"Luguiru made a thread? Quick, run before the giant posts of derpbillion paragraphs kill us all!"
Blippy boopy doopy noggins. I made this thread because apparently I only bash threads and call out their mistakes and people retaliate by saying I never make any suggestions myself so I have no right to do so. The same people also say even if I did make my own suggestions they would be the same or lower quality than their own. You be the judge of that.
A few little notes before the lists of stuff. Rebalanced equipment does not exclusively mean it has to apply to whatever is being rebalanced. It can be a completely new item. The problem with doing that is the item originally intended to be rebalanced still needs to be rebalanced. Content under branching is intended to take something we already have, like an existing weapon or armor, and create a spinoff of it. Still similar enough to be relevant but different enough to be its own alchemy line. New content means playing completely unpredicted cards. Cards that were never part of the deck to begin with. After that are individual groups of stuff that could be categorized under one of the previous three but that gets cluttered very quickly. Eventually you will see a line. That line separates my stuff and links to other threads. Under that line are more categories with even more stuff to read about with a very brief description of the thread acting as the link. Going back to my stuff before we move on, there are several items which are not linked. Those are yet to be written. One of these days it will be. Oh, it will be. And I will laugh maniacally in a room all alone while everyone outside thinks of calling the asylum to stop letting me take walks in the neighborhood at night.
This first post will act as the index and preface to what is to come. Do not read any further if you are intolerant of enormous walls of text. It will be updated as content is added. Beep boop.
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Indexed index of my stuff:
- Balancing
- Branching
- New Content
- Minigames:
- Market breakdowns
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Balancing:
- Armor/Shields
- Weapons
- Big Angry Bomb
- 5* Deconstructor
- Troika
- Ionized Salt
- Cold Iron Vanquisher and Fang of Vog
- Volcanic Pepperbox
- Rigadoon & Flamberge lines
- Magnus/Iron Slug
- Winmillion
- Ionized Salt
- Ionized Salt for the last time
- Blitz, baby
- Adding something to the new shard bomb mechanic
- Autoguns (and Blitz again)
- Polaris (not Supernova), punks
- Gran Faust
- Divine Avenger
- Graviton
- Voltedge
- Combuster
- Glacius
- Acheron
- Trinkets
- Rebalancing the families
- Third line for Crystal Bomb
- Poison Brandish/Alchemer
- Another Cutter line
- Bonus branches for weapon specialist armor lines (based on this post)
- Some kind of flare gun
- Possibly the most bizarre armor set that will ever be suggested in this thread
- A couple bomber helmets
- Grenadier caps
- Welding mask
- Some weird shields
New Content:
- Weapons
- Sterilizing Vaporizer
- Axe
- Mace
- Flail
- Broadsword
- Gauntlet (one hand)
- Bastard sword
- Shovel (weird sword)
- A support bomb to support your other bombs
- Epicenter bombs
- Family bonus damage spectrum
- Armor, shields, and trinkets
- Oiler based equipment
- Ice Cube based equipment
- Bomber specialist shield
- Customizable trinkets (based on this)
- Shields that do weird stuff (getting impatient because no one else is going to try it)
- Trinkets which are pets which are trinkets which do some stuff
- Enemies and other things that want to kill you
- Living statue enemies
- Spiders {enemies}
- Spiders {boss}
- Spiders {floor layouts}
- Lava (original thread here)
- Sir Skeletos (original post here)
- Death Riders (dumbed down version of Sir Skeletos)
- Minor additions
- Engineer
- "Engineer" tools and constructed allies {original thread here}
- Engineer, weapon specialist armor
- Engineer, other useful equipment
- Engineer, tool compatibility
- Engineer enemy
- "T4+"
- Battle Sprites stuff
- Announcement
- Commentary (one rant instead of spewing words on multiple threads scattered all over the floor)
- How to Spiralmon (general mechanics)
- Spiralmons (everyone else calls them Battle Sprites but I prefer my own version of their name)
- Spiralmon Equipment
- Arcade revival
- Interaction between Arcade and missions
- Adding Arcade exclusive benefits
- Mission nerfs
- Survival
- Overview
- General idea of battle area layouts
- Weapon limitation and the use/life system
- Armor and shield rules
- Upgrades within the minigame
- Reward system
- Field traps and objects to deal with
- Extension to the survival minigame (original thread here)
- Some map layouts which will probably not be up for a while
- Vehicle related shenanigans
- Overview
- Expedition/Face Off
- Delivery
- Reward system
- Some weird Vaporizer bomb minigame based on this
- Something where two teams build stuff
- Overview
- Construction options
- Upgrades
- Rewards
- Energy market
- Material market
- Crown market
- Equipment market
- Accessory market
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Indexed index of stuff in other threads:
- Equipment
- Cosmetic
- Bosses/Missions
- New Enemies
- Minigames
- Balancing/Updating
- New damage types, statuses, and field traps
- Lockdown
- Blast Network
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In other threads:
- Equipment:
- Stuff by Kentard
- Root/Lichen bomb
- Gauntlets (skip to this post to begin)
- Whips
- Piercing heavy sword
- Existing upgrade line mechanic index
- Flamethrower
- Snarbolax gun
- Fourth weapon type, "Engineer"
- Kat based equipment
- Some kind of laser thing which gains range the longer it charges
- Stuff by Tsubasa
- Boomerangs, darn it
- Spritzers (pressurized Vaporizer)
- A bunch of weapon ideas from Zeddy
- Swiftstrike 4*+
- Some bombs by Doctorspacebar
- The only two-handed weapon concept I would approve
- A gun that can use vials to fire
- Time Rift gun
- More bombs by Doctorspacebar
- Scarlet shield line
- Some weird guns and swords from Doctorspacebar
- Cows & Cows & Cows
- Status Armors
- Draycos talks about rebalancing equipment, enemies, and statuses
- Even more bombs by Doctorspacebar
- Cosmetic:
- Bosses/Missions:
- Spanner in the Works
- Everfrost Valley
- Crimson Express
- Something underwater
- Petrode Pack
- Purging the Darkness
- Stuff by Quotefanboy
- Stuff by Marvintheandroid
- Tribunal Trio
- Poison Ground
- Devilite CEO by Kentard
- Even older Devilite CEO by Indigoraven
- Great Pursuit
- Grimalking
- Stealth stuff
- Wartorn Casino
- Crystalline Caverns
- Castle Course, Dragon Depths
- Arenas
- Class missions
- Return of Ur
- Project Thunderstorm
- Construct Criticism
- Terra Firm
- Asphyxigan and his toxic love
- Ouro and friends in the bayou
- New Enemies:
- Minigames:
- Monster Battalion
- Storm the Fortress
- Haven Havoc
- Hunter versus the World
- Player versus player minigames by Doctorspacebar
- Endless Arena
- Survival mode with only one weapon
- Volleyball
- Showdown, Elimination
- Krogmo version of Arcade
- On the Prowl
- A minigame where you shield bump people around for derps and giggles
- Sword Sausagefest/Duel
- Rebalance/Updating:
- A novel by Fehzor
- Normal damage stuff by Tsubasa-No-Me
- Something about the FDA and tougher content
- Rebalancing Armor Bonuses
- Making Plate sets more useful in parties
- Notice board for trading
- Spiral City
- Equipment testing facility
- Promoting use of the Wiki, search function, and reading
- Suggestions status
- Gun rebalancing by The-Rawrcake
- What Fehzor thinks of the new shard bombs
- Reworking damage bonuses
- Stuff about the energy market by Fehzor
- Chat box
- Tiny CE packs
- Furniture for the guild hall update
- A different elevator system for the Clockworks
- Deadman drop for bombs
- Theme Passes
- Getting rid of unneeded sword projectiles
- Making Spur the best melee weapon ever
- Changing sleep status, sleep themed boss
- Giving defensive armor overhealth which regenerates but is not part of your normal health pool
- Zopyros-Il reredesigns the UI
- New damage types, equipment effects, statuses, and field traps:
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Other stuff that is in:
Suggestions:
- THE RULES FOR THIS FORUM
- How to not be pretentious in the suggestions subforum
- Another index of suggested stuff
- Petition to keep Crystal line bombs the same and make the proposed mechanic a different weapon
- Petition for older players to have access to redesign their knight and have the cosmetic options newly created knights do since the recent newcomer customization update
- Gametrekker talks about the upcoming Spiralmon
- Gametrekker talks about making the game enjoyable again
Arsenal:
- Weapon balance review by Fehzor
- I need scissors 61 {research on how defense, damage, and damage bonuses work}
New Recruits:
- Crash course equipment tutorials from a box
- Making it Without Breaking it: The Guide to F2P Success in SK
- How to get your forum pic-true because having pic-false is stupid
- How to move your thread
General:
- Is Three Rings going to balance stuff, by Tsubasa
- Bombies not acting like bombs
- DEFENSE TESTS DONE IN LOCKDOWN
"Treasure" Vault:
The following numbers assume the user has maximum charge time reduction (+6), the bomb is H1, and the user is on D29 against a neutral target.
Big Angry is one of those step children no one likes. Nitronome gets all the attention, Nitronome is the best, herp derp; meanwhile Big Angry only has ~22% more damage per hit to show for all of its disadvantages.
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Nironome: 203 DPH (damage per hit), 101.5 DPS (damage per second), potential 1319.5 (given its covered surface area) DPS, 2 second charge
Big Angry: 247 DPH, 82.3... DPS, potential 740.97 DPS, 3 second charge
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Its damage to time rate is aout 80% of Nitronome, which only worsens by its smaller blast radius; with 150% damage per hit:
203 (1.5) = 304.5 DPH
304.5 damage / 3 second charge = 101.5 DPS, matching Nitronome but lacks in area; it has the same damage rate for a single target with 150% damage of Nitronome but still lacks in radius. Let the potential damage rate be 120% of Nitronome:
1319.5 (1.2) = 1583.4 potential
1583.4 potential / 9 potential targets = 175.93... DPS
175.93 DPS (3 seconds) = 527.79 DPH
Derp, almost triple the DPH rate for Nitronome. Change potential to 110%:
1319.5 potential (1.1) = 1451.45 potential
1451.45 potential / 9 targets = 481.716 DPH
Derp. Instead of messing with potential damage raise the DPS to 90% of Nitronome.
101.5 DPS (0.9) = 91.35 DPS
91.35 DPS (3 seconds) = 274.05 DPH
91.35 DPS (9 targets) = 822.15 potential DPS
Compare these numbers to what is on Nitronome. Its DPH would only be increased by 27 but it would be more viable in damage to time. Is this theoretical improvement? Yes. Are people going to start using it all the time with only 27 more damage and no other changes? No, but at least it has decent knockback for those who do.