advance was obligatory (or really helpful) due to the mechanics.
To access these there would be a queue, or a similar system to create a party.

If this is not possible, these could anyways be implemented as alternative paths to normal progression in a dungeon, after a sign that tells you you need X party members to go that way. If implemented as alternative paths, there would be strong enemies and good loot in those paths.

Obligatory party:

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Pokeknights

Submitted by kojiden on Thu, 12/16/2010 - 13:01
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Disclaimer: This isn't really a serious suggestion.

I noticed that there are different colored energy knight things (the ones that shock people/themselves). It would be cool if each kind of energy knight had it's own strength and weakness. And then you could set it up so that you'd have like 6 different energy knights. Then, whenever you get an energy knight powerup in a level, instead of summoning a generic energy knight, you get to summon an energy knight of your choosing from your energy knight belt.

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Encouraging People to play together

Submitted by kojiden on Thu, 12/16/2010 - 12:49
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In my opinion, the number 1 problem in this game is that new players are vets are pretty much separated. The new release will make it even worse since new players won't be able to even get to where all the vets want to play (below emberlight).

So then the question is how to get vets and newbs to play together. I don't think it should be forced (i.e. making it so people can't get below emberlight whatsoever unless you go below haven) but rather encouraged. What's the main problem with how the game functions now? Below haven gives you barely any crowns/rewards at all.

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All recipes in Haven

Submitted by BehindCurtai on Thu, 12/16/2010 - 10:20
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In the same manner that we had all items available in Haven for testing a while back, I'd like to see all recipes available in Haven for testing and the "many eyes find bugs quickly" effect.

Gremlin Mages - AI

Submitted by Evolution on Thu, 12/16/2010 - 06:16
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I'm not sure if this is a bug or something not implemented in the Ai, so I'm just going to put this in Suggestions.

Gremlin Mages are able to cast some sort of a protective "bubble". The AI of the Mages does not seem to actually keep the mages in that bubble though. They cast it, stand in it, spot you getting nearer and flee as they usually do. Why the need to flee? They're in a protective bubble afterall, out of which they get free shots at us even more.

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ultimate dungeon crawling

Submitted by Benamas on Wed, 12/15/2010 - 16:01
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SK could probably use an 'infinite dungeon' mode, where you can just go down and down and down forever and the enemies get harder and harder with no cap on their stats, just a linear increase until you decide you absolutely can't take it anymore no matter how good your gear is

I assume random flavors of clockwork tunnels would be easiest to use for this

  • 3 comments

Shield Costume!

Submitted by Chronus on Mon, 12/13/2010 - 23:52
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I thought this would've come up before, but I searched and couldn't find anything on it.

A shield costume would be awesome! It would work identical to the Armor and Helmet ones.

I like the looks of certain shields, but the stats of others. It's very much like Armors and Helmets. The fact that the shield shows up on your back all the time is a pain if you don't like the way it looks.

I'm guessing this would be a popular implementation, hmm?

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Please separate commands out

Submitted by BehindCurtai on Mon, 12/13/2010 - 22:13
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In general: I want separate Pick up / Put down / Attack commands. They can be all bound to the same keys to obtain the current behavior. But trying several times to pick up a totem, only to either attack, or to first pick up and then put down the same totem multiple times is more frustrating than a kitten walk. (Less deadly, but more frustrating).

Ditto with attack vs. revive. Or Attack vs. inspect. Or ...

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Quadrouple healers... seriously?

Submitted by Chronus on Mon, 12/13/2010 - 21:57
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(And I thought two of them was bad...)

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PvP Coliseum things I had in mind.

Submitted by SLthePyro on Mon, 12/13/2010 - 21:30
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I have noticed that the Coliseum is a nice place to PvP once in a while, but I'm certain there are some ways that it can be made better. Here's a few I might suggest:

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