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Have a suggestion for Spiral Knights? We would like to hear it.

Spikes (rage post)

Submitted by Nazdar on Thu, 12/02/2010 - 23:00
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  • Suggestions

Please, for the love of all that is annoying, do not scale the damage that floor spikes do. At least not so dramatically. It's just not fun. Bad guys scaling their damage is interesting; floor spikes not so much. Ugh.

  • 15 comments

buying energie

Submitted by blackborrie on Thu, 12/02/2010 - 08:32
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  • Suggestions

my suggestion is (already posted it 2 times in the suggestions box *in game*) buying energie with a mobile phone, because many people doesn't have a bank account or are not allowed to use it, like me, so is a idea to buy energie with a mobile phone possible, because then i promise to buy lots of energie with my mp :)

see what you think of it

bb

Whoopee

  • 8 comments

have i mentioned that i loathe clockwork tunnels

Submitted by Benamas on Tue, 11/30/2010 - 14:32
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I've really got the urge to elaborate more on how little I enjoy playing Spiral Knights when I look at all the open gates and see nothing but clockwork tunnels (with a few exceptions of treasure vaults and a very few levels i've already played)

  • 7 comments
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Gates

Submitted by Nazdar on Mon, 11/29/2010 - 14:11
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Gate customization is broken. It's excessively difficult to coordinate enough of the right colors to even start experimenting in an intelligent way. Anything you do is quickly buried by other players who add all their crystals. It's only going to get worse with a bigger player base.

To fix the problem, allow players (or guilds) to start their own gates. Starting a gate would cost Energy and Crowns, but if it was popular give you a good chance at making money on the deal.

  • 3 comments
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Battling Bourgeois

Submitted by Shoe-Box on Mon, 11/29/2010 - 06:08
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I'm making another thread, because I have effectively derailed my other thread and I would like to post additional ideas and rationale. This thread will of course, be about combat mechanics and how to better balance players in terms of fighting, as well as add some tactical depth to combat.

  • 27 comments
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Level theme ideas ...

Submitted by BehindCurtai on Sun, 11/28/2010 - 20:03
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So how about some levels to pay homage to Gauntlet? Very similar style of dungeon crawl.

  • 8 comments

The Core (spoiler)

Submitted by Scribbles on Sat, 11/27/2010 - 14:44
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So at the moment, if you didn't know already (any one playing pre-patch should) when you get to the core, its still in progress, so all thats there is like 20 chests and a goblin telling you that the devs are sorry, and hope you can forgive them, here have this etc. Before I continue, I understand this is just a blank slate for devs to work with, and this will not be completed any time soon, however here's my problem with the uncompleted core:

  • 7 comments
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Idle logout ...

Submitted by BehindCurtai on Fri, 11/26/2010 - 20:49
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So idle logout is going to be a concern here.

In most games, idle logout isn't a big issue -- you can always go back to where you were.

Here, you can't. Your server state is thrown out. State that took you time and potential money to get to.

What can be said about a client going idle? Well, one thing that can be said is that if all the players on a level are idle, the server process / thread handling that can go idle until someone wakes up. It can do a blocking wait on input messages from the client(s).

  • 5 comments
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'Capture the Key' Arena gametype

Submitted by kojiden on Fri, 11/26/2010 - 19:23
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There's a free for all gametype and that's fine. However not everyone likes free for all. There needs to be at least one team game. And given the content in Spiral Knights I think "Capture the Key" would be fun. I do admit though that there isn't really the population to support two kinds of arena gametypes, but hopefully in the future there will be more people.

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Skeleton gear is backwards

Submitted by kojiden on Fri, 11/26/2010 - 17:40
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Ok, so I was able to tolerate the skeleton gear before. It had +curse, +fire, -stun if I remember. It shouldn't be like that but I tolerated it. Now it's even worse at -stun, +fire, -curse.

This is purely from a conceptual standpoint and not necessarily from a gameplay standpoint. However, with things like firebreak and drake armor already giving fire resistances I'd argue that this is also a gameplay issue too. Granted skele gear gives shadow defense and they don't but if you're just looking for fire resistance skele gear is not needed.

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